Commit in rosapps/games/ArchBlackmann on MAIN
.cvsignore+5added 1.1
ArchBlackmann.cpp+123added 1.1
ArchBlackmann.dsp+196added 1.1
ArchBlackmann.dsw+29added 1.1
IRCClient.cpp+322added 1.1
IRCClient.h+124added 1.1
MD5.cpp+418added 1.1
MD5.h+95added 1.1
QueueT.h+315added 1.1
Reli.h+143added 1.1
ReliMT.cpp+331added 1.1
ReliMT.h+229added 1.1
SockUtils.cpp+504added 1.1
SockUtils.h+132added 1.1
SplitJoin.cpp+96added 1.1
SplitJoin.h+32added 1.1
ThreadPool.cpp+240added 1.1
ThreadPool.h+28added 1.1
auto_ptr.h+87added 1.1
auto_vector.h+141added 1.1
base64.cpp+58added 1.1
base64.h+12added 1.1
chomp.cpp+15added 1.1
chomp.h+13added 1.1
cram_md5.cpp+23added 1.1
cram_md5.h+15added 1.1
panic.cpp+34added 1.1
panic.h+18added 1.1
trim.cpp+17added 1.1
trim.h+13added 1.1
verify.h+37added 1.1
+3845
31 added files
ArchBlackmann irc bot - works in ReactOS - happy hacking

rosapps/games/ArchBlackmann
.cvsignore added at 1.1
diff -N .cvsignore
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ .cvsignore	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,5 @@
+*.ncb
+*.opt
+*.plg
+Debug
+Release
\ No newline at end of file

rosapps/games/ArchBlackmann
ArchBlackmann.cpp added at 1.1
diff -N ArchBlackmann.cpp
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ ArchBlackmann.cpp	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,123 @@
+// irc_test.cpp
+
+#ifdef _MSC_VER
+#pragma warning ( disable : 4786 )
+#endif//_MSC_VER
+
+#include <conio.h>
+#include <stdio.h>
+
+#include "IRCClient.h"
+
+using std::string;
+using std::vector;
+
+// do custom stuff with the IRCClient from your subclass via the provided callbacks...
+class MyIRCClient : public IRCClient
+{
+public:
+	// see IRCClient.h for documentation on these callbacks...
+	bool OnConnected()
+	{
+		return true;
+	}
+	bool OnJoin ( const string& user, const string& channel )
+	{
+		return true;
+	}
+	bool OnEndChannelUsers ( const string& channel )
+	{
+		return true;
+	}
+	bool OnPrivMsg ( const string& from, const string& text )
+	{
+		printf ( "<%s> %s\n", from.c_str(), text.c_str() );
+		return true;
+	}
+	bool OnChannelMsg ( const string& channel, const string& from, const string& text )
+	{
+		printf ( "%s <%s> %s\n", channel.c_str(), from.c_str(), text.c_str() );
+		if ( !stricmp ( from.c_str(), "royce3" ) )
+			PrivMsg ( channel, text );
+		return true;
+	}
+	bool OnChannelMode ( const string& channel, const string& mode )
+	{
+		//printf ( "OnChannelMode(%s,%s)\n", channel.c_str(), mode.c_str() );
+		return true;
+	}
+	bool OnUserModeInChannel ( const string& src, const string& channel, const string& user, const string& mode )
+	{
+		//printf ( "OnUserModeInChannel(%s,%s%s,%s)\n", src.c_str(), channel.c_str(), user.c_str(), mode.c_str() );
+		return true;
+	}
+	bool OnMode ( const string& user, const string& mode )
+	{
+		//printf ( "OnMode(%s,%s)\n", user.c_str(), mode.c_str() );
+		return true;
+	}
+	bool OnChannelUsers ( const string& channel, const vector<string>& users )
+	{
+		printf ( "[%s has %i users]: ", channel.c_str(), users.size() );
+		for ( int i = 0; i < users.size(); i++ )
+		{
+			if ( i )
+				printf ( ", " );
+			printf ( "%s", users[i].c_str() );
+		}
+		printf ( "\n" );
+		return true;
+	}
+};
+
+int main ( int argc, char** argv )
+{
+	printf ( "initializing IRCClient debugging\n" );
+	IRCClient::SetDebug ( true );
+	printf ( "calling suStartup()\n" );
+	suStartup();
+	printf ( "creating IRCClient object\n" );
+	MyIRCClient irc;
+	printf ( "connecting to freenode\n" );
+	if ( !irc.Connect ( "140.211.166.3" ) ) // irc.freenode.net
+	{
+		printf ( "couldn't connect to server\n" );
+		return -1;
+	}
+	printf ( "sending user command\n" );
+	if ( !irc.User ( "Royce3", "", "irc.freenode.net", "Royce Mitchell III" ) )
+	{
+		printf ( "USER command failed\n" );
+		return -1;
+	}
+	printf ( "sending nick\n" );
+	if ( !irc.Nick ( "Royce3" ) )
+	{
+		printf ( "NICK command failed\n" );
+		return -1;
+	}
+	printf ( "setting mode\n" );
+	if ( !irc.Mode ( "+i" ) )
+	{
+		printf ( "MODE command failed\n" );
+		return -1;
+	}
+	printf ( "joining #ReactOS\n" );
+	if ( !irc.Join ( "#ReactOS" ) )
+	{
+		printf ( "JOIN command failed\n" );
+		return -1;
+	}
+	printf ( "entering irc client processor\n" );
+	irc.Run ( true ); // do the processing in this thread...
+	string cmd;
+	for ( ;; )
+	{
+		char c = getch();
+		if ( c == '\n' || c == '\r' )
+		{
+
+		}
+	}
+	return 0;
+}

rosapps/games/ArchBlackmann
ArchBlackmann.dsp added at 1.1
diff -N ArchBlackmann.dsp
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ ArchBlackmann.dsp	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,196 @@
+# Microsoft Developer Studio Project File - Name="ArchBlackmann" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=ArchBlackmann - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE 
+!MESSAGE NMAKE /f "ArchBlackmann.mak".
+!MESSAGE 
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE 
+!MESSAGE NMAKE /f "ArchBlackmann.mak" CFG="ArchBlackmann - Win32 Debug"
+!MESSAGE 
+!MESSAGE Possible choices for configuration are:
+!MESSAGE 
+!MESSAGE "ArchBlackmann - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "ArchBlackmann - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE 
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF  "$(CFG)" == "ArchBlackmann - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+
+!ELSEIF  "$(CFG)" == "ArchBlackmann - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ENDIF 
+
+# Begin Target
+
+# Name "ArchBlackmann - Win32 Release"
+# Name "ArchBlackmann - Win32 Debug"
+# Begin Source File
+
+SOURCE=.\ArchBlackmann.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\auto_ptr.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\auto_vector.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\base64.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\base64.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\chomp.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\chomp.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cram_md5.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\cram_md5.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\IRCClient.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\IRCClient.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\MD5.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\MD5.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\panic.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\panic.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\QueueT.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Reli.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ReliMT.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ReliMT.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\SockUtils.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\SockUtils.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\SplitJoin.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\SplitJoin.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ThreadPool.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ThreadPool.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\trim.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\trim.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\verify.h
+# End Source File
+# End Target
+# End Project

rosapps/games/ArchBlackmann
ArchBlackmann.dsw added at 1.1
diff -N ArchBlackmann.dsw
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ ArchBlackmann.dsw	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,29 @@
+Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "ArchBlackmann"=.\ArchBlackmann.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Global:
+
+Package=<5>
+{{{
+}}}
+
+Package=<3>
+{{{
+}}}
+
+###############################################################################
+

rosapps/games/ArchBlackmann
IRCClient.cpp added at 1.1
diff -N IRCClient.cpp
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ IRCClient.cpp	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,322 @@
+// IRCClient.cpp
+// This file is (C) 2004 Royce Mitchell III
+// and released under the BSD & LGPL licenses
+
+#ifdef _MSC_VER
+#pragma warning ( disable : 4786 )
+#endif//_MSC_VER
+
+#include <vector>
+#include <sstream>
+
+#include "IRCClient.h"
+#include "md5.h"
+#include "cram_md5.h"
+#include "trim.h"
+#include "chomp.h"
+#include "SplitJoin.h"
+#include "base64.h"
+
+using std::string;
+using std::stringstream;
+using std::vector;
+
+bool IRCClient::_debug = true;
+
+IRCClient::IRCClient()
+	: _timeout(10*60*1000), _inRun(false)
+{
+}
+
+bool IRCClient::Connect ( const string& server, short port )
+{
+	string buf;
+	Close();
+	Attach ( suTcpSocket() );
+	if ( !suConnect ( *this, server.c_str(), port ) )
+		return false;
+	return true;
+}
+
+bool
+IRCClient::User ( const string& user, const string& mode,
+	const string& network, const string& realname )
+{
+	string buf;
+	buf = "USER " + user + " \"" + mode + "\" \"" + network + "\" :" + realname + "\n";
+	return Send ( buf );
+}
+
+bool
+IRCClient::Nick ( const string& nick )
+{
+	_nick = nick;
+	return Send ( "NICK " + _nick + "\n" );
+}
+
+bool
+IRCClient::Mode ( const string& mode )
+{
+	return Send ( "MODE " + _nick + " " + mode + "\n" );
+}
+
+bool
+IRCClient::Names ( const string& channel )
+{
+	return Send ( "NAMES " + channel + "\n" );
+}
+
+bool
+IRCClient::Mode ( const string& channel, const string& mode, const string& target )
+{
+	return Send ( "MODE " + channel + " " + mode + " " + target + "\n" );
+}
+
+bool
+IRCClient::Join ( const string& channel )
+{
+	return Send ( "JOIN " + channel + "\n" );
+}
+
+bool
+IRCClient::PrivMsg ( const string& to, const string& text )
+{
+	return Send ( "PRIVMSG " + to + " :" + text + "\n" );
+}
+
+bool
+IRCClient::Part ( const string& channel, const string& text )
+{
+	return Send ( "PART " + channel + " :" + text + "\n" );
+}
+
+bool
+IRCClient::Quit ( const string& text )
+{
+	return Send( "QUIT :" + text + "\n");
+}
+
+bool IRCClient::_Recv ( string& buf )
+{
+	bool b = (recvUntil ( buf, '\n', _timeout ) > 0);
+	if ( b && _debug )
+	{
+		printf ( ">> %s", buf.c_str() );
+		if ( buf[buf.length()-1] != '\n' )
+			printf ( "\n" );
+	}
+	return b;
+}
+
+bool IRCClient::Send ( const string& buf )
+{
+	if ( _debug )
+	{
+		printf ( "<< %s", buf.c_str() );
+		if ( buf[buf.length()-1] != '\n' )
+			printf ( "\n" );
+	}
+	return ( buf.length() == (size_t)send ( *this, buf.c_str(), buf.length(), 0 ) );
+}
+
+bool IRCClient::OnPing( const string& text )
+{
+	return Send( "PONG " + text + "\n" );
+}
+
+
+int THREADAPI IRCClient::Callback ( IRCClient* irc )
+{
+	return irc->Run ( false );
+}
+
+int IRCClient::Run ( bool launch_thread )
+{
+	if ( (SOCKET)*this == INVALID_SOCKET )
+		return 0;
+	if ( _inRun ) return 1;
+	if ( launch_thread )
+	{
+		ThreadPool::Instance().Launch ( (ThreadPoolFunc*)IRCClient::Callback, this );
+		return 1;
+	}
+	_inRun = true;
+	if ( _debug ) printf ( "IRCClient::Run() - waiting for responses\n" );
+	string buf;
+	while ( _Recv(buf) )
+	{
+		if ( !strnicmp ( buf.c_str(), "NOTICE ", 7 ) )
+		{
+			//printf ( "recv'd NOTICE msg...\n" );
+			// TODO...
