I was wondering why the Cmake results are different between the Windows/ReactOS and Unix/Linux platforms. The compressed trunk CD images available for download differ by about 6MB.
Expecting identical output (checksums, file sizes) on different platforms even with the same compiler isn't realistic ofcourse but above mentioned 6MB is a bit much.
Creating dbgwin-builds makes sense, but if the Unix builder builds faster and smaller builds, and makes them earlier available for download, what's the point in making the Windows build available publicly? Would it make more sense to offer MSVC builds if license-technical allowed? Or automated builds of CLT-type (combined installCD + liveCD) ?
Bernd