Here is a simple solution for this... Why not come up with a policy that states reverse engineering can be used only to get function names and inspect a functions properties and results. The reverse engineering can not product actual C code contributed to the project that is longer than 5 lines of that code. Also, any code included that was reverse engineered has to be accompanied by comments of how they obtained the code, programs used, etc...
I think there should be a coordinator that controls the flow of the submitted code, as well as checking to see if RE code is acceptable for use within ReactOS.
This would solve, or help solve, many problems that would deter programmers from stealing code without giving proper credit to the original owners.
On Feb 10, 2006, at 5:55 PM, Magnus Olsen wrote:
reverse engineering is not illegal, it is legal todo it. But u must rember it exists diffent law in each contry about this. Only one way todo revers eng in USA have been tested in court. it call Clean room reverse engineering. As long u are doing Clean room reverse engineering it is okay. some other contry any metod are okay to use acoding there law.
Please check u fact before u speak
----- Original Message ----- From: "David Eckert" davy2002a@gmail.com To: ros-dev@reactos.com Sent: den 10 February 2006 22:26 Subject: [ros-dev] RE: What Happened
Allow me to just put it this way, reverse engineering IS illegal, HOWEVER even Microsoft reverse-engingeers stuff that they want to know how it works and to write drivers/etc for, so I still don't see the point of why anyone would have a problem, it's not like ReactOS is the first to utilize reverse-engineering practices to learn something, and secondly I'd like to point out by the information I have studied, ReactOS DOESN'T have Windows source code in it (at least by the current facts, no) it was suspected that so due to a certain crash that looked similar in terms of debugging very identicle to Windows.
-- -David W. Eckert
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