+			//OnAuth ( 
+		}
+		else if ( !strnicmp ( buf.c_str(), "PING ", 5 ) )
+		{
+			const char* p = &buf[5]; // point to first char after "PING "
+			while ( *p == ':' )      // then read past the colons
+				p++;
+			const char* p2 = strpbrk ( p, "\r\n" ); // find the end of line
+			string text ( p, p2-p );                // and set the text
+			OnPing( text );
+		}
+		else if ( buf[0] == ':' )
+		{
+			const char* p = &buf[1]; // skip first colon...
+			const char* p2 = strpbrk ( p, " !" );
+			if ( !p2 )
+			{
+				printf ( "!!!:OnRecv failure 0: ", buf.c_str() );
+				continue;
+			}
+			string src ( p, p2-p );
+			if ( !src.length() )
+			{
+				printf ( "!!!:OnRecv failure 0.5: %s", buf.c_str() );
+				continue;
+			}
+			p = p2 + 1;
+			if ( *p2 == '!' )
+			{
+				p2 = strchr ( p, ' ' );
+				if ( !p2 )
+				{
+					printf ( "!!!:OnRecv failure 1: %s", buf.c_str() );
+					continue;
+				}
+				//string srchost ( p, p2-p );
+				p = p2 + 1;
+			}
+			p2 = strchr ( p, ' ' );
+			if ( !p2 )
+			{
+				printf ( "!!!:OnRecv failure 2: %s", buf.c_str() );
+				continue;
+			}
+			string cmd ( p, p2-p );
+			p = p2 + 1;
+			p2 = strpbrk ( p, " :" );
+			if ( !p2 )
+			{
+				printf ( "!!!:OnRecv failure 3: %s", buf.c_str() );
+				continue;
+			}
+			string tgt ( p, p2-p );
+			p = p2 + 1;
+			p += strspn ( p, " " );
+			if ( *p == '=' )
+			{
+				p++;
+				p += strspn ( p, " " );
+			}
+			if ( *p == ':' )
+				p++;
+			p2 = strpbrk ( p, "\r\n" );
+			if ( !p2 )
+			{
+				printf ( "!!!:OnRecv failure 4: %s", buf.c_str() );
+				continue;
+			}
+			string text ( p, p2-p );
+			strlwr ( &cmd[0] );
+			if ( cmd == "privmsg" )
+			{
+				if ( !tgt.length() )
+				{
+					printf ( "!!!:OnRecv failure 5 (PRIVMSG w/o target): %s", buf.c_str() );
+					continue;
+				}
+				if ( tgt[0] == '#' )
+					OnChannelMsg ( tgt, src, text );
+				else
+					OnPrivMsg ( src, text );
+			}
+			else if ( cmd == "mode" )
+			{
+				// two diff. kinds of mode notifications...
+				//printf ( "[MODE] src='%s' cmd='%s' tgt='%s' text='%s'", src.c_str(), cmd.c_str(), tgt.c_str(), text.c_str() );
+				//OnMode ( 
+				// self mode change:
+				// [MODE] src=Relic3_14 cmd=mode tgt=Relic3_14  text=+i
+				// channel mode change:
+				// [MODE] src=Royce3 cmd=mode tgt=#Royce3 text=+o Relic3_14
+				if ( tgt[0] == '#' )
+				{
+					p = text.c_str();
+					p2 = strchr ( p, ' ' );
+					if ( !p2 )
+						OnChannelMode ( tgt, text );
+					else
+					{
+						string user ( p, p2-p );
+						p = p2 + 1;
+						p += strspn ( p, " " );
+						OnUserModeInChannel ( src, tgt, user, p );
+					}
+				}
+				else
+					OnMode ( tgt, text );
+			}
+			else if ( cmd == "join" )
+			{
+				OnJoin ( src, text );
+			}
+			else if ( isdigit(cmd[0]) )
+			{
+				int i = atoi(cmd.c_str());
+				switch ( i )
+				{
+				case 1: // "Welcome!" - i.e. it's okay to issue commands now...
+					OnConnected();
+					break;
+				case 353: // user list for channel....
+					{
+						p = text.c_str();
+						p2 = strpbrk ( p, " :" );
+						if ( !p2 ) continue;
+						string channel ( p, p2-p );
+						p = strchr ( p2, ':' );
+						if ( !p ) continue;
+						p++;
+						vector<string> users;
+						while ( *p )
+						{
+							p2 = strchr ( p, ' ' );
+							if ( !p2 )
+								p2 = p + strlen(p);
+							users.push_back ( string ( p, p2-p ) );
+							p = p2+1;
+							p += strspn ( p, " " );
+						}
+						OnChannelUsers ( channel, users );
+					}
+					break;
+				case 366: // END of user list for channel
+					{
+						p = text.c_str();
+						p2 = strpbrk ( p, " :" );
+						if ( !p2 ) continue;
+						string channel ( p, p2-p );
+						OnEndChannelUsers ( channel );
+					}
+					break;
+				default:
+					if ( _debug ) printf ( "unknown command %i: %s", i, buf.c_str() );
+					break;
+				}
+			}
+			else
+			{
+				if ( _debug ) printf ( "unrecognized ':' response: %s", buf.c_str() );
+			}
+		}
+		else
+		{
+			if ( _debug ) printf ( "unrecognized irc msg: %s", buf.c_str() );
+		}
+		//OnRecv ( buf );
+	}
+	if ( _debug ) printf ( "IRCClient::Run() - exiting\n" );
+	_inRun = false;
+	return 0;
+}

rosapps/games/ArchBlackmann
IRCClient.h added at 1.1
diff -N IRCClient.h
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ IRCClient.h	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,124 @@
+// IRCClient.h
+// This file is (C) 2004 Royce Mitchell III
+// and released under the BSD & LGPL licenses
+
+#ifndef IRCCLIENT_H
+#define IRCCLIENT_H
+
+#include <string>
+#include <vector>
+#include "SockUtils.h"
+#include "ThreadPool.h"
+
+class IRCClient : public suBufferedRecvSocket
+{
+public:
+	IRCClient();
+
+	static bool GetDebug() { return _debug; }
+	static bool SetDebug ( bool debug ) { bool old = _debug; _debug = debug; return old; }
+
+	// connect to server ( record greeting for apop if it exists )
+	bool Connect ( const std::string& server, short port = 6667 );
+
+	bool Running() { return _inRun; }
+
+	////////////////////////// IRC Client Protocol commands ///////////////////////
+
+	// first thing you must call... mode can be ""
+	// network can be same as name of server used in Connect() above
+	bool User ( const std::string& user, const std::string& mode,
+		const std::string& network, const std::string& realname );
+
+	// change nick...
+	bool Nick ( const std::string& nick );
+
+	// change mode for self...
+	bool Mode ( const std::string& mode );
+
+	// set someone's mode in channel ( like oping someone )
+	bool Mode ( const std::string& channel, const std::string& mode, const std::string& target );
+
+	// request a list of names of clients in a channel
+	bool Names ( const std::string& channel );
+
+	// join a channel...
