Richard Campbell wrote:
I honestly wouldn't take this approach. While
microsoft may do this,
you can use a different approach without sacrificing compatibility
(well, except for maybe anything from stardock.) Microsoft's approach
is kind of hackish/kludgy, and even worse, it's slow.
A better approach would be a plugin system. User32/gdi32/win32k would
pass off rendering calls to a plugin, which would be responsible for the
actual drawing. That way you could completely change HOW things are
drawn, for instance, you can create an opengl accelerated windowing
system, etc. Hmm...maybe i could write a draft for such a system....now
i'm wanting to code, hehe. Granted, this would probably be better off
as a fork or 3rd party project...but still...
Full ACK.
When I first saw the 'super duper new luna GUI' I was disappointed what
MS did. It is hackish or set on top. I thought, when they are MS and do
have access to the src, why don't they realize some kind of plugin
system or do the theming in win32k.sys. So this is one point, where we
can do better than the original. (while theming is one of the latter
things we need)
BTW. there are manny more things we could do different and better than
MS. I often ask wether the setup2 must be so simmilar to that of w2k or
welcome.exe. It is really a copy. So far.