I thought it would give reactos uniformity, and able to be able to
translate PPC and other binaries with a slight hit on speed, but
probably not much...
On Sep 12, 2005, at 12:35 AM, David Johnson wrote:
  Sounds great to me.. Very cool.
 On 9/11/05, Rick Langschultz <rlangschultz(a)cox.net> wrote:
  Hey everyone,
 I have a feature suggestion for version 1.0 or later... I think it
 would be called the universal kernel. The kernel could be compiled
 and made to run on various architectures: ia_32, ia_64, PPC, XBOX,
 PPC64, etc. The computer would translate natively compiled files from
 other systems into ia_32 or ia_64 code. I know that Windows XP (64
 bit) uses WoW which allows 32 bit programs to access 64bit memory or
 something like that. This way reactos could be installed on a variety
 of systems with one installation disc instead of a flavor of that
 disc. Just a suggestion for the future...
 Rick Langschultz
 rlangschultz(a)cox.net (Home)
 rlangschultz(a)ellemaespa.com (Work)
 rlangschultz(a)email.uophx.edu (School)
 _______________________________________________
 Ros-dev mailing list
 Ros-dev(a)reactos.com
 
http://reactos.com:8080/mailman/listinfo/ros-dev
 
 --
 David Johnson
 
http://www.davefilms.us
 _______________________________________________
 Ros-dev mailing list
 Ros-dev(a)reactos.com
 
http://reactos.com:8080/mailman/listinfo/ros-dev
 
Rick Langschultz
rlangschultz(a)cox.net (Home)
rlangschultz(a)ellemaespa.com (Work)
rlangschultz(a)email.uophx.edu (School)