And another reason to make our SVN source tree structure modularized.
-----Message d'origine-----
De : Ros-dev [mailto:ros-dev-bounces@reactos.org] De la part de Colin Finck
Envoyé : lundi 20 mars 2017 23:05
À : ros-dev(a)reactos.org
Objet : Re: [ros-dev] [ros-diffs] [khornicek] 74209: [RAPPS] - Add a custom build of the
Mesa 3D Graphics Library. This build contains mesa, gallium and llvmpipe. It provides an
enormous performance boost over the software implemen...
Am 20.03.2017 um 09:44 schrieb Kamil Hornicek:
few other people asked me, but Jerome did it right.
Mesa code base is
rather big and llvm is not small either. Integrating it in our
building process and keeping it in sync would require huge amount of
effort. It would also increase both the ISOs and the build time.
I'm seeing more and more people afraid of adding anything "big" to our tree.
But this is just natural for a project that aims to become a fully fledged operating
system!
The worst thing would be an OS that can be quickly compiled from scratch and then needs
lots of binary blobs to be useful. Even worse, those binary blobs could hardly be verified
and patched.
Don't forget we already had that with our schannel.dll implementation that depended on
an external GnuTLS binary. Fortunately, this is fixed by now and ReactOS supports TLS out
of the box.
I would like to see the same for a Mesa/Gallium/llvmpipe stack.
Having one somewhere hidden in RAPPS, but not in an out of the box ReactOS installation
from the ReactOS giveaway CDs would be very disappointing...
I also understand the group though who wants the default ReactOS build to be lightweight.
So maybe Mesa/Gallium/llvmpipe could become part of another module which is added through
our "modules" subdirectory.
Our current SVN setup with just one ReactOS repository does not really encourage adding
new modules. Another reason for a move to Git where everybody could easily put his big
module into an own repository :)
Cheers,
Colin
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