+	bool Join ( const std::string& channel );
+
+	// send message to someone or some channel
+	bool PrivMsg ( const std::string& to, const std::string& text );
+
+	// leave a channel
+	bool Part ( const std::string& channel, const std::string& text );
+
+	// log off
+	bool Quit ( const std::string& text );
+
+	////////////////////// callback functions ////////////////////////////
+
+	// OnConnected: you just successfully logged into irc server
+	virtual bool OnConnected() = 0;
+
+	// OnJoin: you just successfully joined this channel
+	virtual bool OnJoin ( const std::string& user, const std::string& channel ) = 0;
+
+	// OnPrivMsg: you just received a private message from a user
+	virtual bool OnPrivMsg ( const std::string& from, const std::string& text ) = 0;
+
+	// OnChannelMsg: you just received a chat line in a channel
+	virtual bool OnChannelMsg ( const std::string& channel, const std::string& from,
+		const std::string& text ) = 0;
+
+	// OnChannelMode: notification of a change of a channel's mode
+	virtual bool OnChannelMode ( const std::string& channel, const std::string& mode ) = 0;
+
+	// OnUserModeInChannel: notification of a mode change of a user with respect to a channel.
+	// f.ex.: this will be called when someone is oped in a channel.
+	virtual bool OnUserModeInChannel ( const std::string& src, const std::string& channel,
+		const std::string& user, const std::string& mode ) = 0;
+
+	// OnMode: you will receive this when you change your own mode, at least...
+	virtual bool OnMode ( const std::string& user, const std::string& mode ) = 0;
+
+	// notification of what users are in a channel ( you may get multiple of these... )
+	virtual bool OnChannelUsers ( const std::string& channel, const std::vector<std::string>& users ) = 0;
+
+	// notification that you have received the entire list of users for a channel
+	virtual bool OnEndChannelUsers ( const std::string& channel ) = 0;
+
+	// OnPing - default implementation replies to PING with a valid PONG. required on some systems to
+	// log in. Most systems require a response in order to stay connected, used to verify a client hasn't
+	// dropped.
+	virtual bool OnPing ( const std::string& text );
+	
+	////////////////////// other functions ////////////////////////////
+
+	// this is for sending data to irc server. it's public in case you need to send some
+	// command not supported by this base class...
+	bool Send ( const std::string& buf );
+
+	// if launch_thread is true, this function will spawn a thread that will process
+	// incoming packets until the socket dies.
+	// otherwise ( launch_thread is false ) this function will do that processing
+	// in *this* thread, and not return until the socket dies.
+	int Run ( bool launch_thread );
+
+	////////////////////// private stuff ////////////////////////////
+private:
+	bool _Recv ( std::string& buf );
+
+	static int THREADAPI Callback ( IRCClient* irc );
+
+	static bool _debug;
+	std::string _nick;
+	int _timeout;
+	std::string _apop_challenge;
+
+	volatile bool _inRun;
+
+	// disable copy semantics
+	IRCClient ( const IRCClient& );
+	IRCClient& operator = ( const IRCClient& );
+};
+
+#endif//IRCCLIENT_H

rosapps/games/ArchBlackmann
MD5.cpp added at 1.1
diff -N MD5.cpp
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ MD5.cpp	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,418 @@
+// MD5.CPP - RSA Data Security, Inc., MD5 message-digest algorithm
+
+/*
+Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
+rights reserved.
+
+License to copy and use this software is granted provided that it
+is identified as the "RSA Data Security, Inc. MD5 Message-Digest
+Algorithm" in all material mentioning or referencing this software
+or this function.
+
+License is also granted to make and use derivative works provided
+that such works are identified as "derived from the RSA Data
+Security, Inc. MD5 Message-Digest Algorithm" in all material
+mentioning or referencing the derived work.
+
+RSA Data Security, Inc. makes no representations concerning either
+the merchantability of this software or the suitability of this
+software for any particular purpose. It is provided "as is"
+without express or implied warranty of any kind.
+
+These notices must be retained in any copies of any part of this
+documentation and/or software.
+*/
+
+//#include <assert.h>
+#include <memory.h>
+#include <ctype.h>
+#include <vector>
+#include "MD5.h"
+
+using std::string;
+using std::vector;
+
+// Constants for MD5Transform routine.
+#define S11 7
+#define S12 12
+#define S13 17
+#define S14 22
+#define S21 5
+#define S22 9
+#define S23 14
+#define S24 20
+#define S31 4
+#define S32 11
+#define S33 16
+#define S34 23
+#define S41 6
+#define S42 10
+#define S43 15
+#define S44 21
+
+static void MD5Transform ( UINT4 [4], const uchar [64] );
+static void Encode ( unsigned char *, UINT4 *, unsigned int );
+static void Decode ( UINT4 *, const uchar *, unsigned int );
+
+static unsigned char PADDING[64] =
+{
+	0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+	   0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+	   0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+	   0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+};
+
+// F, G, H and I are basic MD5 functions.
+#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
+#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
+#define H(x, y, z) ((x) ^ (y) ^ (z))
+#define I(x, y, z) ((y) ^ ((x) | (~z)))
+
+// ROTATE_LEFT rotates x left n bits.
+#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))
+
+// FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
+// Rotation is separate from addition to prevent recomputation.
+#define FF(a, b, c, d, x, s, ac) { \
+	(a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \
+	(a) = ROTATE_LEFT ((a), (s)); \
+	(a) += (b); \
+	}
+#define GG(a, b, c, d, x, s, ac) { \
+	(a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \
+	(a) = ROTATE_LEFT ((a), (s)); \
+	(a) += (b); \
+	}
+#define HH(a, b, c, d, x, s, ac) { \
+	(a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \
+	(a) = ROTATE_LEFT ((a), (s)); \
+	(a) += (b); \
+	}
+#define II(a, b, c, d, x, s, ac) { \
+	(a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \
+	(a) = ROTATE_LEFT ((a), (s)); \
+	(a) += (b); \
+	}
+
+// MD5 initialization. Begins an MD5 operation, writing a new context.
+void MD5Init (
+	MD5_CTX *context ) // context
+{
+	context->count[0] = context->count[1] = 0;
+	// Load magic initialization constants.
+	context->state[0] = 0x67452301;
+	context->state[1] = 0xefcdab89;
+	context->state[2] = 0x98badcfe;
+	context->state[3] = 0x10325476;
+}
+
+// MD5 block update operation. Continues an MD5 message-digest
+// operation, processing another message block, and updating the
+// context.
+void MD5Update (
+	MD5_CTX *context,       // context
+	const char *input_,     // input block
+	unsigned int inputLen ) // length of input block
+{
+	unsigned int i, index, partLen;
+	const uchar* input = (const uchar*)input_;
+
+	// Compute number of bytes mod 64
+	index = (unsigned int)((context->count[0] >> 3) & 0x3F);
+
+	// Update number of bits
+	if ((context->count[0] += ((UINT4)inputLen << 3))
+		< ((UINT4)inputLen << 3))
+		context->count[1]++;
+	context->count[1] += ((UINT4)inputLen >> 29);
+
+	partLen = 64 - index;
+
+	// Transform as many times as possible.
+	if (inputLen >= partLen)
+	{
+		memcpy
+			((POINTER)&context->buffer[index], (POINTER)input, partLen);
+		MD5Transform (context->state, context->buffer);
+
+		for (i = partLen; i + 63 < inputLen; i += 64)
+			MD5Transform (context->state, &input[i]);
+
+		index = 0;
+	}
+	else
+		i = 0;
+
+	// Buffer remaining input
+	memcpy
+		((POINTER)&context->buffer[index], (POINTER)&input[i],
+		inputLen-i);
+}
+
+// MD5 finalization. Ends an MD5 message-digest operation, writing the
+// the message digest and zeroizing the context.
+void MD5Final (
+	unsigned char digest[16], // message digest
+	MD5_CTX *context )        // context
+{
+	uchar bits[8];
+	unsigned int index, padLen;
+
+	// Save number of bits
+	Encode (bits, context->count, 8);
+
+	// Pad out to 56 mod 64.
+	index = (unsigned int)((context->count[0] >> 3) & 0x3f);
+	padLen = (index < 56) ? (56 - index) : (120 - index);
+	MD5Update (context, (const char*)PADDING, padLen);
+
+	// Append length (before padding)
+	MD5Update (context, (const char*)bits, 8);
+
+	// Store state in digest
+	Encode (digest, context->state, 16);
+
+	// Zeroize sensitive information.
+	memset ((POINTER)context, 0, sizeof (*context));
+}
+
+// MD5 basic transformation. Transforms state based on block.
