Hi Phil I have talk about what can take from wine directx and use it in reactos. the graphice part of directx in wine are base on OpenGL.
1. The keyboard, mouse, joystick system in Directx Can be port from wine. (dinput.dll / dinput8.dll) and I have done port. follow problem exists in my port. mouse buffer does not work right as it should. How to dectect the mouse, keyboard and joystick need to rewrite in wine code. and the dectition code should go back to winehq. we need also write or own joystick code. for geting the joystick works for reactos and windows. The joystick code. I allready got some idea how to write it. but have no time.
2. The sound sytem in Directx wine directx are not base on opengl and the sound driver does not export any directx api. so we can use wine directx sound system. I got already dsound working in windows. it need source clean and resych with wine. I did write the patch code in the summer it did take me two month to write it.
3. The network system in Directx I have not check how it works in windows or wine
4. The Graphic system in Directx Wine Directx are using mesa3d as enginen here. but here we need to write all our code self I hope Maarten Bosma are sussefull create d3d9.dll for reactos he seasm to know how to write this stuff. He did decsbie how the graphice part of directx works. if we port over any thing here from wine it is only for tempary until some have time to write the code. for many apps need ddraw.dll from directx it is the main file for the graphic of directx. It take care of memory and other stuff.
5. Other things in directx maby it is some thing more that I have miss here.
Bestreagds Magnus Olsen (GreatLord)
----- Original Message ----- From: "Phil Frisbie, Jr." phil@hawksoft.com To: "ReactOS Development List" ros-dev@reactos.com Sent: Wednesday, December 01, 2004 6:50 PM Subject: Re: [ros-dev] DirectX
Magnus Olsen wrote:
Hi One quesitn do you plan to map the graphice drivers directx to user mode then to d3d9.dll ? that way the directx for the graphice crad should go. thuse api that are not support by the graphice card driver should map to software emulation api
sames goes for ddraw.dll and some other dll files for directx
Just to clarify, Direct3D and DirectDraw have one major difference from
OpenGL,
and that is there is NO software emulation for missing hardware features.
So if
you want to fully emulate Windows then you will not provide software
emulation
as it would break many games that check the hardware caps bits.
-- Phil Frisbie, Jr. Hawk Software http://www.hawksoft.com
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