"-Implementing WoW16 support. I suppose that'll draw attention." -->
NTVDM,
already done :)
"Working on DirectX support: bringing new features, fixing bugs,
optimising, if possible fixing some driver issues..." ---> ReactX, would be
great!
On Thu, Mar 16, 2017 at 2:28 PM, Thomas Faber <thomas.faber(a)reactos.org>
wrote:
I can tell you some possible next steps:
- x64: implement PAE support in the 32 bit kernel
- SMP: Implement resource translators and arbiters (I have some initial
work for this somewhere)
- Also SMP: build a CONFIG_SMP kernel (with some hack to use the regular
HAL) and debug any issues coming from broken spinlock usage
On March 16, 2017 5:50:39 AM EDT, Colin Finck <colin(a)reactos.org> wrote:
Am 16.03.2017 um 00:03 schrieb Huw Campbell:
SMP or 64 bit processor support would be great.
Too hard?
I think that's too much for a single GSoC student. But we also keep
saying this for a long time... The result is that everybody is afraid of
those "big topics".
What we need is some kernel dev looking into these topics and giving a
rough overview what needs to be done and in what places. Then we can
have a roadmap and split the work up into smaller tasks that are even
doable by GSoC students.
If nobody makes this first step, we will never have SMP or x64 CPU
support. People also kept saying that full printer support is too much
for a 6-month bachelor thesis, and they were right, but nevertheless I
was able to build the foundations and documentation in that
time.
And now I could guide everyone interested how to continue on achieving
full printing support.
- Colin
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