That'd be great!
This sync is kind of overdue anyway, and I haven't really felt qualified
to do D3D stuff.
Thanks!
On 2012-08-21 17:17, Kamil Hornicek wrote:
Let's sync it then. If no-one is willing to do it
I'll sync it when I
get home later this week.
Regards
Kamil
Dne 21.8.2012 16:43, Jérôme Gardou napsal(a):
> Hi.
>
> I have no idea. I wanted to send the first patch to wine, and when
> testing the compilation under linux, I had this error "wine/port.h can't
> be included from a header." (or something like this).
>
> That was before I discovered that Wine code base is good regarding this
> issue, all source files include it before wined3d_private.h. It's just
> that our wined3d is slightly outdated. A sync would permanently solve
> this issue.
>
> Cheers!
> Jérôme.
>
> Thomas Faber a écrit :
>> Hi,
>>
>> On 2012-08-21 15:38, jgardou(a)svn.reactos.org wrote:
>>>
URL:http://svn.reactos.org/svn/reactos?rev=57124&view=rev
>>> Log:
>>> [WINED3D]
>>> - MSVC needs INFINITY and NAN from wine/port.h.
>>> It can't be included from a header
>>> Will be sent upstream
>>
>> can you explain what's wrong with including it from a header?
>> I was under the impression we had fixed the infinity/nan stuff properly
>> on Wine's side by adding it all to port.h.
>>
>> Thanks!
>>
>> -Thomas