Thanks - I'll take a look at the suggested bits of code. Incidentally I did try to get
into C++ development and object-oriented design a while ago, but found that I get a lot
more done in C (there are other things I now prefer about C but it's pointless for me
to go into them here ;) )
I'm not really in a position to attend the Hackfest right now, and I can't
guarantee how much progress I'll make so I don't want to promise anything and then
produce nothing so I'm just thinking of getting a feel for how the new APIs are used,
how they interact with other components etc. and see if I can work out how to implement
them.
I'm in the #reactos and #reactos-dev IRC channels as 'silverblade', mostly to
follow what's going on. If I have any more questions I'll ask :)
Andrew
-----Original Message-----
From: Ros-dev [mailto:ros-dev-bounces@reactos.org] On Behalf Of David Quintana (gigaherz)
Sent: Sunday, 9 August 2015 5:18 PM
To: ReactOS Development List <ros-dev(a)reactos.org>
Subject: Re: [ros-dev] Audio development
For COM classes in the context of ReactOS, I'd recomment the existing code in Shell
components. for declaring and using COM classes from C, there's code coming from WINE
that could serve as an example, and for proper COM done with C++, we have examples of both
ATL-based COM such as the rshell module, and ATL-free COM such as the netshell dll.
If you can't visit the guys at the hackfest, feel free to pop into IRC, join #reactos
and/or #reactos-dev @ Freenode, and we can guide you in realtime.
On 9 August 2015 at 17:06, Aleksey Bragin <aleksey(a)reactos.org> wrote:
Hi Andrew,
that's very nice to hear from you and we all are pretty much excited
here at the ReactOS Hackfest in Aachen that you are interested in
audio development again!
If you have a possibility - grab a ticket from London and come
straight away here, as the Hackfest lasts till 13th.
I hope Johannes could give you an overview of that area.
Regards,
Aleksey Bragin
On 09.08.2015 16:40, Andrew Greenwood wrote:
Hi everyone,
Some of you probably remember me. I was involved with trying to get
audio/sound implemented in ReactOS a few years ago.
To be honest, my progress was rather poor, I managed to write a few
bits of code but never really had a proper understanding of kernel/OS
development or CPU/system architectures. Additionally, whilst I could
grasp how the multimedia APIs (MME) in NT4 worked, and how they
interacted with the drivers (audio device X opens device Y and writes
buffered data to it) for Windows 2000 and later, Kernel Streaming was
used which partly built on top of the older implementation but added a load of new
stuff.
This complicated matters as firstly, KS uses COM (which I still
struggle to wrap my head around) in kernel-mode, secondly there were
multiple components involved between the application and the hardware
(wdmaud.drv -> wdmaud.sys
-> ks.sys -> portcls.sys -> driver as far as I remember), and finally
-> I
really struggled to find example code and thorough documentation
describing how it all worked.
Ultimately I gave up with that and intended to move to another
platform to develop multimedia applications. Not much happened with that.
I remember there were complaints from application developers over
Kernel Streaming offering poor latency – instead developers would turn
to other technologies such as ASIO or DirectSound. So for recent
versions of Windows (Vista onwards?) Microsoft implemented a new,
user-mode sound system
(WASAPI) which again uses COM but is pretty nicely documented, with
code samples.
Having done a little reading about this, it renewed my interest. It
still uses COM, and KS.SYS is still present (I assume for
compatibility?) but as a lot of this is implemented in user-space I
suspect it’d be easier to develop/test.
Aside from this, over the past few years I’ve also gained a better
understanding of topics I didn’t know much about previously and I feel
more confident at being able to write lower-level stuff that works
properly. I’ve also developed more of a keen interest in how Windows works.
So basically I’m considering implementing the current Windows audio
system in ReactOS. I’d imagine we don’t need to be too concerned about
audio drivers themselves (at least, initially) as vendors tend to
offer these and it’s not like we need sound immediately post-install!
The only thing I really lack now is knowledge of how to implement COM
classes – at least, outside of using Visual Studio… Anyone got
recommended reading or example code for this?
Andrew
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