----- Original Message -----From: Alex IonescuSent: Sunday, December 30, 2007 2:52 PMSubject: Re: [ros-dev] About GDIOBJHDR header changesBoth Timo and Magnus are half-right, half-wrong, and are confused by no less then three different structures that come into play. The fact that Feng's book is outdated doesn't help much! Greatlord's reversing of the DdHmgLock function was also completely busted, further confusing matters.So here's my attempt to clear things up.Let's begin with the GDI Base Object, which is a header at the top of every GDI Object. The structure is called _BASEOBJECT (what you refer to as "GDIOBJHDR") and is defined as follows:struct _BASEOBJECT{HANDLE hHmgr;ULONG ulShareCount;LONG cExclusiveLock;ULONG BaseFlags;PW32THREAD Tid;};The pointer to a _BASEOBJECT is known as a POBJ.Now, how to get to this object? Well, dxg and win32k.sys now both implement different Hmhr's (Handle Managers).In Win32K land, the handles come from gpentHmgr, and each handle is indexed from it. The resulting structure is called an _ENTRY, and is defined as follows:struct _ENTRY{union{POBJ pobj;HANDLE hFree;};union{ULONG ulObj;struct{USHORT Count:15;USHORT Lock:1;HANDLE Pid;};} ObjectOwner;USHORT FullUnique;UCHAR Objt;UCHAR Flags;PVOID pUser;};DXG uses a DDENTRY structure, which is similar. Handles are indexed from gpentDdHmgr.What Greatlord hadn't noticed while reversing is that part of the code was dealing with the DD_ENTRY object, and part of it was dereferencing the first member of DD_ENTRY, which is the pObj (and was now dealing with the _BASEOBJECT).Objt is where the object type is defined -- you already seem to know the Win32K Objects. Here are the DXG objects:DD_MOTIONCOMP_TYPEDD_VIDEOPORT_TYPED3D_HANDLE_TYPEDD_SURFACE_TYPEDD_DIRECTDRAW_TYPEDD_DEF_TYPE.So how exactly then does DdHmgrLock work? Quite similarly to HmgrLock:POBJFASTCALLDdHmgLock(HDD_OBJ DdHandle,UCHAR ObjectType,BOOLEAN LockOwned){POBJ Object = NULL;PDD_ENTRY Entry;ULONG Index;//// Acquire the DirectX Handle Manager Lock//if (!LockOwned) DdHmgAcquireHmgrSemaphore();//// Get the handle index and validate it//Index = DdHandle & 0x1FFFFF;if (Index < gcMaxDdHmgr){//// Get the entry//Entry = gpentDdHmgr[Index];//// Validate the owner//if ((Entry->ObjectOwner.Pid = PsGetCurrentProcessId() & 0xFFFFFFFC) ||!(Entry->ObjectOwner.Pid)){//// Validate the object type//if (Entry->Objt == ObjectType){//// Validate the handle type//if (Entry->FullUnique == ((DdHandle >> 21) & 0x7FF)){//// Get the GDI Object//Object = DdEntry->pObj;//// Make sure we can lock it//if (!(Object->cExclusiveLock) ||(Object->Tid == (PW32THREAD)PsGetCurrentThread())){//// Acquire the lock//InterlockedIncrement(&Object->cExclusiveLock);Object->Tid = (PW32THREAD)PsGetCurrentThread();}else{//// Already locked by someone else//Object = NULL;}}}}}//// Release the lock//if (!LockOwned) DdHmgReleaseHmgrSemaphore();//// Return the object//return Object;}I am looking forward to compatible Hmgr implementation in win32k!Any questions?On 30-Dec-07, at 7:02 AM, Magnus Olsen wrote:
I forget to say thisEDD_SURFACE DxLock expect it is always value 2 in Typeother wise the lock will fail.here is some of my code it is part of DxLock lock process I am working on.here is the code I am working on and some rethinking how GDIOBJHDR
can look like.Some rethinking why not ?typedef struct _GDIOBJHDR
{
HGDIOBJ hHmgr;union {
struct {
WORD count;
};
struct {
WORD type;
} u;
DWORD Entry;
}
ULONG cExcLock;
ULONG Tid;
}GDIOBJHDR, PGDIOBJHDR;DWORD
STDCALL
