On 2014-11-22 23:13, hbelusca@svn.reactos.org wrote:
- Status = NtCreateEvent(&Console->InputBuffer.ActiveEvent, EVENT_ALL_ACCESS,
&ObjectAttributes, NotificationEvent, FALSE);- if (!NT_SUCCESS(Status))
- {
return STATUS_UNSUCCESSFUL;// return Status;- }
This was a while ago, but I'm curious: what's the point of this? Avoiding STATUS_UNSUCCESSFUL is usually a good thing.