Not exactly. Im referring to the fact that, starting with Windows XP sp1
(or 2), and in windows 2k3, usual dlls like kernel32, user32 and others (and
maybe some exes) have, in the prologue of their exported APIs, two bytes
that allows for detouring the API (that allows for in-memory hotpatch).
Maybe that its used when patching a core dll, when you cannot modify its
file directly without any reboot (otherwise you would need to reboot for the
effects to take change). Here it also appears that some games and some
applications try to patch in-memory some of those Apis, and if they cannot,
they fail.
Searching on wine commits / mailing lists for hotpatch and
DECLSPEC_HOTPATCH (altough that its something which doesnt exist in the
PSDK) may give more precision on that subject.
Hermes
De : ros-dev-bounces(a)reactos.org [mailto:ros-dev-bounces@reactos.org] De la
part de Ged Murphy
Envoyé : vendredi 28 février 2014 14:55
À : 'ReactOS Development List'
Objet : Re: [ros-dev] About hotpatchable dlls on ReactOS
Are you referring to .msps ?
From: ros-dev-bounces(a)reactos.org [mailto:ros-dev-bounces@reactos.org] On
Behalf Of Hermès BÉLUSCA - MAÏTO
Sent: 28 February 2014 13:53
To: ReactOS Development List
Subject: [ros-dev] About hotpatchable dlls on ReactOS
Hi guys !
It seems to appear that some games need standard APIs hotpatchable, in the
sense of MS: few extra bytes present in the prologue of the functions that
allow somebody to detour the API. I knew that this feature was useful for
windows updates, but what I didnt know is that there are other programs
that use it: see this answer from James on the Epic Win! forum thread:
http://www.reactos.org/forum/viewtopic.php?f=2
<http://www.reactos.org/forum/viewtopic.php?f=2&t=10972&p=106823#p106814>
&t=10972&p=106823#p106814 , and the following post is something that Ive
found about this subject, and the fact that Wine already have done something
about that.
So my question: should we support/create hotpatchable images (of the
standard dlls and maybe ?? exes) in ReactOS ? Is it already done ? If not,
what needs to be added ? It seems that MSVC and GCC handle that a bit
differently.
Cheers,
Hermès BÉLUSCA - MAÏTO