+static void MD5Transform (
+	UINT4 state[4],
+	const uchar block[64] )
+{
+	UINT4 a = state[0], b = state[1], c = state[2], d = state[3], x[16];
+
+	Decode (x, block, 64);
+
+	// Round 1
+	FF (a, b, c, d, x[ 0], S11, 0xd76aa478); // 1
+	FF (d, a, b, c, x[ 1], S12, 0xe8c7b756); // 2
+	FF (c, d, a, b, x[ 2], S13, 0x242070db); // 3
+	FF (b, c, d, a, x[ 3], S14, 0xc1bdceee); // 4
+	FF (a, b, c, d, x[ 4], S11, 0xf57c0faf); // 5
+	FF (d, a, b, c, x[ 5], S12, 0x4787c62a); // 6
+	FF (c, d, a, b, x[ 6], S13, 0xa8304613); // 7
+	FF (b, c, d, a, x[ 7], S14, 0xfd469501); // 8
+	FF (a, b, c, d, x[ 8], S11, 0x698098d8); // 9
+	FF (d, a, b, c, x[ 9], S12, 0x8b44f7af); // 10
+	FF (c, d, a, b, x[10], S13, 0xffff5bb1); // 11
+	FF (b, c, d, a, x[11], S14, 0x895cd7be); // 12
+	FF (a, b, c, d, x[12], S11, 0x6b901122); // 13
+	FF (d, a, b, c, x[13], S12, 0xfd987193); // 14
+	FF (c, d, a, b, x[14], S13, 0xa679438e); // 15
+	FF (b, c, d, a, x[15], S14, 0x49b40821); // 16
+
+	// Round 2
+	GG (a, b, c, d, x[ 1], S21, 0xf61e2562); // 17
+	GG (d, a, b, c, x[ 6], S22, 0xc040b340); // 18
+	GG (c, d, a, b, x[11], S23, 0x265e5a51); // 19
+	GG (b, c, d, a, x[ 0], S24, 0xe9b6c7aa); // 20
+	GG (a, b, c, d, x[ 5], S21, 0xd62f105d); // 21
+	GG (d, a, b, c, x[10], S22,  0x2441453); // 22
+	GG (c, d, a, b, x[15], S23, 0xd8a1e681); // 23
+	GG (b, c, d, a, x[ 4], S24, 0xe7d3fbc8); // 24
+	GG (a, b, c, d, x[ 9], S21, 0x21e1cde6); // 25
+	GG (d, a, b, c, x[14], S22, 0xc33707d6); // 26
+	GG (c, d, a, b, x[ 3], S23, 0xf4d50d87); // 27
+	GG (b, c, d, a, x[ 8], S24, 0x455a14ed); // 28
+	GG (a, b, c, d, x[13], S21, 0xa9e3e905); // 29
+	GG (d, a, b, c, x[ 2], S22, 0xfcefa3f8); // 30
+	GG (c, d, a, b, x[ 7], S23, 0x676f02d9); // 31
+	GG (b, c, d, a, x[12], S24, 0x8d2a4c8a); // 32
+
+	// Round 3
+	HH (a, b, c, d, x[ 5], S31, 0xfffa3942); // 33
+	HH (d, a, b, c, x[ 8], S32, 0x8771f681); // 34
+	HH (c, d, a, b, x[11], S33, 0x6d9d6122); // 35
+	HH (b, c, d, a, x[14], S34, 0xfde5380c); // 36
+	HH (a, b, c, d, x[ 1], S31, 0xa4beea44); // 37
+	HH (d, a, b, c, x[ 4], S32, 0x4bdecfa9); // 38
+	HH (c, d, a, b, x[ 7], S33, 0xf6bb4b60); // 39
+	HH (b, c, d, a, x[10], S34, 0xbebfbc70); // 40
+	HH (a, b, c, d, x[13], S31, 0x289b7ec6); // 41
+	HH (d, a, b, c, x[ 0], S32, 0xeaa127fa); // 42
+	HH (c, d, a, b, x[ 3], S33, 0xd4ef3085); // 43
+	HH (b, c, d, a, x[ 6], S34,  0x4881d05); // 44
+	HH (a, b, c, d, x[ 9], S31, 0xd9d4d039); // 45
+	HH (d, a, b, c, x[12], S32, 0xe6db99e5); // 46
+	HH (c, d, a, b, x[15], S33, 0x1fa27cf8); // 47
+	HH (b, c, d, a, x[ 2], S34, 0xc4ac5665); // 48
+
+	// Round 4
+	II (a, b, c, d, x[ 0], S41, 0xf4292244); // 49
+	II (d, a, b, c, x[ 7], S42, 0x432aff97); // 50
+	II (c, d, a, b, x[14], S43, 0xab9423a7); // 51
+	II (b, c, d, a, x[ 5], S44, 0xfc93a039); // 52
+	II (a, b, c, d, x[12], S41, 0x655b59c3); // 53
+	II (d, a, b, c, x[ 3], S42, 0x8f0ccc92); // 54
+	II (c, d, a, b, x[10], S43, 0xffeff47d); // 55
+	II (b, c, d, a, x[ 1], S44, 0x85845dd1); // 56
+	II (a, b, c, d, x[ 8], S41, 0x6fa87e4f); // 57
+	II (d, a, b, c, x[15], S42, 0xfe2ce6e0); // 58
+	II (c, d, a, b, x[ 6], S43, 0xa3014314); // 59
+	II (b, c, d, a, x[13], S44, 0x4e0811a1); // 60
+	II (a, b, c, d, x[ 4], S41, 0xf7537e82); // 61
+	II (d, a, b, c, x[11], S42, 0xbd3af235); // 62
+	II (c, d, a, b, x[ 2], S43, 0x2ad7d2bb); // 63
+	II (b, c, d, a, x[ 9], S44, 0xeb86d391); // 64
+
+	state[0] += a;
+	state[1] += b;
+	state[2] += c;
+	state[3] += d;
+
+	// Zeroize sensitive information.
+	memset ((POINTER)x, 0, sizeof (x));
+}
+
+// Encodes input (UINT4) into output (unsigned char). Assumes len is
+// a multiple of 4.
+static void Encode (
+	unsigned char *output,
+	UINT4 *input,
+	unsigned int len )
+{
+	unsigned int i, j;
+
+	for (i = 0, j = 0; j < len; i++, j += 4) {
+		output[j] = (unsigned char)(input[i] & 0xff);
+		output[j+1] = (unsigned char)((input[i] >> 8) & 0xff);
+		output[j+2] = (unsigned char)((input[i] >> 16) & 0xff);
+		output[j+3] = (unsigned char)((input[i] >> 24) & 0xff);
+	}
+}
+
+// Decodes input (unsigned char) into output (UINT4). Assumes len is
+// a multiple of 4.
+static void Decode (
+	UINT4 *output,
+	const uchar *input,
+	unsigned int len )
+{
+	unsigned int i, j;
+
+	for (i = 0, j = 0; j < len; i++, j += 4)
+		output[i] = ((UINT4)input[j]) | (((UINT4)input[j+1]) << 8) |
+		(((UINT4)input[j+2]) << 16) | (((UINT4)input[j+3]) << 24);
+}
+
+void digest2ascii ( char *ascii, const unsigned char *digest )
+{
+	int i;
+	static char* table = "0123456789abcdef";
+	for ( i = 0; i < 16; i++ )
+	{
+		*ascii++ = table[(*digest)>>4];
+		*ascii++ = table[(*digest++)%16];
+	}
+	*ascii++ = 0;
+}
+
+void ascii2digest ( unsigned char *digest, const char *ascii )
+{
+	int i;
+#define CONV(c) (unsigned char)( (toupper(c)>='A') ? (toupper(c)+10-'A') : ((c)-'0') )
+#define MAKECHAR(a,b) ((CONV(a)%16)<<4)|(CONV(b)%16)
+	for ( i = 0; i < 16; i++ )
+	{
+		*digest++ = MAKECHAR(ascii[0],ascii[1]);
+		ascii += 2;
+	}
+}
+
+#ifdef __cplusplus
+MD5::MD5()
+{
+	Init();
+}
+
+void MD5::Init()
+{
+	MD5Init(&_ctx);
+}
+
+void MD5::Update ( const string& s )
+{
+	MD5Update ( &_ctx, s.c_str(), s.size() );
+}
+
+string MD5::Final ( char* digest )
+{
+	vector<uchar> v;
+	v.resize(16);
+	MD5Final ( &v[0], &_ctx );
+	if ( digest )
+		memmove ( digest, &v[0], 16 );
+	string s;
+	static char* tohex = "0123456789abcdef";
+	for ( int i = 0; i < 16; i++ )
+	{
+		uchar c = v[i];
+		s += tohex[ (c>>4) & 0xF ];
+		s += tohex[ c & 0xF ];
+	}
+	return s;
+}
+
+string MD5Hex ( const string& s )
+{
+	MD5 md5;
+	md5.Update ( s );
+	return md5.Final();
+}
+
+string MD5Bin ( const string& s )
+{
+	MD5 md5;
+	md5.Update ( s );
+	char digest[16];
+	md5.Final ( digest );
+	return string ( digest, 16 );
+}
+
+string HMAC_MD5 ( const string& key, const string& text, char* out_bin )
+{
+	MD5 md5;
+	char k_ipad[65]; // inner padding - key XORd with ipad
+	char k_opad[65]; // outer padding - key XORd with opad
+	string tmp;
+	char digest[16];
+	int i;
+	// if key is longer than 64 bytes reset it to key=MD5(key)
+	if ( key.length() > 64 )
+	{
+		md5.Init();
+		md5.Update ( key );
+		md5.Final ( digest );
+		tmp = string ( digest, 16 );
+	}
+	else
+		tmp = key;
+
+	// start out by storing key in pads
+	memset ( k_ipad, 0, sizeof(k_ipad) );
+	memset ( k_opad, 0, sizeof(k_opad) );
+	memcpy ( k_ipad, tmp.c_str(), tmp.length() );
+	memcpy ( k_opad, tmp.c_str(), tmp.length() );
+
+	// XOR key with ipad and opad values
+	for ( i=0; i<64; i++ )
+	{
+		k_ipad[i] ^= 0x36;
+		k_opad[i] ^= 0x5c;
+	}
+
+	// "inner" MD5
+	md5.Init();
+	md5.Update(k_ipad);
+	md5.Update(text);
+	md5.Final ( digest );
+
+	// "outer" MD5
+	md5.Init();
+	md5.Update(k_opad);
+	md5.Update(string(digest,16));
+	return md5.Final(out_bin);
+}
+#endif//__cplusplus

rosapps/games/ArchBlackmann
MD5.h added at 1.1
diff -N MD5.h
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ MD5.h	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,95 @@
+// MD5.H - header file for MD5.CPP
+
+/*
+Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
+rights reserved.
