Hello
My name is Vlad Kudoyar and I'm a 3rd course student in
Donetsk National Technical Univercity (Ukraine). My
speciality is Computer Engineering.
Languages: Russian, English (I can easily read texts but
write with Google Translate :) ).
Timezone: UTC +03:00.
IRC Nickname: Vlad8161.
I will be able to spend almost all of my summer working
on this project. I have bodybuilding trainings 3 times a
week, but they don't take too much time.
In ROS project I want to work on NTFS driver. I think I
can cope with implementing RW features.
General milestones:
1. Implementing features to modify MFT records' attributes
2. Implementing create/delete MFT records functionality
3. Implementing journaling
I realize that this plan is easy to write but hard to
implement but it is another goot reason to try hard.
I had filesystem course in my university so I can imagine
what I have to work with. I know basic NTFS concepts
and structure of this file system, but I have too little
experience with driver development. I hope mentors will
help me in this field.
On 2016-03-20 20:30, pschweitzer(a)svn.reactos.org wrote:
> Seriously... GCC, you allow this?!
Apparently this is valid in newer C++ standards, so GCC allows it also
for C. It will warn with -pedantic, which is probably too... pedantic
for our code base unfortunately ;)
Hi everyone
I was wondering, developing kernel drivers for reactOS, does it have any templates to follow up, or how does the driver development work for reactOS, I am am trying to understand if I am to develop a kernel driver, should I be building it against a windows version,which can be ported to reactOS later through some changes??
Any advices would be appreciated
With Care
Samian
Sent from my BlackBerry 10 smartphone on the Fido network.
Hello everyone.
I'm Niebieski from freenode.
I like Free Software and thus believe that a free software OS that is
binary compatible with Windows will be huge contribution to the computing
world.
When I saw ReactOS on the orgs list in GSoC I totally considered checking
the possibility of working with you guys.
I'm interested on RAPPS and the GUI installer. Why ?
It's clear that it's easy to install Windows because of the GUI installer,
is it the easiest OS installer ever ?
If you insert a bootable Windows media and kept pressing ENTER, you will
probably end up with an installed system.
So I think the GUI installer is a big step into ease of use.
For RAPPS, it's essential utility. Lets you install apps without searching
their names one by one on a search engine. or even give me a script that
installs my favourite tools ? It's also a good way to discover new good
software, specially if it's GPL software.
Note that I'm talking about end-user point of view.
I've seen the document made by Amine Khaldi about RAPPS.
I've tried to get familiar with the WIN32 API a couple of years ago. Why ?
because I like low level GUI stuff and then tried out GTK and Qt when I
used Linux. I found out about Charles Petzold's book.
I like C that's why I liked WIN32 API at first. The latest code I wrote was
mainly academic assignments, A Caesar cipher implementation and a
multi-threaded sorting program using pthread library.
Note that I didn't develop something serious using WIN32 API I just read
some tutorials but didn't build something. I know handles, WinMain and
these basic stuff.
so honestly I don't have any 'real' development experience. but I've tried
to contribute to several open source orgs.
I'm pursuing my bachelor degree in computer engineering and going to submit
my senior project implementation during May/June. I might register for
summer courses.
I would like to have your honest opinions, do you think I should drop it ?
or continue and try to find how it's going to be done technically ? and
submit a proposal ?
I've seen that some people are already interested on RAPPS and doing good
job.
Thank you guys for the work on ReactOS and the time spent on helping GSoC
students. I really appreciate it and hope you the best.
This is the STK main developer answer...
---------- Forwarded message ----------
From: M Gagnon <auria.mg(a)gmail.com>
Date: Fri, Mar 18, 2016 at 10:54 PM
Subject: Re: [Supertuxkart-devel] Get STK running into ReactOS
To: supertuxkart-devel(a)lists.sourceforge.net
Hi,
we only use "supported" for systems where a regular team member frequently
tests and ensures the game works correctly. I'm afraid no one in the core
team uses ReactOS so we cannot mark it as officially supported. Of course,
it might still work, but we can't garantee it
-- Auria
On Fri, Mar 18, 2016 at 10:47 AM, Javier Agustìn Fernàndez Arroyo <
elhoir(a)gmail.com> wrote:
> hello to all,
>
> Yes, Ged, this was sent to STK mailing list. I just CC`ed ReactOS so that
> you know my movement.
>
> Hello Deve, no, this is not an issue message. I just wondered if you could
> put ReactOS as a supported operating system, along with Windows XP. That
> would bring visibility to ReactOS, imo.
>
> On Fri, Mar 18, 2016 at 1:21 PM, Deve <deveee(a)gmail.com> wrote:
>
>> Hi,
>>
>> As far, as I understand ReactOS is/should be binary-compatible with
>> Windows and you should be able to run our WinXP version on it. At least if
>> ReactOS contains all required features.
>>
>> Last time that I checked STK on Wine, it was working fine. I have no
>> possibility to check it on ReactOS, but I assume that it works in similar
>> way.
>>
>> What kind of problem do you have when you try to run on this operating
>> system? Does it crash or it doesn't run at all? Do you get some logs in
>> console?
>>
>> Regards,
>> Deve
>>
>>
>>
>> ------------------------------------------------------------------------------
>> Transform Data into Opportunity.
>> Accelerate data analysis in your applications with
>> Intel Data Analytics Acceleration Library.
>> Click to learn more.
>> http://pubads.g.doubleclick.net/gampad/clk?id=278785231&iu=/4140
>> _______________________________________________
>> Supertuxkart-devel mailing list
>> Supertuxkart-devel(a)lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel
>>
>>
>
>
> ------------------------------------------------------------------------------
> Transform Data into Opportunity.
