Try using a crack and seeing if it works then. I know there was work done on DirectDraw, so you might have some luck.
Glad I could help you, and help get my favorite game working on ReactOS.
BTW, the colors on the liltle setup title program (or whatever you call it) where weird. Just skin deep, and starcraft finished installation as usual. However, it fails the CD test as it usually does.
Ge van Geldorp wrote:
From: Reuben Perelman
Ge van Geldorp wrote: Does the patch below fix this?
Yes it does.
Ok, thanks for testing. The patch is an ugly hack and I don't want to commit it. But at least I know what's going on now and can think about a better patch.
Ge van Geldorp.
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
DirectDraw will not work yetr in ros. we are missing to much of it. if we want directdraw working. we need implement alot more stuff in win32k, gdi32 and ddraw.dll
Status : noting works yet. to create a surface. some work en reusare have been made. When I can contiune or some else on directx devlioing I do not know when it will happen again.
----- Original Message ----- From: eek2121@comcast.net To: "ReactOS Development List" ros-dev@reactos.com Sent: den 21 September 2005 16:37 Subject: Re: [ros-dev] Starcraft Setup BSODs due to KMODE_EXCEPTION_NOT_HANDLED
Try using a crack and seeing if it works then. I know there was work done
on DirectDraw, so you might have some luck.
Glad I could help you, and help get my favorite game working on ReactOS.
BTW, the colors on the liltle setup title program (or whatever you call it) where weird. Just skin deep, and starcraft finished installation as usual. However, it fails the CD test as it usually does.
Ge van Geldorp wrote:
From: Reuben Perelman
Ge van Geldorp wrote: Does the patch below fix this?
Yes it does.
Ok, thanks for testing. The patch is an ugly hack and I don't want to
commit
it. But at least I know what's going on now and can think about a
better
patch.
Ge van Geldorp.
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
-- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.344 / Virus Database: 267.11.3/107 - Release Date: 2005-09-20
Installing DirectX on ReactOS was discussed on the forum.
Google cache has the first page of the discussion (don't see the rest of the pages): http://64.233.161.104/search?q=cache:Py6UDLgsxvIJ:www.reactos.com/forum/view...
Magnus Olsen wrote:
DirectDraw will not work yetr in ros. we are missing to much of it. if we want directdraw working. we need implement alot more stuff in win32k, gdi32 and ddraw.dll
Status : noting works yet. to create a surface. some work en reusare have been made. When I can contiune or some else on directx devlioing I do not know when it will happen again.
----- Original Message ----- From: eek2121@comcast.net To: "ReactOS Development List" ros-dev@reactos.com Sent: den 21 September 2005 16:37 Subject: Re: [ros-dev] Starcraft Setup BSODs due to KMODE_EXCEPTION_NOT_HANDLED
Try using a crack and seeing if it works then. I know there was work done
on DirectDraw, so you might have some luck.
Glad I could help you, and help get my favorite game working on ReactOS.
BTW, the colors on the liltle setup title program (or whatever you call it) where weird. Just skin deep, and starcraft finished installation as usual. However, it fails the CD test as it usually does.
Ge van Geldorp wrote:
From: Reuben Perelman
Ge van Geldorp wrote: Does the patch below fix this?
Yes it does.
Ok, thanks for testing. The patch is an ugly hack and I don't want to
commit
it. But at least I know what's going on now and can think about a
better
patch.
Ge van Geldorp.
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
-- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.344 / Virus Database: 267.11.3/107 - Release Date: 2005-09-20
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
On a side note, starcraft only uses very basic directdraw functionality. It was designed to work with Windows NT 4.0, and Windows 95 with even crappy video card drivers. It won't take much to get a version without the cd check at least partially working, if it doesn't already.
Reuben Perelman wrote:
Installing DirectX on ReactOS was discussed on the forum.
Google cache has the first page of the discussion (don't see the rest of the pages): http://64.233.161.104/search?q=cache:Py6UDLgsxvIJ:www.reactos.com/forum/view...