DxLock(HANDLE hSurface, PDD_LOCKDATA puLockData, HDC hdcClip)
{
DD_LOCKDATA LockData;
PEDD_SURFACE pSurface;_SEH_TRY
{
ProbeForRead(puLockData, sizeof(DD_LOCKDATA), 1);
RtlCopyMemory(&LockData,puLockData, sizeof(DD_LOCKDATA));
}
_SEH_HANDLE
{
_SEH_YIELD(return DDERR_GENERIC);
}
_SEH_END;
pSurface = DdHmgLock(hSurface,2,0);.....................}LPVOID
STDCALL
DdHmgLock(HANDLE hObject, WORD GdiObjectType, BOOL AcqurieHmgrSemaphoreAndRelease )
{
PGDIOBJHDR pObjhdr = NULL;
PVOID pRetObjhdr = NULL;
DWORD position = hObject & 0x1FFFFF;/* check see if we need Acqurie Hmgr Semaphore */
if ( !AcqurieHmgrSemaphoreAndRelease )
{
DdHmgAcquireHmgrSemaphore();
}/* Check see if position we are in range, gcMaxDdHmgr is our counter how many object we got */if ( position < gcMaxDdHmgr )
{
/* Get our Gdi Object */
pObjhdr = (LPBYTE)gpentDdHmgr + (position * sizeof(GDIOBJHDR) );
/* Vaildate if we got the object type we wanted */
if ( ( pObjhdr->Type == GdiObjectType ) &&
(( pObjhdr->Entry) == (((DWORD)hObject >> 21) & 0x7FF) ) &&
(pObjhdr->cExcLock) &&
(pObjhdr->Tid != PsGetCurrentThread() ) )
{
InterlockedIncrement(pObjhdr->cExcLock);
pObjhdr->Tid = PsGetCurrentThread();
pRetObjhdr = (PVOID) pObjhdr;
}
}/* check see if we need release Hmgr Semaphore */
if ( !AcqurieHmgrSemaphoreAndRelease )
{
DdHmgReleaseHmgrSemaphore();
}return pRetObjhdr;
}Original Message -----From: Magnus OlsenSent: Sunday, December 30, 2007 12:07 PMSubject: Re: [ros-dev] About GDIOBJHDR header changesHi Jim and Timo
I base it on how dxg.sys acts when it lock adx object.rember that DWORD store data diffentthe 2 we see it should be the typerember that the byte order for DWORD iscasted it mean if it got 2 it is store in the higher partsee memory layoutmemory layout---------------------------------| WORD 00 | bit 0-15 |
---------------------------------| WORD 01 | bit 16-31 |
---------------------------------
word 01 and word 00 are swaped when it display as DWORD, in DWORD the word 01 will become bit 0-15, word 00 will become bit 16-31that expain the value 0,1,2,3 we see in PVOID Entry. if we split it. we will see value 0,1,2,3,4 in Type amd count is often 0.I have no clude yet what diffent type it exists.the count is often set to 0and the type is set to 0, 1, 2, 3 and so on.Still any unclear why I think it we should Split PVOID into two diffent members ?----- Original Message -----From: Timo KreuzerSent: Sunday, December 30, 2007 4:24 AMSubject: Re: [ros-dev] About GDIOBJHDR header changesJames Tabor schrieb:Yuan says it's pEntry, I came to the conclusion it's probably a counter, because it's values are small like 1,2,3..0x200Hi!typedef struct _GDIOBJHDR { HGDIOBJ hHmgr; PVOID unknownCount; ULONG cExcLock; ULONG Tid; }GDIOBJHDR, PGDIOBJHDR;I thought PVOID unknownCount was PVOID pEntry which is the pointer back to the handle table entry. That could have changed since this is based on Yuan book and w2k. Remember too, that DxDD handles are different and handled outside normal DC's.
see http://www.reactos.org/wiki/index.php/Techwiki/win32k/GDIOBJHDR
Has probably changed from 2k to xp.
I agree, DX objects might be different, maybe they have a different header structure, I have never looked at DX object memory, so I don't know how they look...
I just can say that all GDI objects I have dumped the memory of, don't have a type field there, it's always been 0.
Timo
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Best regards,Alex Ionescu
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