Thomas Weidenmueller wrote:
  -
RtlCopyMemory(StateChange,
+        /* Return our wait state change structure */
+        RtlMoveMemory(StateChange,
                       &WaitStateChange,
                       sizeof(DBGUI_WAIT_STATE_CHANGE)); 
 RtlMoveMemory doesn't really make sense as the destination and source
 are never overlapping, resulting in unnecessary overhead.
 - Thomas
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Exactly, isn't RtlCopy *slower* because it handles overlapping cases,
and Move is faster because it doesn't?
--
Best regards,
Alex Ionescu
Project Lead, TinyKRNL
Kernel-Mode Software Design Engineer, ReactOS