Magnus Olsen wrote:
DirectDraw will not work yetr in ros. we are missing to much of it. if we want directdraw working. we need implement alot more stuff in win32k, gdi32 and ddraw.dll
Status : noting works yet. to create a surface. some work en reusare have been made. When I can contiune or some else on directx devlioing I do not know when it will happen again.
----- Original Message ----- From: eek2121@comcast.net To: "ReactOS Development List" ros-dev@reactos.com Sent: den 21 September 2005 16:37 Subject: Re: [ros-dev] Starcraft Setup BSODs due to KMODE_EXCEPTION_NOT_HANDLED
Try using a crack and seeing if it works then. I know there was work done
on DirectDraw, so you might have some luck.
Glad I could help you, and help get my favorite game working on ReactOS.
BTW, the colors on the liltle setup title program (or whatever you call it) where weird. Just skin deep, and starcraft finished installation as usual. However, it fails the CD test as it usually does.
Ge van Geldorp wrote:
From: Reuben Perelman
> Ge van Geldorp wrote: > Does the patch below fix this? > > >
Yes it does.
Ok, thanks for testing. The patch is an ugly hack and I don't want to
commit
it. But at least I know what's going on now and can think about a
better
patch.
Ge van Geldorp.
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
-- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.344 / Virus Database: 267.11.3/107 - Release Date: 2005-09-20
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Cannot wait to see it. When can we expect work on an Intagrated Sound System?
On 9/22/05, Richard Campbell eek2121@comcast.net wrote:
On a side note, starcraft only uses very basic directdraw functionality. It was designed to work with Windows NT 4.0, and Windows 95 with even crappy video card drivers. It won't take much to get a version without the cd check at least partially working, if it doesn't already.
Reuben Perelman wrote:
Installing DirectX on ReactOS was discussed on the forum.
Google cache has the first page of the discussion (don't see the rest of the pages):
http://64.233.161.104/search?q=cache:Py6UDLgsxvIJ:www.reactos.com/forum/view...
Magnus Olsen wrote:
DirectDraw will not work yetr in ros. we are missing to much of it. if we want directdraw working. we need implement alot more stuff in win32k, gdi32 and ddraw.dll
Status : noting works yet. to create a surface. some work en reusare have been made. When I can contiune or some else
on
directx devlioing I do not know when it will happen again.
----- Original Message ----- From: eek2121@comcast.net To: "ReactOS Development List" ros-dev@reactos.com Sent: den 21 September 2005 16:37 Subject: Re: [ros-dev] Starcraft Setup BSODs due to KMODE_EXCEPTION_NOT_HANDLED
Try using a crack and seeing if it works then. I know there was work done
on DirectDraw, so you might have some luck.
Glad I could help you, and help get my favorite game working on ReactOS.
BTW, the colors on the liltle setup title program (or whatever you call it) where weird. Just skin deep, and starcraft finished installation as usual. However, it fails the CD test as it usually does.
Ge van Geldorp wrote:
> From: Reuben Perelman > > > > > >> Ge van Geldorp wrote: >> Does the patch below fix this? >> >> >> > > Yes it does. > > >
Ok, thanks for testing. The patch is an ugly hack and I don't want
to
commit
it. But at least I know what's going on now and can think about a
better
patch.
Ge van Geldorp.
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
-- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.344 / Virus Database: 267.11.3/107 - Release Date: 2005-09-20
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
-- David Johnson http://www.davefilms.us
I got a prepare dsound for ros on my harddriver. I refuse commit it, it need some clean up and other stuff. I have not work on it seen last year. but it is working 100% in windows our dsound that are base on wine code. no hardware accalartion. that is only think missing. for moment and it is same state as wine dsound. when ros got a sound drv ship with it I will fix dsound so fast I can for a commit. but not before.
----- Original Message ----- From: David Johnson To: ReactOS Development List Sent: den 22 September 2005 16:17 Subject: Re: [ros-dev] Starcraft Setup BSODs due to KMODE_EXCEPTION_NOT_HANDLED
Cannot wait to see it. When can we expect work on an Intagrated Sound System?
