Like a kind of compatibility mode, yes. To me this makes the most sense
as well. Strive for perfection first, then add a compatibility mode for
the apps which didn't take the API docs too seriously. It also means
that we'd be following the Win32 API 100% instead of merely copying
'Real-Life' Windows, which to me is a good thing.
Maya
Jeff Smith wrote:
  My view is that we should implement ReactOS as
'the way Windows should
 have been' this could lead to faster or more stable environment. I also
 realize that Windows has a need for the warts in terms of compatibility.
 so What I think would make both camps happy (plus help troubleshooting
 issues in the future) is either make ReactOS correct, and release a
 'warts compatibility patch' that tries to implement the bugs for
 compatibility.
 the other option would be to put the bugs for compatibility in, but have
 a program built into ReactOS that enables/disable the bugs for
 compatibility. This will do 1 major thing for the developers, it'll
 allow them to fix every bug without wondering if it has to be there for
 compatibility.
 I intend to switch to ReactOS as soon as it's ready, in a perfect world
 ReactOS (atleast as I see it) would retain compatibility without the
 problems of Windows. I know this isn't a perfect world, I just hope my
 suggestion is of help.
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