Hi,
gdientryhelgl.c is an experiment suggested by GreatLord before he left. The
goal is to use wined3d emulation directly in gdi32 .
This would allow us to use directx runtime libraries even without proper
support in win32k and without dx drivers (dxg.sys etc).
As we are emulating everything (device creation, surface creation etc) via
wined3d any call to win32k must be avoided.
gdientryhelgl.c is just a playground for now, original gdientry.c is not
being modified.
Regards,
Kamil
----- Original Message -----
From: "James Tabor" <jimtabor.rosdev(a)gmail.com>
To: "ReactOS Development List" <ros-dev(a)reactos.org>
Sent: Monday, February 16, 2009 4:01 AM
Subject: [ros-dev] [ros-diffs] [khornicek] 39617: - add more pixel formats
Hi,
I know this is in a branch, but~
WINAPI
DdUnlock(LPDDHAL_UNLOCKDATA Unlock)
{
+ /* Fixme for opengl hel emulations */
+ HEL_OGL_STUB;
+#if 0
/* Call win32k */
return NtGdiDdUnlock((HANDLE)Unlock->lpDDSurface->hDDSurface,
(PDD_UNLOCKDATA)Unlock);
+#endif
}
It is a direct call and this is correct. Why if it out? Don't add non
standard functionality to the gdi interface unless this is a upgrade
from XP.
Thanks,
James
_______________________________________________
Ros-dev mailing list
Ros-dev(a)reactos.org
http://www.reactos.org/mailman/listinfo/ros-dev