On 9/22/05, Richard Campbell <eek2121@comcast.net > wrote: On a side note, starcraft only uses very basic directdraw functionality. It was designed to work with Windows NT 4.0, and Windows 95 with even crappy video card drivers. It won't take much to get a version without the cd check at least partially working, if it doesn't already.
Reuben Perelman wrote:
> Installing DirectX on ReactOS was discussed on the forum. > > Google cache has the first page of the discussion (don't see the rest > of the pages): > http://64.233.161.104/search?q=cache:Py6UDLgsxvIJ:www.reactos.com/forum/view... > > > Magnus Olsen wrote: > >> DirectDraw will not work yetr in ros. we are missing to much of it. >> if we >> want directdraw working. we need implement alot more stuff in win32k, >> gdi32 >> and ddraw.dll >> >> Status : noting works yet. to create a surface. >> some work en reusare have been made. When I can contiune or some else on >> directx devlioing I do not know when it will happen again. >> >> >> ----- Original Message ----- From: eek2121@comcast.net >> To: "ReactOS Development List" < ros-dev@reactos.com> >> Sent: den 21 September 2005 16:37 >> Subject: Re: [ros-dev] Starcraft Setup BSODs due to >> KMODE_EXCEPTION_NOT_HANDLED >> >> >> >> >>> Try using a crack and seeing if it works then. I know there was >>> work done >>> >> >> on DirectDraw, so you might have some luck. >> >> >>> >>> >>>> Glad I could help you, and help get my favorite game working on >>>> ReactOS. >>>> >>>> BTW, the colors on the liltle setup title program (or whatever you >>>> call >>>> it) where weird. Just skin deep, and starcraft finished >>>> installation as >>>> usual. However, it fails the CD test as it usually does. >>>> >>>> Ge van Geldorp wrote: >>>> >>>> >>>> >>>>>> From: Reuben Perelman >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> Ge van Geldorp wrote: >>>>>>> Does the patch below fix this? >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> Yes it does. >>>>>> >>>>>> >>>>>> >>>>> >>>>> Ok, thanks for testing. The patch is an ugly hack and I don't want to >>>>> >>>> >> commit >> >> >>>>> it. But at least I know what's going on now and can think about a >>>>> >>>> >> better >> >> >>>>> patch. >>>>> >>>>> Ge van Geldorp. >>>>> >>>>> _______________________________________________ >>>>> Ros-dev mailing list >>>>> Ros-dev@reactos.com >>>>> http://reactos.com:8080/mailman/listinfo/ros-dev >>>>> >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> Ros-dev mailing list >>>> Ros-dev@reactos.com >>>> http://reactos.com:8080/mailman/listinfo/ros-dev >>>> >>> >>> _______________________________________________ >>> Ros-dev mailing list >>> Ros-dev@reactos.com >>> http://reactos.com:8080/mailman/listinfo/ros-dev >>> >>> >>> -- >>> No virus found in this incoming message. >>> Checked by AVG Anti-Virus. >>> Version: 7.0.344 / Virus Database: 267.11.3/107 - Release Date: >>> 2005-09-20 >>> >>> >>> >> >> >> _______________________________________________ >> Ros-dev mailing list >> Ros-dev@reactos.com >> http://reactos.com:8080/mailman/listinfo/ros-dev >> >> >> > > _______________________________________________ > Ros-dev mailing list > Ros-dev@reactos.com > http://reactos.com:8080/mailman/listinfo/ros-dev >
_______________________________________________ Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
-- David Johnson http://www.davefilms.us
------------------------------------------------------------------------------
_______________________________________________ Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
------------------------------------------------------------------------------
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U think it is easy getting it work. no it is not even under NT4 it got 3d api and other interface direcly into directdraw and alot other function. is not simple matter that u think. it is a com interface and alot of function need to be implement before it even can run a simple example. and we are not there yet in reactos. and only few hardware api are inplement in win32k and in gdi32.dll in ros. we need getting our ddraw.dll working in windows before we can continue on devloping the kernel part now. and figout how windows creating so call surface from directdraw inteface HAL.
