In fact in this case it wouldn't make a difference, since the bool would
be converted to a LONG. But using TRUE/FALSE seems to be appropriate here.
Am 22.10.2015 um 19:37 schrieb gedmurphy(a)svn.reactos.org:
Author: gedmurphy
Date: Thu Oct 22 17:37:51 2015
New Revision: 69650
URL:
http://svn.reactos.org/svn/reactos?rev=69650&view=rev
Log:
The c++ bool is 1 byte, not 4. Thanks Thomas
Modified:
trunk/reactos/dll/win32/devmgr/devmgmt/MainWindow.cpp
trunk/reactos/dll/win32/devmgr/devmgmt/MainWindow.h
Modified: trunk/reactos/dll/win32/devmgr/devmgmt/MainWindow.cpp
URL:
http://svn.reactos.org/svn/reactos/trunk/reactos/dll/win32/devmgr/devmgmt/M…
==============================================================================
--- trunk/reactos/dll/win32/devmgr/devmgmt/MainWindow.cpp [iso-8859-1] (original)
+++ trunk/reactos/dll/win32/devmgr/devmgmt/MainWindow.cpp [iso-8859-1] Thu Oct 22
17:37:51 2015
@@ -786,7 +786,7 @@
// we set a timer to run in 500ms, which should leave enough time for
all
// the messages to come through. Wrap so we don't set multiple
timers
//
- if (InterlockedCompareExchange((LONG *)&This->m_RefreshPending,
true, false) == false)
+ if (InterlockedCompareExchange((LONG *)&This->m_RefreshPending,
TRUE, FALSE) == FALSE)
{
SetTimer(hwnd, REFRESH_TIMER, 500, NULL);
}
@@ -807,7 +807,7 @@
KillTimer(hwnd, REFRESH_TIMER);
// Allow more change notifications
- InterlockedExchange((LONG *)&This->m_RefreshPending, false);
+ InterlockedExchange((LONG *)&This->m_RefreshPending, FALSE);
}
break;
}
Modified: trunk/reactos/dll/win32/devmgr/devmgmt/MainWindow.h
URL:
http://svn.reactos.org/svn/reactos/trunk/reactos/dll/win32/devmgr/devmgmt/M…
==============================================================================
--- trunk/reactos/dll/win32/devmgr/devmgmt/MainWindow.h [iso-8859-1] (original)
+++ trunk/reactos/dll/win32/devmgr/devmgmt/MainWindow.h [iso-8859-1] Thu Oct 22 17:37:51
2015
@@ -17,7 +17,7 @@
HMENU m_hMenu;
HMENU m_hActionMenu;
int m_CmdShow;
- bool m_RefreshPending;
+ BOOL m_RefreshPending;
public:
CDeviceManager(void);