Here is a simple solution for this... Why not come up with a policy
that states reverse engineering can be used only to get function
names and inspect a functions properties and results. The reverse
engineering can not product actual C code contributed to the project
that is longer than 5 lines of that code. Also, any code included
that was reverse engineered has to be accompanied by comments of how
they obtained the code, programs used, etc...
I think there should be a coordinator that controls the flow of the
submitted code, as well as checking to see if RE code is acceptable
for use within ReactOS.
This would solve, or help solve, many problems that would deter
programmers from stealing code without giving proper credit to the
original owners.
On Feb 10, 2006, at 5:55 PM, Magnus Olsen wrote:
reverse engineering is not illegal, it is legal todo
it.
But u must rember it exists diffent law in each contry about this.
Only one way todo revers eng in USA have been tested in court.
it call Clean room reverse engineering. As long u are doing
Clean room reverse engineering it is okay. some other contry any
metod are
okay to use acoding there law.
Please check u fact before u speak
----- Original Message -----
From: "David Eckert" <davy2002a(a)gmail.com>
To: <ros-dev(a)reactos.com>
Sent: den 10 February 2006 22:26
Subject: [ros-dev] RE: What Happened
Allow me to just put it this way, reverse
engineering IS illegal,
HOWEVER even Microsoft reverse-engingeers stuff that they want to
know
how it works and to write drivers/etc for, so I still don't see the
point of why anyone would have a problem, it's not like ReactOS is
the
first to utilize reverse-engineering practices to learn something,
and
secondly I'd like to point out by the information I have studied,
ReactOS DOESN'T have Windows source code in it (at least by the
current facts, no) it was suspected that so due to a certain crash
that looked similar in terms of debugging very identicle to Windows.
--
-David W. Eckert
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