----- Original Message ----- From: "Richard Campbell" eek2121@comcast.net To: "ReactOS Development List" ros-dev@reactos.com Sent: den 22 September 2005 16:01 Subject: Re: [ros-dev] Starcraft Setup BSODs due to KMODE_EXCEPTION_NOT_HANDLED
On a side note, starcraft only uses very basic directdraw functionality. It was designed to work with Windows NT 4.0, and Windows 95 with even crappy video card drivers. It won't take much to get a version without the cd check at least partially working, if it doesn't already.
Reuben Perelman wrote:
Installing DirectX on ReactOS was discussed on the forum.
Google cache has the first page of the discussion (don't see the rest of the pages):
http://64.233.161.104/search?q=cache:Py6UDLgsxvIJ:www.reactos.com/forum/view...
Magnus Olsen wrote:
DirectDraw will not work yetr in ros. we are missing to much of it. if we want directdraw working. we need implement alot more stuff in win32k, gdi32 and ddraw.dll
Status : noting works yet. to create a surface. some work en reusare have been made. When I can contiune or some else
on
directx devlioing I do not know when it will happen again.
----- Original Message ----- From: eek2121@comcast.net To: "ReactOS Development List" ros-dev@reactos.com Sent: den 21 September 2005 16:37 Subject: Re: [ros-dev] Starcraft Setup BSODs due to KMODE_EXCEPTION_NOT_HANDLED
Try using a crack and seeing if it works then. I know there was work done
on DirectDraw, so you might have some luck.
Glad I could help you, and help get my favorite game working on ReactOS.
BTW, the colors on the liltle setup title program (or whatever you call it) where weird. Just skin deep, and starcraft finished installation as usual. However, it fails the CD test as it usually does.
Ge van Geldorp wrote:
> From: Reuben Perelman > > > > > >> Ge van Geldorp wrote: >> Does the patch below fix this? >> >> >> > > Yes it does. > > >
Ok, thanks for testing. The patch is an ugly hack and I don't want
to
commit
it. But at least I know what's going on now and can think about a
better
patch.
Ge van Geldorp.
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
-- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.344 / Virus Database: 267.11.3/107 - Release Date: 2005-09-20
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
-- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.344 / Virus Database: 267.11.4/109 - Release Date: 2005-09-21
Keep up the great work...
On 9/22/05, Magnus Olsen magnus@itkonsult-olsen.com wrote:
U think it is easy getting it work. no it is not even under NT4 it got 3d api and other interface direcly into directdraw and alot other function. is not simple matter that u think. it is a com interface and alot of function need to be implement before it even can run a simple example. and we are not there yet in reactos. and only few hardware api are inplement in win32k and in gdi32.dll in ros. we need getting our ddraw.dll working in windows before we can continue on devloping the kernel part now. and figout how windows creating so call surface from directdraw inteface HAL.
----- Original Message ----- From: "Richard Campbell" eek2121@comcast.net To: "ReactOS Development List" ros-dev@reactos.com Sent: den 22 September 2005 16:01 Subject: Re: [ros-dev] Starcraft Setup BSODs due to KMODE_EXCEPTION_NOT_HANDLED
On a side note, starcraft only uses very basic directdraw functionality. It was designed to work with Windows NT 4.0, and Windows 95 with even crappy video card drivers. It won't take much to get a version without the cd check at least partially working, if it doesn't already.
Reuben Perelman wrote:
Installing DirectX on ReactOS was discussed on the forum.
Google cache has the first page of the discussion (don't see the rest of the pages):
http://64.233.161.104/search?q=cache:Py6UDLgsxvIJ:www.reactos.com/forum/view...
Magnus Olsen wrote:
DirectDraw will not work yetr in ros. we are missing to much of it. if we want directdraw working. we need implement alot more stuff in win32k, gdi32 and ddraw.dll
Status : noting works yet. to create a surface. some work en reusare have been made. When I can contiune or some else
on
directx devlioing I do not know when it will happen again.
