Because there still exists some features of D3D that OpenGL has not or
that some manufacturers implement in their D3D drivers but not in their
opengl ICD.
The funny side of it is that I use wineD3D on my laptop, because intel
drivers suck!
Jérôme.
Kamil Horníček a écrit :
What would be the advantage of such an approach? We
now use only Wine DX
libs anyway and wined3d seems to do its job just fine.
This would go directly against the whole arwinss idea = use tested and known
to work code from Wine and only spend valuable dev time on parts that are
reactos specific.
Kamil