Hi,
I'm currently working on the coordinate transformation code in win32k.
While Windows does this in win32k, I wonder why its not done in user
mode and if we could depart from windows design here.
The advantages would be decreased complexity in the kernel and no use of
floating point emulation on x86 (better performance).
Are there any things that would make it unreasonable?
I don't plan to go and change this now, I just like to discuss whether
we might or might not do that at some point.
Timo