----- Original Message ----- From: eek2121@comcast.net To: "ReactOS Development List" ros-dev@reactos.com Sent: den 21 September 2005 16:37 Subject: Re: [ros-dev] Starcraft Setup BSODs due to KMODE_EXCEPTION_NOT_HANDLED
Try using a crack and seeing if it works then. I know there was work done
on DirectDraw, so you might have some luck.
Glad I could help you, and help get my favorite game working on ReactOS.
BTW, the colors on the liltle setup title program (or whatever you call it) where weird. Just skin deep, and starcraft finished installation as usual. However, it fails the CD test as it usually does.
Ge van Geldorp wrote:
>> From: Reuben Perelman >> >> >> >> >> >>> Ge van Geldorp wrote: >>> Does the patch below fix this? >>> >>> >>> >> >> Yes it does. >> >> >> > > Ok, thanks for testing. The patch is an ugly hack and I don't want
to
>
commit
> it. But at least I know what's going on now and can think about a >
better
> patch. > > Ge van Geldorp. > > _______________________________________________ > Ros-dev mailing list > Ros-dev@reactos.com > http://reactos.com:8080/mailman/listinfo/ros-dev > > > >
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
-- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.344 / Virus Database: 267.11.3/107 - Release Date: 2005-09-20
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
-- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.344 / Virus Database: 267.11.4/109 - Release Date:
2005-09-21
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
-- David Johnson http://www.davefilms.us
No, DirectDraw did not have any '3d api' under NT4.0. NT 4.0 used directX 2 (directx3 in later service packs.) Until DirectX 8, DirectDraw and Direct3D were 2 different entities entirely.
Magnus Olsen wrote:
U think it is easy getting it work. no it is not even under NT4 it got 3d api and other interface direcly into directdraw and alot other function. is not simple matter that u think. it is a com interface and alot of function need to be implement before it even can run a simple example. and we are not there yet in reactos. and only few hardware api are inplement in win32k and in gdi32.dll in ros. we need getting our ddraw.dll working in windows before we can continue on devloping the kernel part now. and figout how windows creating so call surface from directdraw inteface HAL.
----- Original Message ----- From: "Richard Campbell" eek2121@comcast.net To: "ReactOS Development List" ros-dev@reactos.com Sent: den 22 September 2005 16:01 Subject: Re: [ros-dev] Starcraft Setup BSODs due to KMODE_EXCEPTION_NOT_HANDLED
On a side note, starcraft only uses very basic directdraw functionality. It was designed to work with Windows NT 4.0, and Windows 95 with even crappy video card drivers. It won't take much to get a version without the cd check at least partially working, if it doesn't already.
Reuben Perelman wrote:
Installing DirectX on ReactOS was discussed on the forum.
Google cache has the first page of the discussion (don't see the rest of the pages):
http://64.233.161.104/search?q=cache:Py6UDLgsxvIJ:www.reactos.com/forum/view...
Magnus Olsen wrote:
DirectDraw will not work yetr in ros. we are missing to much of it. if we want directdraw working. we need implement alot more stuff in win32k, gdi32 and ddraw.dll
Status : noting works yet. to create a surface. some work en reusare have been made. When I can contiune or some else
on
directx devlioing I do not know when it will happen again.
----- Original Message ----- From: eek2121@comcast.net To: "ReactOS Development List" ros-dev@reactos.com Sent: den 21 September 2005 16:37 Subject: Re: [ros-dev] Starcraft Setup BSODs due to KMODE_EXCEPTION_NOT_HANDLED
Try using a crack and seeing if it works then. I know there was work done
on DirectDraw, so you might have some luck.
Glad I could help you, and help get my favorite game working on ReactOS.
BTW, the colors on the liltle setup title program (or whatever you call it) where weird. Just skin deep, and starcraft finished installation as usual. However, it fails the CD test as it usually does.
