Hi, gdientryhelgl.c is an experiment suggested by GreatLord before he left. The goal is to use wined3d emulation directly in gdi32 . This would allow us to use directx runtime libraries even without proper support in win32k and without dx drivers (dxg.sys etc). As we are emulating everything (device creation, surface creation etc) via wined3d any call to win32k must be avoided. gdientryhelgl.c is just a playground for now, original gdientry.c is not being modified.
Regards, Kamil
----- Original Message ----- From: "James Tabor" jimtabor.rosdev@gmail.com To: "ReactOS Development List" ros-dev@reactos.org Sent: Monday, February 16, 2009 4:01 AM Subject: [ros-dev] [ros-diffs] [khornicek] 39617: - add more pixel formats
Hi, I know this is in a branch, but~
WINAPI DdUnlock(LPDDHAL_UNLOCKDATA Unlock) {
- /* Fixme for opengl hel emulations */
- HEL_OGL_STUB;
+#if 0 /* Call win32k */ return NtGdiDdUnlock((HANDLE)Unlock->lpDDSurface->hDDSurface, (PDD_UNLOCKDATA)Unlock); +#endif }
It is a direct call and this is correct. Why if it out? Don't add non standard functionality to the gdi interface unless this is a upgrade from XP. Thanks, James _______________________________________________ Ros-dev mailing list Ros-dev@reactos.org http://www.reactos.org/mailman/listinfo/ros-dev