Maritn "E.T." Misuth wrote:
I've heard that XBOX WinNT kernel implementation has only around 120 kb in mem, allows single process only, (propably windows messaging) is done by polling and has not memory protection, so games can access hardwae directly. Will ReactOS on XBOX mimic this behavior?
No. We are not making an XBOX OS. We are porting ReactOS to XBOX. The XBOX Kernel is not (and never meant to be) a port of Windows 2000 for XBOX. It's a specially crafted kernel with the limitations you mentionned for the purpose of gaming. ReactOS is only being ported so that it can run on the platform, not so that it can be used only for running XBOX games.
Best regards, Alex Ionescu