Like a kind of compatibility mode, yes. To me this makes the most sense as well. Strive for perfection first, then add a compatibility mode for the apps which didn't take the API docs too seriously. It also means that we'd be following the Win32 API 100% instead of merely copying 'Real-Life' Windows, which to me is a good thing.
Maya
Jeff Smith wrote:
My view is that we should implement ReactOS as 'the way Windows should have been' this could lead to faster or more stable environment. I also realize that Windows has a need for the warts in terms of compatibility. so What I think would make both camps happy (plus help troubleshooting issues in the future) is either make ReactOS correct, and release a 'warts compatibility patch' that tries to implement the bugs for compatibility.
the other option would be to put the bugs for compatibility in, but have a program built into ReactOS that enables/disable the bugs for compatibility. This will do 1 major thing for the developers, it'll allow them to fix every bug without wondering if it has to be there for compatibility.
I intend to switch to ReactOS as soon as it's ready, in a perfect world ReactOS (atleast as I see it) would retain compatibility without the problems of Windows. I know this isn't a perfect world, I just hope my suggestion is of help. _______________________________________________ Ros-dev mailing list Ros-dev@reactos.org http://www.reactos.org/mailman/listinfo/ros-dev