+
+License to copy and use this software is granted provided that it
+is identified as the "RSA Data Security, Inc. MD5 Message-Digest
+Algorithm" in all material mentioning or referencing this software
+or this function.
+
+License is also granted to make and use derivative works provided
+that such works are identified as "derived from the RSA Data
+Security, Inc. MD5 Message-Digest Algorithm" in all material
+mentioning or referencing the derived work.
+
+RSA Data Security, Inc. makes no representations concerning either
+the merchantability of this software or the suitability of this
+software for any particular purpose. It is provided "as is"
+without express or implied warranty of any kind.
+
+These notices must be retained in any copies of any part of this
+documentation and/or software.
+*/
+
+#ifndef __MD5_H
+#define __MD5_H
+
+#ifdef __cplusplus
+#include <string>
+#endif//__cplusplus
+
+#ifndef uchar
+#define uchar unsigned char
+#endif//uchar
+
+#ifndef ushort
+#define ushort unsigned short
+#endif//ushort
+
+#ifndef ulong
+#define ulong unsigned long
+#endif//ulong
+
+#ifdef __cplusplus
+extern "C" {
+#endif//__cplusplus
+
+typedef uchar *POINTER; // POINTER defines a generic pointer type
+typedef ushort UINT2; // UINT2 defines a two byte word
+typedef ulong UINT4; // UINT4 defines a four byte word
+
+// MD5 context.
+typedef struct
+{
+	UINT4 state[4];           // state (ABCD)
+	UINT4 count[2];           // number of bits, modulo 2^64 (lsb first)
+	unsigned char buffer[64]; // input buffer
+} MD5_CTX;
+
+void MD5Init ( MD5_CTX * );
+void MD5Update ( MD5_CTX *, const char *, unsigned int );
+void MD5Final ( uchar [16], MD5_CTX * );
+
+void digest2ascii ( char *ascii, const uchar *digest );
+void ascii2digest ( uchar *digest, const char *ascii );
+
+#ifdef __cplusplus
+
+} // extern "C"
+
+class MD5
+{
+public:
+	MD5();
+	void Init();
+	void Update ( const std::string& s );
+	std::string Final ( char* digest = 0 );
+
+private:
+	MD5_CTX _ctx;
+};
+
+std::string MD5Hex ( const std::string& s );
+
+std::string MD5Bin ( const std::string& s );
+
+std::string HMAC_MD5 (
+	const std::string& key,
+	const std::string& text,
+	char* out_bin = NULL );
+
+#endif//__cplusplus
+
+#endif//__MD5_H

rosapps/games/ArchBlackmann
QueueT.h added at 1.1
diff -N QueueT.h
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ QueueT.h	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,315 @@
+/*
+** Author: Samuel R. Blackburn
+** Internet: wfc@pobox.com
+**
+** You can use it any way you like as long as you don't try to sell it.
+**
+** Any attempt to sell WFC in source code form must have the permission
+** of the original author. You can produce commercial executables with
+** WFC but you can't sell WFC.
+**
+** Copyright, 2000, Samuel R. Blackburn
+**
+** NOTE: I modified the info block below so it hopefully wouldn't conflict
+** with the original file. Royce Mitchell III
+*/
+
+#ifndef QUEUET_CLASS_HEADER
+#define QUEUET_CLASS_HEADER
+
+#include "ReliMT.h"
+
+#ifdef WIN32
+#include <sys/types.h> // off_t
+#define HEAPCREATE(size) m_Heap = ::HeapCreate ( HEAP_NO_SERIALIZE, size, 0 )
+#define HEAPALLOC(size) ::HeapAlloc ( m_Heap, HEAP_NO_SERIALIZE, size )
+#define HEAPREALLOC(p,size) ::HeapReAlloc( m_Heap, HEAP_NO_SERIALIZE, p, size )
+#define HEAPFREE(p) ::HeapFree ( m_Heap, HEAP_NO_SERIALIZE, p )
+#define HEAPDESTROY() ::HeapDestroy ( m_Heap ); m_Heap = 0;
+#else
+#define HEAPCREATE(size)
+#define HEAPALLOC(size) malloc(size)
+#define HEAPREALLOC(p,size) realloc(p,size);
+#define HEAPFREE(p) free(p)
+#define HEAPDESTROY()
+#endif
+
+template <class T>
+class CQueueT : public Uncopyable
+{
+protected:
+
+	// What we want to protect
+
+	Mutex m_AddMutex;
+	Mutex m_GetMutex;
+
+	T* m_Items;
+
+	off_t m_AddIndex;
+	off_t m_GetIndex;
+	size_t m_Size;
+
+#ifdef WIN32
+	HANDLE m_Heap;
+#endif//WIN32
+	inline void m_GrowBy ( size_t number_of_new_items );
+
+public:
+
+	inline  CQueueT ( size_t initial_size = 1024 );
+	inline ~CQueueT();
+
+	inline bool  Add( const T& new_item );
+	inline void  Empty() { m_AddIndex = 0; m_GetIndex = 0; };
+	inline bool  Get( T& item );
+	inline size_t GetLength() const;
+	inline size_t GetMaximumLength() const { return( m_Size ); };
+	inline bool  AddArray ( const T* new_items, int item_count );
+	inline int GetArray ( T* items, const int maxget, const T& tEnd );
+	inline bool Contains ( const T& t );
+};
+
+template <class T>
+inline CQueueT<T>::CQueueT ( size_t initial_size )
+{
+	m_AddIndex = 0;
+	m_GetIndex = 0;
+	m_Items    = NULL;
+
+	if ( initial_size == 0 )
+		initial_size = 1;
+
+	/*
+	** 1999-11-05
+	** We create our own heap because all of the pointers used are allocated
+	** and freed be us. We don't have to worry about a non-serialized thread
+	** accessing something we allocated. Because of this, we can perform our
+	** memory allocations in a heap dedicated to queueing. This means when we
+	** have to allocate more memory, we don't have to wait for all other threads
+	** to pause while we allocate from the shared heap (like the C Runtime heap)
+	*/
+
+	HEAPCREATE( ( ( ( 2 * initial_size * sizeof(T) ) < 65536 ) ? 65536 : (2 * initial_size * sizeof(T) ) ) );
+
+	m_Items = (T*)HEAPALLOC ( initial_size * sizeof(T) );
+
+	m_Size = ( m_Items == NULL ) ? 0 : initial_size;
+}
+
+template <class T>
+inline CQueueT<T>::~CQueueT()
+{
+	m_AddIndex = 0;
+	m_GetIndex = 0;
+	m_Size     = 0;
+
+	if ( m_Items != NULL )
+	{
+		HEAPFREE(m_Items);
+		m_Items = NULL;
+	}
+
+	HEAPDESTROY();
+}
+
+template <class T>
+inline bool CQueueT<T>::Add ( const T& item )
+{
+	// Block other threads from entering Add();
+	Mutex::Lock addlock ( m_AddMutex );
+
+	// Add the item
+
+	m_Items[ m_AddIndex ] = item;
+
+	// 1999-12-08
+	// Many many thanks go to Lou Franco (lfranco@spheresoft.com)
+	// for finding an bug here. It rare but recreatable situations,
+	// m_AddIndex could be in an invalid state.
+
+	// Make sure m_AddIndex is never invalid
+
+	off_t new_add_index = ( ( m_AddIndex + 1 ) >= (off_t)m_Size ) ? 0 : m_AddIndex + 1;
+
+	if ( new_add_index == m_GetIndex )
+	{
+		// The queue is full. We need to grow.
+		// Stop anyone from getting from the queue
+		Mutex::Lock getlock ( m_GetMutex );
+
+		m_AddIndex = new_add_index;
+
+		// One last double-check.
+
+		if ( m_AddIndex == m_GetIndex )
+		{
+			m_GrowBy ( m_Size );
+		}
+
+	}
+	else
+	{
+		m_AddIndex = new_add_index;
+	}
+
+	return true;
+}
+
+template <class T>
+inline bool CQueueT<T>::Get( T& item )
+{
+	// Prevent other threads from entering Get()
+	Mutex::Lock getlock ( m_GetMutex );
+
+	if ( m_GetIndex == m_AddIndex )
+	{
+		// Let's check to see if our queue has grown too big
+		// If it has, then shrink it
+
+		if ( m_Size > 1024 )
+		{
+			// Yup, we're too big for our britches
+			Mutex::TryLock addlock ( m_AddMutex );
+			if ( addlock )
+			{
+				// Now, no one can add to the queue
+
+				if ( m_GetIndex == m_AddIndex ) // is queue empty?
+				{
+					// See if we can just shrink it...
+					T* return_value = (T*)HEAPREALLOC(m_Items,1024 * sizeof(T));
+
+					if ( return_value != NULL )
+					{
+						m_Items = (T*) return_value;
+					}
+					else
+					{
+						// Looks like we'll have to do it the hard way
+						HEAPFREE ( m_Items );
+						m_Items = (T*) HEAPALLOC ( 1024 * sizeof(T) );
+					}
+
+					m_Size     = ( m_Items == NULL ) ? 0 : 1024;
+					m_AddIndex = 0;
+					m_GetIndex = 0;
+				}
+				else
+				{
+					// m_GetIndex != m_AddIndex, this means that someone added
+					// to the queue between the time we checked m_Size for being
+					// too big and the time we entered the add critical section.
