Well, some people prefer working on Arwinss, some people prefer working
on the old win32 subsystem, some people prefer working on a C++ memory
manager ... ;-)
Am 28.12.2013 21:52, schrieb Aleksey Bragin:
  Hi,
 this message is a bit provocative, but please don't be offended by it.
 You all did a wonderful work during this year. Thank you!
 It's very good to see the work is going on. Just for fun, when I had
 spare 15 minutes, I decided to check, what was done in the win32
 subsystem during this year by the major, respectable and very old time
 ReactOS developer, and whether my proposal with Arwinss still stands
 or not.
 Here is what I found: (analyzing ~ 62 commits by jimtabor):
 - 25 revisions: Fixes/hacks of our code (ReactOS-specific bug, works
 in Wine, sometimes says in comments "//// ReactOS : Justin Case
 something goes wrong.") (revs 58528, 58562, 58563, 58633, 58773,
 58999, 59000, 59201, 60054, 60587, 60590, 60592, 60622, 60626, 60659,
 60676, 60677, 60881, 61078, 61079, 61142, 61250, 61251, 61292, 61458)
 - 13 revisions: Syncs with Wine (revs 59157, 59158, 59159, 60763,
 60784, 60807, 60820, 60858, 60863, 60865, 60867, 61244, 61422)
 - 14 revisions: Own code development or rewriting old code, some of
 which might have been derived from ancient versions of Wine.
 (60387, 60389, 60394, 60539, 60599, 60602, 60660, 60682, 60683, 60684,
 60718, 60883, 60976, 60992)
 - 1 revision: attempt to fix a bug found in Wine (revision 60054,
 issue CORE-6024)
 You don't need to be a scientist to see that 61% of the changes went
 into fixing ReactOS specific bugs or just bringing in newer Wine code
 to fix old Wine bugs. Remaining 22% of efforts was spent on actually
 developing our own, assumingly better code, and just 1 revision was
 spent on such a glorious thing as fixing Wine's bug.
 ReactOS is a just for fun type of project, so I highly appreciate that
 efforts were put into all of the above!
 However, I still think that it would be beneficial if someone would
 put similar efforts into Arwinss to eliminate the need to bring in
 hacks and fix stuff which works in Wine for years already, and focus
 on developing only those parts which we obviously can't share (GDI,
 hardware accelerated graphics, whatever else).
 I lack time to do this myself, but if anyone volunteers I would be
 glad to help, share my experience and think up of interesting tasks.
 Like, getting Arwinss to work in Windows 2003 instead of its native
 subsystem, which would be a nice test.
 Regards,
 Aleksey Bragin
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