It might be implemented as a subset of "make XXX", where XXX would be that core, drivers or anything like that - but all from one tree, just a different sets. Otherwise than that, splitting them physically into different modules is going to only hurt the development, not make it easier. I already thought about that, but I'm afraid it won't work. Oh, actually, Marc Piulachs already implemented all of that in his platform builder, so he's able to pick necessary modules with a click of a mouse, and produce an installation CD consisting of such "modules", and it indeed works. It just is not separated physically in the tree itself. WBR, Aleksey Bragin. On Mar 9, 2009, at 4:20 AM, Timo Kreuzer wrote:I would even like to go one step further in the long run. The current situation is that rosbuild takes about 10 minutes for a build. With adding more code and more modules to our codebase, this time will increase. If we wanted to do something like auto- rejecting commits that break build it would lock the commit process for this time on every commit. Also as we get more developers and maybe start forming teams or whatever, things will get problematic with our current "monolithic" approach. We should think of changing the build process, so that not the whole system is rebuild everytime someone changes one module. We currently treat reactos like one huge module, but it isn't. It's a bunch of more or less independent things. A change in a usermode dll should not lead to an notskrnl recompile, it just doesn't make sense and only wastes time. I think it would be better to seperate the components from each other as much as possible and only compile the modules that have been changed. Of cause all modules somehow depend on each other, but mostly through well defined interfaces. These are exposed by the headers and import libraries. And those 2 are the problem atm. It might be a good idea to completely separate the sdk from the os itself. The sdk would contain both the headers and the spec files to build the import libraries. If we made sure these are in a good shape, we would eleminate most interdependencies as they should only rarely change. We could try to split the current reactos tree into seperate trees, maybe like this: sdk: headers, import library definitions, crt core: rtl, freeldr, hal, ntoskrnl, boot drivers, ntdll, smss drivers: other hardware drivers win32core: win32k, video drivers, gdi32, user32, csrss win32dll: the other win32 dlls sound: everything related to sound network: everything related to network reactx services apps Some of these trees could be optional, like network, sound, reactx It might even allow to create a bootable core system without win32 stuff, booting into a simple native console. Working with branches might as well profit from this. Just my 2 cents, Timo_______________________________________________ Ros-dev mailing list Ros-dev@reactos.org http://www.reactos.org/mailman/listinfo/ros-dev