Ge van Geldorp wrote:
>>From: Reuben Perelman >> >> >> >> >> >> >> >>>Ge van Geldorp wrote: >>>Does the patch below fix this? >>> >>> >>> >>> >>> >>Yes it does. >> >> >> >> >> >Ok, thanks for testing. The patch is an ugly hack and I don't want > >
to
commit
>it. But at least I know what's going on now and can think about a > > >
better
>patch. > >Ge van Geldorp. > >_______________________________________________ >Ros-dev mailing list >Ros-dev@reactos.com >http://reactos.com:8080/mailman/listinfo/ros-dev > > > > > > _______________________________________________ Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
-- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.344 / Virus Database: 267.11.3/107 - Release Date: 2005-09-20
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
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No u are wrong on this point. All version of directx got a d3d interface, but u will not found example how to use it so easy any more. If we talk about directx 8 or higher ms did sepreate the d3d interface from ddraw to own file call d3d8.dll (directx 8) and d3d9.dll (directx 9). The directx 1-7 does have a d3d interface. it is enum from ddraw.dll. to get access to it u need call on DirectDrawCreateEx. and now u got the com interface, now u need set up the 3d part and enum the d3d interface from DirectDrawCreateEx com interface u got. please read about how directdraw works and what it has before u say any thing about it. it is a hel work getting it working. Drfred and me have done alot of work. but we need todo more resure how ddraw create a surface before we can continue. on it.
----- Original Message ----- From: "Richard Campbell" eek2121@comcast.net To: "ReactOS Development List" ros-dev@reactos.com Sent: den 22 September 2005 23:05 Subject: Re: [ros-dev] Starcraft Setup BSODs due to KMODE_EXCEPTION_NOT_HANDLED
No, DirectDraw did not have any '3d api' under NT4.0. NT 4.0 used directX 2 (directx3 in later service packs.) Until DirectX 8, DirectDraw and Direct3D were 2 different entities entirely.
Magnus Olsen wrote:
U think it is easy getting it work. no it is not even under NT4 it got 3d api and other interface direcly into directdraw
and
alot other function. is not simple matter that u think. it is a com interface and alot of function need to be implement before it even can run a simple example. and we are not there yet in reactos. and only few hardware api are
inplement
in win32k and in gdi32.dll in ros. we need getting our ddraw.dll working in windows before we can continue on devloping the kernel part now. and figout how windows creating so call surface from directdraw inteface HAL.
----- Original Message ----- From: "Richard Campbell" eek2121@comcast.net To: "ReactOS Development List" ros-dev@reactos.com Sent: den 22 September 2005 16:01 Subject: Re: [ros-dev] Starcraft Setup BSODs due to KMODE_EXCEPTION_NOT_HANDLED
On a side note, starcraft only uses very basic directdraw functionality. It was designed to work with Windows NT 4.0, and Windows 95 with even crappy video card drivers. It won't take much to get a version without the cd check at least partially working, if it doesn't already.
Reuben Perelman wrote:
Installing DirectX on ReactOS was discussed on the forum.
Google cache has the first page of the discussion (don't see the rest of the pages):
http://64.233.161.104/search?q=cache:Py6UDLgsxvIJ:www.reactos.com/forum/vie
wtopic.php%3Ft%3D322%26start%3D0%26sid%3Dde0061c3b2dc12e4981c2bd6987aef49+di rectx+reub2000+site:reactos.com&hl=en&client=firefox-a
Magnus Olsen wrote:
DirectDraw will not work yetr in ros. we are missing to much of it. if we want directdraw working. we need implement alot more stuff in win32k, gdi32 and ddraw.dll
Status : noting works yet. to create a surface. some work en reusare have been made. When I can contiune or some else
on
directx devlioing I do not know when it will happen again.
----- Original Message ----- From: eek2121@comcast.net To: "ReactOS Development List" ros-dev@reactos.com Sent: den 21 September 2005 16:37 Subject: Re: [ros-dev] Starcraft Setup BSODs due to KMODE_EXCEPTION_NOT_HANDLED
Try using a crack and seeing if it works then. I know there was work done
on DirectDraw, so you might have some luck.
