Yes-- this looks EXACTLY like the SBIT problem I have
been preaching about. The problem is that Freetype is
able to read the 1BPP SBIT data from the font, but
that our win32k doesnt know how to handle it.
Two bugs have been filed over this problem that are
related, but not exactly the same.
http://www.reactos.org/bugzilla/show_bug.cgi?id=894
and
http://www.reactos.org/bugzilla/show_bug.cgi?id=309
894 describes the problem with SBITs in TTF fonts,
while 309 deals with the problem when reading .FON
files. Both are related, as they both send the same
kind of data back to win32k, but are separate
problems.
the TTF fonts DO get enumerated (part of what DOESNT
happen with .FONS), but do not display correctly.
I am waiting on this bug to get fixed as well, so that
I can finish my Tahoma replacement.
--- WaxDragon <waxdragon(a)gmail.com> wrote:
Actually, that looks very much like the SBIT problem
wierd_w has been
talking about..
On 12 Oct 2005 14:03:18 +0900, tsk
<tsk_n(a)mail.goo.ne.jp> wrote:
I made Japanese version of ReactOS.
Following is all that I have done.
1) add jpn.nls to \lib\kernel32\nls\
2) modify \lib\kernel32\locale_rc.rc
3) add Japanese font to \media\fonts\
4) add next line to \bootdata\hivesft.inf
HKLM,"SOFTWARE\Microsoft\Windows
NT\CurrentVersion\SysFontSubstitutes","MS UI
Gothic",0x0000
0000,"FontName"
5) add next line to \bootdata\packages\reactos.dff
media\fonts\FontName.ttf 3
6) modify locale settings at \bootdata\hivesft.inf
and hivesys.inf
HKCU,"Control
Panel\International","Locale",0x00000000,"0411"
HKLM,"SYSTEM\CurrentControlSet\Control\NLS\Language","Default",0x00000000,"0411"
HKLM,"SYSTEM\CurrentControlSet\Control\NLS\Language","InstallLanguage",0x00000000,"0411"
Now please look at these screenshots.
http://reactos-j.sourceforge.jp/up/img/081.png
http://reactos-j.sourceforge.jp/up/img/082.png
The former uses mona
http://monafont.sourceforge.net/index-e.html
The latter uses mplus
http://www.kaoriya.net/#BDFM+
I'm very sad...
Is ReactOS able to handle Japanese font properly?
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<arty> don't question it ... it's clearly an
optimization
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