+					// If this happened then we are too busy to shrink
+				}
+			}
+		}
+		return false;
+	}
+
+	item = m_Items[ m_GetIndex ];
+
+	// Make sure m_GetIndex is never invalid
+
+	m_GetIndex = ( ( m_GetIndex + 1 ) >= (off_t)m_Size ) ? 0 : m_GetIndex + 1;
+
+	return true;
+}
+
+template <class T>
+inline int CQueueT<T>::GetArray ( T* items, const int maxget, const T& tEnd )
+{
+	// TODO - oooh baby does this need to be optimized
+	// Prevent other threads from entering Get()
+	Mutex::Lock getlock ( m_GetMutex ); //::EnterCriticalSection( &m_GetCriticalSection );
+
+	int iResult = 0;
+	for ( int i = 0; i < maxget; i++ )
+	{
+		if ( !Get(items[i]) )
+			break;
+		iResult++;
+		if ( items[i] == tEnd )
+			break;
+	}
+	// Let other threads call Get() now
+	//::LeaveCriticalSection( &m_GetCriticalSection );
+	return iResult;
+}
+
+template <class T>
+inline size_t CQueueT<T>::GetLength() const
+{
+	// This is a very expensive process!
+	// No one can call Add() or Get() while we're computing this
+
+	size_t number_of_items_in_the_queue = 0;
+
+	Mutex::Lock addlock ( m_AddMutex );
+	Mutex::Lock getlock ( m_GetMutex );
+
+	number_of_items_in_the_queue = ( m_AddIndex >= m_GetIndex ) ?
+	                               ( m_AddIndex  - m_GetIndex ) :
+	                               ( ( m_AddIndex + m_Size ) - m_GetIndex );
+
+	return number_of_items_in_the_queue;
+}
+
+template <class T>
+inline void CQueueT<T>::m_GrowBy ( size_t number_of_new_items )
+{
+	// Prevent other threads from calling Get().
+	// We don't need to enter the AddCriticalSection because
+	// m_GrowBy() is only called from Add();
+
+	T* new_array       = NULL;
+	T* pointer_to_free = NULL;
+
+	size_t new_size = m_Size + number_of_new_items;
+
+	{ // Prevent other threads from getting
+		Mutex::Lock getlock ( m_GetMutex );
+
+		// 2000-05-16
+		// Thanks go to Royce Mitchell III (royce3@aim-controls.com) for finding
+		// a HUGE bug here. I was using HeapReAlloc as a short cut but my logic
+		// was flawed. In certain circumstances, queue items were being dropped.
+
+		new_array = (T*)HEAPALLOC ( new_size * sizeof(T) );
+
+		// Now copy all of the old items from the old queue to the new one.
+
+		// Get the entries from the get-index to the end of the array
+		memcpy ( new_array, &m_Items[m_GetIndex], ( m_Size - m_GetIndex ) * sizeof(T) );
+
+		// Get the entries from the beginning of the array to the add-index
+		memcpy ( &new_array[m_Size-m_GetIndex], m_Items, m_AddIndex * sizeof(T) );
+
+		m_AddIndex      = (off_t)m_Size;
+		m_GetIndex      = 0;
+		m_Size          = new_size;
+		pointer_to_free = m_Items;
+		m_Items         = new_array;
+	} // Mutex::Lock
+	HEAPFREE ( pointer_to_free );
+}
+
+template <class T>
+inline bool CQueueT<T>::Contains ( const T& t )
+{
+	Mutex::Lock addlock ( m_AddMutex );
+	Mutex::Lock getlock ( m_GetMutex );
+
+	for ( int i = m_GetIndex; i != m_AddIndex; i++ )
+	{
+		if ( i == m_Size )
+			i = 0;
+		if ( m_Items[i] == t )
+			return true;
+	}
+	return m_Items[m_AddIndex] == t;
+}
+
+typedef CQueueT<char> CCharQueue;
+
+#endif // QUEUE_CLASS_HEADER

rosapps/games/ArchBlackmann
Reli.h added at 1.1
diff -N Reli.h
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ Reli.h	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,143 @@
+// Reli.h
+// lots of code here is (c) Bartosz Milewski, 1996, www.relisoft.com
+// The rest is (C) 2002-2004 Royce Mitchell III
+// and released under the LGPL & BSD licenses
+
+#ifndef __RELI_H
+#define __RELI_H
+
+////////////////////////////////////////////////////////////////////////////////
+// Assert
+
+#undef Assert
+#ifdef NDEBUG
+	#define Assert(exp)	((void)0)
+#else
+	void _wassert (char* szExpr, char* szFile, int line);
+	#define Assert(exp) (void)( (exp) || (_wassert(#exp, __FILE__, __LINE__), 0) )
+#endif	/* NDEBUG */
+
+////////////////////////////////////////////////////////////////////////////////
+// Swap
+
+template <class T>
+void Swap(T a,T b)
+{
+	T t = a;
+	a = b;
+	b = t;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Uncopyable - base class disabling copy ctors
+class Uncopyable
+{
+public:
+	Uncopyable(){} // need a default ctor
+private:
+	Uncopyable ( const Uncopyable& );
+	const Uncopyable& operator = ( const Uncopyable& );
+};
+
+////////////////////////////////////////////////////////////////////////////////
+// SPtr - Smart Pointer's must be passed by reference or const reference
+
+template <class T>
+class SPtr : public Uncopyable
+{
+public:
+	virtual ~SPtr () { Destroy(); }
+	T * operator->() { return _p; }
+	T const * operator->() const { return _p; }
+	operator T&() { Assert(_p); return *_p; }
+	operator const T&() const { Assert(_p); return *_p; }
+	void Acquire ( SPtr<T>& t ) { Destroy(); Swap(_p,t._p); }
+	void Destroy() { if ( _p ) { delete _p; _p = 0; } }
+protected:
+	SPtr (): _p (0) {}
+	explicit SPtr (T* p): _p (p) {}
+	T * _p;
+private:
+	operator T* () { return _p; }
+};
+
+#define DECLARE_SPTR(cls,init,init2) \
+class S##cls : public SPtr<cls> \
+{ \
+public: \
+	S##cls ( cls* p ) : SPtr<cls>(p) {} \
+	explicit S##cls init : SPtr<cls> (new cls init2) {} \
+};
+/* Example Usage of DECLARE_SPTR:
+class MyClass
+{
+public: // can be protected
+	MyClass ( int i )
+	{
+		...
+	}
+	...
+}; DECLARE_SPTR(MyClass,(int i),(i))
+SMyClass ptr(i);
+*/
+#define DECLARE_SPTRV(cls) typedef SPtr<cls> S##cls;
+/* Example Usage of DECLARE_SPTRV:
+class MyAbstractClass
+{
+public: // can be protected
+	MyAbstractClass ( int i )
+	{
+		...
+	}
+	void MyPureVirtFunc() = 0;
+	...
+}; DECLARE_SPTRV(MyAbstractClass)
+SMyAbstractClass ptr ( new MySubClass(i) );
+*/
+
+#define DECLARE_PTR(cls,init,init2) \
+	class Ptr : public SPtr<cls> \
+	{ \
+		Ptr(cls* p) : SPtr<cls> ( p ) \
+		{ \
+		} \
+		Ptr init : SPtr<cls> ( new cls init2 ) {} \
+	};
+/* Example Usage of DECLARE_PTR:
+class MyClass
+{
+	DECLARE_PTR(MyClass,(int i),(i))
+public: // can be protected
+	MyClass ( int i )
+	{
+		...
+	}
+	void MyPureVirtFunc() = 0;
+	...
+};
+MyClass::Ptr ptr ( i );
+*/
+
+#define DECLARE_PTRV(cls) \
+	class Ptr : public SPtr<cls> \
+	{ \
+		Ptr(cls* p) : SPtr<cls> ( p ) \
+		{ \
+		} \
+	};
+/* Example Usage of DECLARE_PTRV:
+class MyAbstractClass
+{
+	DECLARE_PTRV(MyAbstractClass)
+public: // can be protected
+	MyAbstractClass ( int i )
+	{
+		...
+	}
+	void MyPureVirtFunc() = 0;
+	...
+};
+MyAbstractClass::Ptr ptr ( new MySubClass(i) );
+*/
+
+#endif//__RELI_H

rosapps/games/ArchBlackmann
ReliMT.cpp added at 1.1
diff -N ReliMT.cpp
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ ReliMT.cpp	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,331 @@
+// ReliMT.cpp
+// lots of code here is (c) Bartosz Milewski, 1996, www.relisoft.com
+// The rest is (C) 2002-2004 Royce Mitchell III
+// and released under the LGPL & BSD licenses
+
+#include <stdlib.h>
+#include <stdio.h>
+#ifdef WIN32
+#  define WIN32_LEAN_AND_MEAN
+#  include <windows.h>
+#  define snprintf _snprintf
+#elif defined(UNIX)
+#  include <errno.h>
+#  include <sys/sem.h>
+#else
+#  error unrecognized target
+#endif//WIN32|UNIX
+#include "verify.h"
+#include "ReliMT.h"
+
+////////////////////////////////////////////////////////////////////////////////
+// Assert
+
+void _wassert ( char* szExpr, char* szFile, int line )
+{
+	fprintf ( stderr, "Assertion Failure: \"%s\" in file %s, line %d", szExpr, szFile, line );
+	exit (-1);
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Thread
+
+Thread::Thread ( long (THREADAPI * pFun) (void* arg), void* pArg )
+{
+#ifdef WIN32
+	verify ( _handle = CreateThread (
+		0, // Security attributes
+		0, // Stack size
+		(DWORD (WINAPI*)(void*))pFun,
+		pArg,
+		0, // don't create suspended.
+		&_tid ));
+#elif defined(UNIX)
+	// set up the thread attribute: right now, we do nothing with it.
