almost all reserved feild is drv private data area for internal functions,
when it in directx.
And it is very importen the name is right if some trying building a 3d party
drv that are using it.
with reactos ddk
And some of the resverd filed can be found in ms ddk how they are being use
as well.
it is doucmenet in ms ddk and
----- Original Message -----
From: "Royce Mitchell III" <royce3(a)ev1.net>
To: <ros-dev(a)reactos.org>
Sent: den 21 January 2006 15:56
Subject: [ros-dev] Re: [ros-diffs] [greatlrd] 20960: corret a member name in
DD_SURFACECALLBACKS so it is same as ddk
greatlrd(a)svn.reactos.org wrote:
>corret a member name in DD_SURFACECALLBACKS so it is same as ddk
>
>Modified: trunk/reactos/w32api/include/ddk/ddrawint.h
>
>
> ------------------------------------------------------------------------
> *Modified: trunk/reactos/w32api/include/ddk/ddrawint.h*
>
>--- trunk/reactos/w32api/include/ddk/ddrawint.h 2006-01-21 02:19:27 UTC
(rev
20959)
>+++ trunk/reactos/w32api/include/ddk/ddrawint.h
2006-01-21 14:22:17 UTC
(rev 20960)
@@ -421,7
+421,7 @@
PDD_SURFCB_GETFLIPSTATUS GetFlipStatus;
PDD_SURFCB_UPDATEOVERLAY UpdateOverlay;
PDD_SURFCB_SETOVERLAYPOSITION SetOverlayPosition;
- PVOID Reserved;
+ PVOID reserved4;
PDD_SURFCB_SETPALETTE SetPalette;
} DD_SURFACECALLBACKS, *PDD_SURFACECALLBACKS;
why is this necessary?
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