>Glad I could help you, and help get my favorite game working on >ReactOS. > >BTW, the colors on the liltle setup title program (or whatever you >call >it) where weird. Just skin deep, and starcraft finished >installation as >usual. However, it fails the CD test as it usually does. > >Ge van Geldorp wrote: > > > > > >>>From: Reuben Perelman >>> >>> >>> >>> >>> >>> >>> >>>>Ge van Geldorp wrote: >>>>Does the patch below fix this? >>>> >>>> >>>> >>>> >>>> >>>Yes it does. >>> >>> >>> >>> >>> >>Ok, thanks for testing. The patch is an ugly hack and I don't want >> >>
to
commit
>>it. But at least I know what's going on now and can think about a >> >> >>
better
>>patch. >> >>Ge van Geldorp. >> >>_______________________________________________ >>Ros-dev mailing list >>Ros-dev@reactos.com >>http://reactos.com:8080/mailman/listinfo/ros-dev >> >> >> >> >> >> >_______________________________________________ >Ros-dev mailing list >Ros-dev@reactos.com >http://reactos.com:8080/mailman/listinfo/ros-dev > > > _______________________________________________ Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
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Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
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Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
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For some reason Thunderbird 1.5b1 thinks this whole thread is a phishing attack...
-uQ
Hi,
Reuben Perelman wrote:
Installing DirectX on ReactOS was discussed on the forum.
Google cache has the first page of the discussion (don't see the rest of the pages): http://64.233.161.104/search?q=cache:Py6UDLgsxvIJ:www.reactos.com/forum/view...
Imo that discussion did not come up with too much interesting things (espescially the other 2 pages). I can tell you that it will be possible to use windows dx on ros, but that it is not yet because we are missing some syscalls. Maybe we can at least get some basic ddraw functionallity working in the near future.
Maarten Bosma (the drfred Magnus Olsen mentioned)
MS directx will not work in ros.
Wine and cega for directdraw and d3d Using wine or cega (winex) as opengl have been talk it can not be use for directdraw on many points. example opengl for not be using directdraw warper. cega licen problem and they are using opengl as warper for directdraw. MS will not support opengl in the drv any longer. Some hardware manufactor implemet the opengl on directx interface already. and more. that is some reason why opengl is bad as a warper for directx for us. It exists some other points that filip have mentor also. I will not go into depper on this problem.
----- Original Message ----- From: "Reuben Perelman" reub2000@earthlink.net To: "ReactOS Development List" ros-dev@reactos.com Sent: den 22 September 2005 14:39 Subject: Re: [ros-dev] Starcraft Setup BSODs due to KMODE_EXCEPTION_NOT_HANDLED
Installing DirectX on ReactOS was discussed on the forum.
Google cache has the first page of the discussion (don't see the rest of the pages):
http://64.233.161.104/search?q=cache:Py6UDLgsxvIJ:www.reactos.com/forum/view...
Magnus Olsen wrote:
DirectDraw will not work yetr in ros. we are missing to much of it. if we want directdraw working. we need implement alot more stuff in win32k,
gdi32
and ddraw.dll
Status : noting works yet. to create a surface. some work en reusare have been made. When I can contiune or some else on directx devlioing I do not know when it will happen again.
----- Original Message ----- From: eek2121@comcast.net To: "ReactOS Development List" ros-dev@reactos.com Sent: den 21 September 2005 16:37 Subject: Re: [ros-dev] Starcraft Setup BSODs due to KMODE_EXCEPTION_NOT_HANDLED
Try using a crack and seeing if it works then. I know there was work
done
on DirectDraw, so you might have some luck.
Glad I could help you, and help get my favorite game working on
ReactOS.
BTW, the colors on the liltle setup title program (or whatever you call it) where weird. Just skin deep, and starcraft finished installation as usual. However, it fails the CD test as it usually does.
Ge van Geldorp wrote:
From: Reuben Perelman
>Ge van Geldorp wrote: >Does the patch below fix this? > > > > Yes it does.
Ok, thanks for testing. The patch is an ugly hack and I don't want to
commit
it. But at least I know what's going on now and can think about a
better
patch.
Ge van Geldorp.
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
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2005-09-20
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
Ros-dev mailing list Ros-dev@reactos.com http://reactos.com:8080/mailman/listinfo/ros-dev
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