From: Maritn "E.T." Misuth
I've heard that XBOX WinNT kernel implementation has only around 120 kb in mem, allows single process only, (propably windows messaging) is done by polling and has not memory protection, so games can access hardwae directly.
Single process only is correct, "no memory protection" and "direct hardware access" are more or less correct (the games run in kernel mode). Don't know about the in-mem size or the polling.
Will ReactOS on XBOX mimic this behavior?
No. We want to run standard Win32 apps so we need to behave as Windows does, not as the Xbox kernel does.
Gé van Geldorp.