I am waiting with bated breth for 0.3. I have a test system that is waiting for USB. As soon as USB is working I will put ROS on my real hardware for testing.
I hope this will be a help to the group.
On 11/17/05, Richard Campbell eek2121@comcast.net wrote:
I'd like to recommend that releases after 0.3 be focused on stability. If an application makes a bad call/isn't compatible/whatever it shouldn't take down the whole system.
Magnus Olsen wrote:
we already have some part of directx working in reactos the graphic system of directx like directdraw and directd3d will maybe
come
after 0.3 but I am planing gettin the win32k ready for d3d after that I think it is egunt with dx support for 0.3
----- Original Message ----- From: "Steven Edwards" steven_ed4153@yahoo.com To: ros-dev@reactos.org Sent: den 17 November 2005 05:34 Subject: [ros-dev] 0.3 release plan - Again
Hi All, My how history repeats itself. I would like to call for a feature freeze
on Jan 1st with the
approval of the Testing Coordinator. Although we have not had that many
releases of the 0.2.x line
I feel enough has changed to and that we need to bump to 0.3. Lets
review
some history
0.1.x - winhello 0.2.x - explorer and a few wine dlls 0.3.x - OpenGL games, Firefox, Mirc, OpenOffice, third party drivers,
start of PnP, USB, Xbox
support, Initial DirectX Support, etc
For the record we really did not plan on all of this other stuff for 0.3
and a year ago most of us
would have been happy with just Firefox and Mirc working under VMware
and
Qemu. In fact we were
planning on that work for the 0.3 line to be included in 0.4 release.
Which is great! I am happy
to see that we have gone much further beyond our once limited goals.
What I propose now is that everyone that has a open project try to
either
get it to a Alpha state
by Jan 1st or admit that it just wont be ready for 0.3 and accept that.
Current major works in progress:
DirectX - GreatLord USB - Fireball PnP - hpoussin Ws2 - Ionescu msvcDDK - sedwards
Can we get all of these in for 0.3? Ws2 is a showstopper for 0.3, USB at
least for the Xbox in my
mind is a showstopper as well. PnP would be really, really nice to have
but if its not ready I
think we should ship anyway and plan on doing a short run to 0.4 before
we
fully support PnP.
DirectX I have no idea how close it is to working and my current pet
project for MSVC/DDK and
rbuild is not a feature. I would like to be able to build ReactOS with
our
DDK under msvc in the
hopes of getting more developers to join the project and improve the
quality of our code but I am
happy to admit this is not a priority.
So what does everyone think? Can we shot for a feeze for Jan 1st? How
does
Feb 1st sound for a
release?
Thanks Steven
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