> Accelerate data analysis in your applications with
> Intel Data Analytics Acceleration Library.
> Click to learn more.
> http://pubads.g.doubleclick.net/gampad/clk?id=278785231&iu=/4140
> _______________________________________________
> Supertuxkart-devel mailing list
> Supertuxkart-devel(a)lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel
>
>
------------------------------------------------------------------------------
Transform Data into Opportunity.
Accelerate data analysis in your applications with
Intel Data Analytics Acceleration Library.
Click to learn more.
http://pubads.g.doubleclick.net/gampad/clk?id=278785231&iu=/4140
_______________________________________________
Supertuxkart-devel mailing list
Supertuxkart-devel(a)lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel
hello to all,
Yes, Ged, this was sent to STK mailing list. I just CC`ed ReactOS so that
you know my movement.
Hello Deve, no, this is not an issue message. I just wondered if you could
put ReactOS as a supported operating system, along with Windows XP. That
would bring visibility to ReactOS, imo.
On Fri, Mar 18, 2016 at 1:21 PM, Deve <deveee(a)gmail.com> wrote:
> Hi,
>
> As far, as I understand ReactOS is/should be binary-compatible with
> Windows and you should be able to run our WinXP version on it. At least if
> ReactOS contains all required features.
>
> Last time that I checked STK on Wine, it was working fine. I have no
> possibility to check it on ReactOS, but I assume that it works in similar
> way.
>
> What kind of problem do you have when you try to run on this operating
> system? Does it crash or it doesn't run at all? Do you get some logs in
> console?
>
> Regards,
> Deve
>
>
>
> ------------------------------------------------------------------------------
> Transform Data into Opportunity.
> Accelerate data analysis in your applications with
> Intel Data Analytics Acceleration Library.
> Click to learn more.
> http://pubads.g.doubleclick.net/gampad/clk?id=278785231&iu=/4140
> _______________________________________________
> Supertuxkart-devel mailing list
> Supertuxkart-devel(a)lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel
>
>
Hello, STK users and devs,
First of all, i´m new to this mailing list, so i hope not to disturb it...
I´m a fan of SuperTuxKart both in Linux (Ubuntu) and Windows. And i´m also
a fan and user of the new operating system Reactos.
http://www.reactos.org
Yes, i do love open source.
I hae seen in your homepage that you bring binaries for Windows XP. You all
know XP ended support long ago. And here is where ReactOS comes in place.
ReactOS aims to clone Windows 2003 behavior (and, as you know, 2k3 and XP
are quite similar).
So my request is simple. I think it would be asesome if your game runs in
this OS. And if not, its a bug that ReactOS devs have to fix. What would
help development too.
What do u think? is it worth to give STK a try into ReactOS? what about
putting this OS as a supported one, along with XP?
Thanks in advance for your attention.
This is indeed an amazing feature, until you notice that you've tested
already local build compilation (just before committing) and neither GCC nor
MSVC detected any error, and only after commit you see that it breaks the
build bots...
Hermès.
-----Message d'origine-----
Date: Thu, 17 Mar 2016 07:55:00 -0000
From: pschweitzer(a)svn.reactos.org
To: ros-diffs(a)reactos.org
Subject: [ros-diffs] [pschweitzer] 71017: [VFATLIB] Hint for future
and current developers: there's a hidden feature in ReactOS, you can
build it locally before committing, so that you can check whether
your
commit bre...
Message-ID: <mailman.4.1458216001.13352.ros-diffs(a)reactos.org>
Content-Type: text/plain; charset="utf-8"
Author: pschweitzer
Date: Thu Mar 17 07:55:00 2016
New Revision: 71017
URL: http://svn.reactos.org/svn/reactos?rev=71017&view=rev
Log:
[VFATLIB]
Hint for future and current developers: there's a hidden feature in ReactOS,
you can build it locally before committing, so that you can check whether
your commit breaks build...
Amazing, isn't it?
Modified:
trunk/reactos/lib/fslib/vfatlib/check/common.h
Modified: trunk/reactos/lib/fslib/vfatlib/check/common.h
URL:
http://svn.reactos.org/svn/reactos/trunk/reactos/lib/fslib/vfatlib/check/com
mon.h?rev=71017&r1=71016&r2=71017&view=diff
============================================================================
==
--- trunk/reactos/lib/fslib/vfatlib/check/common.h [iso-8859-1]
(original)
+++ trunk/reactos/lib/fslib/vfatlib/check/common.h [iso-8859-1] Thu Mar
17 07:55:00 2016
@@ -32,7 +32,7 @@
void die_func(const char *msg, ...);
#define die(msg, ...) \
do { \
- die_func("DIE! (%s:%d) " msg "\n", __RELFILE__, __LINE__,
##__VA_ARGS__) \
+ die_func("DIE! (%s:%d) " msg "\n", __RELFILE__, __LINE__,
+ ##__VA_ARGS__); \
} while (0)
/* Displays a prinf-style message and terminates the program. */ @@ -42,7
+42,7 @@ void pdie_func(const char *msg, ...);
#define pdie(msg, ...) \
do { \
- pdie_func("P-DIE! (%s:%d) " msg "\n", __RELFILE__, __LINE__,
##__VA_ARGS__) \
+ pdie_func("P-DIE! (%s:%d) " msg "\n", __RELFILE__, __LINE__,
+ ##__VA_ARGS__); \
} while (0)
/* Like die, but appends an error message according to the state of errno.
*/
------------------------------
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