I was wondering why the Cmake results are different between the
Windows/ReactOS and Unix/Linux platforms. The compressed trunk CD images
available for download differ by about 6MB.
Expecting identical output (checksums, file sizes) on different
platforms even with the same compiler isn't realistic ofcourse but above
mentioned 6MB is a bit much.
Creating dbgwin-builds makes sense, but if the Unix builder builds
faster and smaller builds, and makes them earlier available for
download, what's the point in making the Windows build available
publicly? Would it make more sense to offer MSVC builds if
license-technical allowed? Or automated builds of CLT-type (combined
installCD + liveCD) ?
Bernd