Hi Brian,
No, it would keep the same GUI as it has now, since people seem comfortable with it. (I did get a lot of requests for the NTLDR-like interface and I might code one in as an optional interface since it's only 30 lines of code, but that's beside the question at the moment).
The reasoning is like I said earlier, tidying up the code and reducing complexity in the software, which are very important parts of good development and a scalable codebase.
Best regards, Alex Ionescu
Brian Palmer wrote:
So are you going to implement a GUI for it then? Or what is the reasoning behind this change?
-Brian
-----Original Message----- From: ros-dev-bounces@reactos.org [mailto:ros-dev-bounces@reactos.org] On Behalf Of Alex Ionescu Sent: Wednesday, November 16, 2005 8:18 PM To: ReactOS Development List Subject: Re: [ros-dev] Freeldr Question
Brian/Art
I just want to make all drawings calls directly "Tui" instead of "Ui"->CheckMode->"Tui" and combine gui.c/tui.c/tuimenu.c and gui/ui/tui.h Nothign else would change.
Best regards, Alex Ionescu
Brian Palmer wrote:
Hi,
So in what way do you propose changing it? How will it work after you're done?
-Brian
-----Original Message----- From: ros-dev-bounces@reactos.org [mailto:ros-dev-bounces@reactos.org] On Behalf Of Alex Ionescu Sent: Wednesday, November 16, 2005 6:36 PM To: ReactOS Development List Subject: [ros-dev] Freeldr Question
Hi,
Freeldr currently contains an ugly (imo) wrapper around the GUI where every drawing operation is supposed to have multiple "modes" (some fancy 3d gizmo whizmo GUI and the normal text-mode interface). I would really like to simply this interface and make the drawing operations much simpler and just draw, instead of going through all the hoops they do now. But before I do, does anyone have any objections? Is anyone working on fancy 3D GUI for Freeldr, or can I go ahead with my changes? Note nothing would change to the user, everything will look and act the exact same way as it does now.
Best regards, Alex Ionescu