On 2014-11-22 23:13, hbelusca(a)svn.reactos.org wrote:
+ Status =
NtCreateEvent(&Console->InputBuffer.ActiveEvent, EVENT_ALL_ACCESS,
+ &ObjectAttributes, NotificationEvent, FALSE);
+ if (!NT_SUCCESS(Status))
+ {
+ return STATUS_UNSUCCESSFUL;
+ // return Status;
+ }
This was a while ago, but I'm curious: what's the point of this?
Avoiding STATUS_UNSUCCESSFUL is usually a good thing.