+	pthread_attr_t attr;
+	pthread_attr_init(&attr);
+
+	// this will make the threads created by this process really concurrent
+	verify ( !pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM) );
+
+	// create the new OS thread object
+	verify ( !pthread_create ( &_threadId, &attr, (void* (*) (void*))pFun, pArg ) );
+
+	verify ( !pthread_attr_destroy(&attr) );
+#else
+#  error unrecognized target
+#endif//WIN32|UNIX
+}
+
+Thread::~Thread()
+{
+#ifdef WIN32
+	verify ( CloseHandle ( _handle ) );
+#elif defined(UNIX)
+	verify ( !pthread_cancel ( _threadId ) );
+#else
+#  error unrecognized target
+#endif//WIN32|UNIX
+}
+
+/*void Thread::Resume()
+{
+#ifdef WIN32
+	ResumeThread (_handle);
+#elif defined(UNIX)
+#  error how to resume thread in unix?
+#else
+#  error unrecognized target
+#endif//WIN32|UNIX
+}*/
+
+void Thread::WaitForDeath()
+{
+#ifdef WIN32
+	DWORD dw = WaitForSingleObject ( _handle, 2000 );
+	ASSERT ( dw != WAIT_FAILED );
+#elif defined(UNIX)
+	verify ( !pthread_join ( _threadId, (void**)NULL ) );
+#else
+#  error unrecognized target
+#endif//WIN32|UNIX
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+// ActiveObject
+
+// The constructor of the derived class
+// should call
+//    _thread.Resume();
+// at the end of construction
+
+ActiveObject::ActiveObject() : _isDying (0), _thread (0)
+{
+}
+
+ActiveObject::~ActiveObject()
+{
+	ASSERT ( !_thread ); // call Kill() from subclass's dtor
+	// Kill() - // You can't call a virtual function from a dtor, EVEN INDIRECTLY
+	// so, you must call Kill() in the subclass's dtor
+}
+
+// FlushThread must reset all the events on which the thread might be waiting.
+void ActiveObject::Kill()
+{
+	if ( _thread )
+	{
+		_isDying++;
+		FlushThread();
+		// Let's make sure it's gone
+		_thread->WaitForDeath();
+		delete _thread;
+		_thread = 0;
+	}
+}
+
+void ActiveObject::Start()
+{
+	ASSERT ( !_thread );
+	_thread = new Thread ( ThreadEntry, this );
+}
+
+long THREADAPI ActiveObject::ThreadEntry ( void* pArg )
+{
+	ActiveObject * pActive = (ActiveObject*)pArg;
+	pActive->InitThread();
+	pActive->Run();
+	pActive->Kill();
+	return 0;
+}
+
+
+///////////////////////////////////////////////////////////////////////////////
+// Mutex
+
+Mutex::Mutex()
+{
+#ifdef WIN32
+	verify ( _h = CreateMutex ( NULL, FALSE, NULL ) );
+#elif defined(UNIX)
+	pthread_mutexattr_t attrib;
+	verify ( !pthread_mutexattr_init( &attrib ) );
+	// allow recursive locks
+	verify ( !pthread_mutexattr_settype( &attrib, PTHREAD_MUTEX_RECURSIVE ) );
+	verify ( !pthread_mutex_init ( &_mutex, &attrib ) );
+#else
+#  error unrecognized target
+#endif
+}
+
+Mutex::~Mutex()
+{
+#ifdef WIN32
+	verify ( CloseHandle ( _h ) );
+#elif defined(UNIX)
+	verify ( !pthread_mutex_destroy(&_mutex) );
+#else
+#  error unrecognized target
+#endif
+}
+
+void Mutex::Acquire()
+{
+#ifdef WIN32
+	DWORD dw = WaitForSingleObject ( _h, INFINITE );
+	ASSERT ( dw == WAIT_OBJECT_0 || dw == WAIT_ABANDONED );
+#elif defined(UNIX)
+	verify ( !pthread_mutex_lock(&_mutex) );
+#else
+#  error unrecognized target
+#endif
+}
+
+bool Mutex::TryAcquire()
+{
+#ifdef WIN32
+	DWORD dw = WaitForSingleObject ( _h, 1 );
+	ASSERT ( dw == WAIT_OBJECT_0 || dw == WAIT_TIMEOUT || dw == WAIT_ABANDONED );
+	return (dw != WAIT_TIMEOUT);
+#elif defined(UNIX)
+	int err = pthread_mutex_trylock(&_mutex);
+	ASSERT ( err == EBUSY || err == 0 );
+	return (err == 0);
+#else
+#  error unrecognized target
+#endif
+}
+
+void Mutex::Release()
+{
+#ifdef WIN32
+	verify ( ReleaseMutex ( _h ) );
+#elif defined(UNIX)
+	verify ( !pthread_mutex_unlock(&_mutex) );
+	// we could allow EPERM return value too, but we are forcing user into RIIA
+#else
+#  error unrecognized target
+#endif
+}
+
+Mutex::Lock::Lock ( Mutex& m ) : _m(m)
+{
+	_m.Acquire();
+}
+
+Mutex::Lock::~Lock()
+{
+	_m.Release();
+}
+
+Mutex::TryLock::TryLock ( Mutex& m ) : _m(m)
+{
+	_bLocked = _m.TryAcquire();
+}
+
+Mutex::TryLock::~TryLock()
+{
+	if ( _bLocked )
+		_m.Release();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Event
+
+Event::Event()
+{
+#ifdef WIN32
+	// start in non-signaled state (red light)
+	// auto reset after every Wait
+	verify ( _handle = CreateEvent ( 0, FALSE, FALSE, 0 ) );
+#elif defined(UNIX)
+	//verify ( !pthread_cond_init ( &_cond, NULL /* default attributes */) );
+	sem_init();
+	//verify(sem_init());
+#else
+#  error unrecognized target
+#endif
+}
+
+Event::~Event()
+{
+#ifdef WIN32
+	verify ( CloseHandle ( _handle ) );
+#elif defined(UNIX)
+	//verify ( !pthread_cond_destroy ( &_cond ) );
+	sem_destroy();
+#else
+#  error unrecognized target
+#endif
+}
+
+void Event::Release() // put into signaled state
+{
+#ifdef WIN32
+	verify ( SetEvent ( _handle ) );
+#elif defined(UNIX)
+	//verify ( !pthread_cond_signal ( &_cond ) );
+	verify(!sem_V());
+#else
+#  error unrecognized target
+#endif
+}
+
+void Event::Wait()
+{
+#ifdef WIN32
+	// Wait until event is in signaled (green) state
+	DWORD dw = WaitForSingleObject ( _handle, INFINITE );
+	ASSERT ( dw == WAIT_OBJECT_0 || dw == WAIT_ABANDONED );
+#elif defined(UNIX)
+	// According to docs: The pthread_cond_wait() and pthread_cond_timedwait()
+	// functions are used to block on a condition variable. They are called
+	// with mutex locked by the calling thread or undefined behaviour will
+	// result.
+	//Mutex::Lock lock ( _mutex );
+	//verify ( !pthread_cond_wait ( &_cond, _mutex ) );
+	verify(!sem_P());
+#else
+#  error unrecognized target
+#endif
+}
+
+#ifdef UNIX
+void Event::sem_init()
+{
+	sem_id = semget(IPC_PRIVATE, 1, 0666 | IPC_CREAT);
+	ASSERT(sem_id != -1);
+}
+
+int Event::sem_P()
+{
+	struct sembuf sb;
+	sb.sem_num = 0;
+	sb.sem_op = -1;
+	sb.sem_flg = 0;
+	return semop(sem_id, &sb, 1);
+}
+
+int Event::sem_V()
+{
+	struct sembuf sb;
+	sb.sem_num = 0;
+	sb.sem_op =  1;
+	sb.sem_flg = 0;
+	return semop(sem_id, &sb, 1);
+}
+
+void Event::sem_destroy()
+{
+#ifdef MACOSX
+	semun mactmp;
+	mactmp.val = 0;
+	semctl(sem_id, 0, IPC_RMID, mactmp);
+#else
+	semctl(sem_id, 0, IPC_RMID, 0);
+#endif
+}
+#endif
+

rosapps/games/ArchBlackmann
ReliMT.h added at 1.1
diff -N ReliMT.h
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ ReliMT.h	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,229 @@
+// ReliMT.h
+// lots of code here is (c) Bartosz Milewski, 1996, www.relisoft.com
+// The rest is (C) 2003-2004 Royce Mitchell III
+// and released under the LGPL & BSD licenses
+
+
+#ifndef __RELIMT_H
+#define __RELIMT_H
+
+#include "Reli.h"
+
+#ifdef WIN32
+#  ifndef _WINDOWS_
+#    define WIN32_LEAN_AND_MEAN
+#    include <windows.h>
+#  endif
+#  define THREADAPI WINAPI
+#elif defined(UNIX)
+#  include <pthread.h>
+#  include <stdlib.h>
+#  include "string.h"
+#  include <sys/types.h> //Semaphore
+#  include <sys/ipc.h> //Semaphore
+#  include <sys/sem.h> //Semaphore
+#  define THREADAPI
+#else
+#  error unrecognized target
+#endif
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Thread
+
+class Thread : public Uncopyable
+{
+public:
+	Thread ( long (THREADAPI * pFun) (void* arg), void* pArg );
+	~Thread();
+	//void Resume();
+	void WaitForDeath();
+
+	// platform-specific stuff:
+private:
+#ifdef WIN32
+	HANDLE _handle;
+	DWORD  _tid;     // thread id
+#elif defined(UNIX)
+	pthread_t _threadId;   // id of the thread
+#else
+#  error unrecognized target
+#endif
+	//DECLARE_PTR(Thread,(long (THREADAPI * pFun) (void* arg), void* pArg),(pFun,pArg));
+}; //DECLARE_SPTR(Thread,(long (THREADAPI * pFun) (void* arg), void* pArg),(pFun,pArg));
+
+////////////////////////////////////////////////////////////////////////////////
+// ActiveObject
+
+class ActiveObject : public Uncopyable
+{
+public:
+	ActiveObject();
+	virtual ~ActiveObject();
+	void Kill();
+	void Start();
+
+protected:
+	virtual void InitThread() = 0;
+	virtual void Run() = 0;
+	virtual void FlushThread() = 0;
+
+	int             _isDying;
+
+	static long THREADAPI ThreadEntry ( void *pArg );
+	Thread         *_thread;
+
+	//DECLARE_PTRV(ActiveObject);
+}; //DECLARE_SPTRV(ActiveObject);
+
+// Last thing in the constructor of a class derived from
+// ActiveObject you must call
+//    Start();
+// Inside the loop the Run method you must keep checking _isDying
+//    if (_isDying)
+//         return;
+// FlushThread must reset all the events on which the thread might be waiting.
