thank you for your explanation, Alex, well, im both a Linux and Windows user, but i didnt know this.
Its just i have got several apps that cannot work because of the issue i said above....
But, anywan, im ok now, and thank you so much
Again all of this is irrelevant: since I think you are a Linux user, I can understand why you are confused.
On Windows, all HTTP communication is done by WinHTTP and/or WinINET, nobody writes their own custom socket code.
WinHTTP/WinINET control the proxy settings for the machine. In fact, if you use Google Chrome on Windows (or Safari) and go to the proxy/connection settings, you will see "IE's" proxy connection dialog -- because these settings/dialog are owned by the OS Library, not the individual applications.
Therefore, the installer will use 100% the same settings as the web browser, including the same protocol.
So, as I stated, if the browser can download foo.exe, so will the online installer.
--
Best regards,
Alex Ionescu
On 2011-06-03, at 1:50 PM, Kamil Hornicek wrote:
> whatever you use for downloading the installer has to be configured to connect throught the proxy and also to use its dns services for host name resolving. if the installer itself isn't aware of the need for proxy server (or is not able to connect through socks or whatever the proxy uses) it won't be usually able to resolve the hostname it's trying to connect to (depends on the exact network configuration). also the default route to the internet would be missing or direct outgoing connections would be blocked (which they usually are otherwise you wouldn't be forced to use the proxy server in the first place) so the traffic generated by the installer wouldn't have any means to reach its destination.
>
> I didn't want to derail the discussion and I apologize for that. I'll shut up next time.
>
> Kamil
>
> ----- Original Message ----- From: "Alex Ionescu" <ionucu@videotron.ca>
> To: "ReactOS Development List" <ros-dev@reactos.org>
> Sent: Friday, June 03, 2011 7:03 PM
> Subject: Re: [ros-dev] 1294 [dreimer] Fix clean for cmake trees. ...
>
>
>> Since online installers use HTTP, and the user got the installer off HTTP, what would a proxy server change?
>>
>> --
>> Best regards,
>> Alex Ionescu
>>
>> On 2011-06-03, at 12:33 PM, Kamil Hornicek wrote:
>>
>>> I didn't want to spam this discussion but I have to.. What every other software company also does is refusing to believe someone might be behind a proxy server. If you go this way, please make sure the installer doesn't need a direct connection. Also online installers are generally a major pain in the ass if you don't provide an offline installer too.
>>>
>>> ----- Original Message ----- From: Alex Ionescu
>>> To: ReactOS Development List
>>> Sent: Friday, June 03, 2011 5:56 PM
>>> Subject: Re: [ros-dev] 1294 [dreimer] Fix clean for cmake trees. ...
>>>
>>>
>>> Why separate installers for x64/ARM?
>>>
>>>
>>> Just do what every software company this side of the century does: a 400kb installer which lets you select the packages you want, and downloads them.
>>>
>>>
>>> --
>>> Best regards,
>>> Alex Ionescu
>>>
>>>
>>> On 2011-06-03, at 11:38 AM, Zachary Gorden wrote:
>>>
>>>
>>> Spoke with Amine and Daniel. I've agreed to the lesser evil of bundling the FULL cmake. Reasons are if we want the BE to be flexible enough to be used for more than just building ROS, we can't gimp cmake with the belief that no one will need the things we didn't include. This is again on Windows. I remain uninvolved with decisions about the Linux BE.
>>>
>>>
>>> On Fri, Jun 3, 2011 at 10:34 AM, Colin Finck <colin@reactos.org> wrote:
>>>
>>> Timo Kreuzer <timo.kreuzer@web.de> wrote:
>>>
>>> My vote on this:
>>> CMake: bundle it, optional on installation
>>> x64/arm: create individual installers
>>>
>>>
>>>
>>> * CMake: bundle it, go for the (minimal) version without an installer. It's nothing "exotic" to install after all, just put it together with the other utilities in RosBE.
>>>
>>> * x64/arm: If build tool sizes are staying like this, create individual installers. Just for testing, I'll try an x86/x64 multilib build of Binutils and GCC though, would be nice to know how much smaller it is compared to separate x86 and x64 compilers.
>>>
>>> So in general, I agree with Timo :-)
>>>
>>>
>>> - Colin
>>>
>>>
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