-----Original Message----- From: Thomas Weidenmueller [mailto:w3seek@reactos.com] Sent: 18 November 2005 12:03 To: ReactOS Development List Subject: Re: [ros-dev] Re: [ros-diffs] [gedmurphy] 19312: Improve stopping control of the service
Murphy, Ged (Bolton) wrote:
This function is new to me.
Now that you're writing multithreaded code it's about time to learn about these functions ;)
I'm just doing a bit of research on it now to better
understand it, but
could you just give me a bit of background of the
difference between this,
and using something like a mutex or CS, and why it's better in this scenario?
Of course you can use mutexes or critical sections, but for this purpose interlocked operations are much more lightweight because with mutexes or critical sections you'd have to protect the read operation as well. The Interlocked* functions basically guarantee that a certain operation on a variable shared by multiple threads is performed in an atomic matter. I probably should mention that reads are always atomic, so reading a variable with the size smaller or equal as the size of a general purpose register does not need to be protected, writes however have to be protected.
You should read the following articles: http://msdn.microsoft.com/library/default.asp?url=/library/en- us/dllproc/base/interlocked_variable_access.asp http://blogs.msdn.com/oldnewthing/archive/2004/09/15/229915.aspx
Thanks for the info, much appreciated. I've been reading up on Interlocked Variable Access this morning and have now implemented it into the code.
Ged.
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