Maritn "E.T." Misuth wrote:
I've heard that XBOX WinNT kernel implementation
has only around 120
kb in mem, allows single process only, (propably windows messaging) is
done by polling and has not memory protection, so games can access
hardwae directly. Will ReactOS on XBOX mimic this behavior?
No. We are not making an XBOX OS. We are porting ReactOS to XBOX. The
XBOX Kernel is not (and never meant to be) a port of Windows 2000 for
XBOX. It's a specially crafted kernel with the limitations you
mentionned for the purpose of gaming. ReactOS is only being ported so
that it can run on the platform, not so that it can be used only for
running XBOX games.
Best regards,
Alex Ionescu