Eric Kohl wrote:
Alex Ionescu wrote:
Heh, you beat me to it! I asked Filip if it was
OK to do this and was
going to do it myself, thanks for thinking foward. I just have two
comments:
I just wanted to push some of my changes for 0.2.7 out of the door
before it is too late and my pile of patches gets too large to handle.
;-)
I know the feeling... I'm working my *** off to finish a substantial
Win32 patch that will kill rosrtl forever. Hopefully it'll be ready
tomorrow and then it'll have 2-3 weeks of testing before 0.2.7.
- I think the GUIDs are undocumented, while
wdmguid.h is a DDK
header. Therefore, adding them there breaks MS DDK compatibility,
since we'll get undefined errors if we build with it. Sorry to
nitpick about compatibility again.
Yep, you're right. I'll move them out of the way.
Thanks.
- To keep
size small and to stick with the current way the NDK has
been made, I would prefer if there were no coments in it that
describe or document structures. The comments should go on top of the
actual APIs in the source files. Sorry for nitpicking again ;-).
Agreed! I only wanted to make sure that Filips comments won't get lost
because they are the only information we have about the NtPlugPlay
functions. I'll move it into ntoskrnl/io/plugplay.c.
Thanks.
Regards,
Eric
Since you seem to be doing some cleanup work youself, and since I don't
want to delay my patch more, maybe you could take care of the following
fixme in the NDK:
Priority 4:
- Kernel and Memory Types are not architecture-specific [ketypes.h,
mmtypes.h]
If you're not too busy, please create a ketypes.h and mmtypes.h in
ndk/i386 and copy the arch-specific types in there, then create an
ndk/arch directory which will select the right archtiecture directory.
Just like we handle ntoskrnl/include/internal/ke.h, arch/ke.h and /i386/ke.h
Thanks.
Best regards,
Alex Ionescu