+// Example:
+#if 0
+// MyAsyncOutputter - class that outputs strings to a file asynchronously
+class MyAsyncOutputter : public ActiveObject
+{
+public:
+	MyAsyncOutputter ( const string& filename ) : _filename(filename), _currentBuf(0)
+	{
+		Start(); // start thread
+	}
+	void InitThread()
+	{
+		_f.open ( _filename, "wb" );
+	}
+	void Output ( const string& s )
+	{
+		{
+			// acquire lock long enough to add the string to the active buffer
+			Mutex::Lock lock ( _mutex );
+			_buf[_currentBuf].push_back ( s );
+		}
+		_event.Release(); // don't need the lock fire the event
+	}
+	void Run()
+	{
+		while ( !_isDying )
+		{
+			// wait for signal from Output() or FlushThread()
+			_event.Wait();
+			{
+				// acquire lock long enough to switch active buffers
+				Mutex::Lock lock ( _mutex );
+				_currentBuf = 1-_currentBuf;
+				ASSERT ( !_buf[_currentBuf].size() );
+			}
+			// get a reference to the old buffer
+			vector<string>& buf = _buf[1-_currentBuf];
+			// write each string out to file and then empty the buffer
+			for ( int i = 0; i < buf.size(); i++ )
+				_f.write ( buf[i].c_str(), buf[i].size() );
+			buf.resize(0);
+		}
+	}
+	void FlushThread()
+	{
+		// _isDying is already set: signal thread so it can see that too
+		_event.Release();
+	}
+private:
+	string _filename;
+	File _f;
+	int _currentBuf;
+	vector<string> _buf[2];
+	Event _event;
+	Mutex _mutex;
+};
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+// Mutex
+
+class Mutex : public Uncopyable
+{
+public:
+	Mutex();
+	~Mutex();
+private:
+	void Acquire();
+	bool TryAcquire();
+	void Release();
+public:
+	// sub-class used to lock the Mutex
+	class Lock : public Uncopyable
+	{
+	public:
+		Lock ( Mutex& m );
+		~Lock();
+
+	private:
+		// private data
+		Mutex& _m;
+	};
+	friend class Mutex::Lock;
+
+
+	// sub-class used to attempt to lock the mutex. Use operator bool()
+	// to test if the lock was successful
+	class TryLock : public Uncopyable
+	{
+	public:
+		TryLock ( Mutex& m );
+		~TryLock();
+		operator bool () { return _bLocked; }
+
+	private:
+		// private data
+		bool _bLocked;
+		Mutex& _m;
+	};
+	friend class Mutex::TryLock;
+
+private:
+	// platform-specific stuff:
+#ifdef WIN32
+	HANDLE _h;
+#elif defined(UNIX)
+	pthread_mutex_t _mutex;
+public: operator pthread_mutex_t* () { return &_mutex; }
+#else
+#  error unrecognized target
+#endif
+};
+
+////////////////////////////////////////////////////////////////////////////////
+// Event
+
+class Event : public Uncopyable
+{
+public:
+	Event();
+	~Event();
+	void Release(); // put into signaled state
+	void Wait();
+
+private:
+#ifdef WIN32
+	HANDLE _handle;
+#elif defined(UNIX)
+	//Sem util functions
+	void sem_init();
+	int sem_P();
+	int sem_V();
+	void sem_destroy();
+
+	int sem_id;
+	//pthread_cond_t _cond;
+	//Mutex _mutex;
+#else
+#  error unrecognized target
+#endif
+	//DECLARE_PTR(Event,(),());
+}; //DECLARE_SPTR(Event,(),());
+
+#endif//__RELIWIN32_H

rosapps/games/ArchBlackmann
SockUtils.cpp added at 1.1
diff -N SockUtils.cpp
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ SockUtils.cpp	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,504 @@
+// SockUtils.cpp - Some basic socket utility functions.
+// (C) 2002-2004 Royce Mitchell III
+// This file is under the BSD & LGPL licenses
+
+#include <stdio.h>
+#include "SockUtils.h"
+#ifdef WIN32
+#  ifndef SD_SEND // defined in winsock2.h, but not winsock.h
+#    define SD_SEND 1
+#  endif
+#  define snprintf _snprintf
+#  ifdef _MSC_VER
+#    pragma comment ( lib, "ws2_32.lib" )
+#  endif//_MSC_VER
+#elif defined(UNIX)
+#  include <errno.h>
+#  include "string.h" // memset
+#  include <netdb.h> // hostent
+#  include <arpa/inet.h> //inet_addr
+#  include <sys/time.h>
+#  define SD_SEND SHUT_WR //bah thou shalt name thy defines the same
+#else
+#  error unrecognized target
+#endif
+//// Constants /////////////////////////////////////////////////////////
+const int kBufferSize = 1024;
+// creates broadcast address
+SockAddrIn::SockAddrIn()
+{
+	memset ( this, 0, sizeof(sockaddr_in) );
+	sin_family = AF_INET;
+}
+SockAddrIn::SockAddrIn ( const char* szAddr, u_short iPort )
+{
+	memset ( this, 0, sizeof(sockaddr_in) );
+	sin_family = AF_INET;
+	sin_addr.s_addr = suLookupAddress(szAddr);
+	sin_port = htons(iPort);
+}
+SockAddrIn::SockAddrIn ( in_addr_t iAddr, u_short iPort )
+{
+	memset ( this, 0, sizeof(sockaddr_in) );
+	sin_family = AF_INET;
+	sin_addr.s_addr = iAddr;
+	sin_port = htons(iPort);
+}
+bool suStartup()
+{
+#ifdef WIN32
+	WSADATA wsaData;
+	if ( WSAStartup ( MAKEWORD(2,0), &wsaData ) )
+		return false;
+	if ( wsaData.wVersion != MAKEWORD(2,0) )
+	{
+		WSACleanup();
+		return false;
+	}
+	return true;
+#elif defined(UNIX)
+	// nothing special required here
+	return true;
+#else
+#  error unrecognized target
+#endif
+}
+//// suTcpSocket ////////////////////////////////////////////////
+// Creates a TCP socket.
+SOCKET suTcpSocket()
+{
+	SOCKET so = socket ( AF_INET, SOCK_STREAM, 0 );
+#if defined(_DEBUG) && defined(WIN32)
+	if ( so == INVALID_SOCKET && WSANOTINITIALISED == WSAGetLastError() )
+		MessageBox ( NULL, "You forgot to call suStartup()!", "SockUtils", MB_OK|MB_ICONEXCLAMATION );
+#endif
+	return so;
+}
+//// suUdpSocket ////////////////////////////////////////////////
+// Creates a UDP socket. Compensates for new "functionality" introduced
+// in Win2K with regards to select() calls
+// MS Transport Provider IOCTL to control
+// reporting PORT_UNREACHABLE messages
+// on UDP sockets via recv/WSARecv/etc.
+// Path TRUE in input buffer to enable (default if supported),
+// FALSE to disable.
+#ifndef SIO_UDP_CONNRESET
+#define SIO_UDP_CONNRESET _WSAIOW(IOC_VENDOR,12)
+#endif//SIO_UDP_CONNRESET
+SOCKET suUdpSocket()
+{
+	SOCKET so = socket ( AF_INET, SOCK_DGRAM, 0 );
+#if defined(_DEBUG) && defined(WIN32)
+	if ( so == INVALID_SOCKET && WSANOTINITIALISED == WSAGetLastError() )
+		MessageBox ( NULL, "You forgot to call suStartup()!", "SockUtils", MB_OK|MB_ICONEXCLAMATION );
+#endif
+#ifdef WIN32
+	// for Windows 2000, disable new behavior...
+	// see: http://www-pc.uni-regensburg.de/systemsw/W2KPRO/UPDATE/POSTSP1/Q263823.htm
+	// this code is innocuous on other win32 platforms
+	DWORD dwBytesReturned = 0;
+	BOOL bNewBehavior = FALSE;
+	// disable  new Win2K behavior using
+	// IOCTL: SIO_UDP_CONNRESET
+	// we don't care about return value :)
+	WSAIoctl(so, SIO_UDP_CONNRESET,
+		&bNewBehavior, sizeof(bNewBehavior),
+		NULL, 0, &dwBytesReturned,
+		NULL, NULL);
+#endif
+	return so;
+}
+//// suShutdownConnection ////////////////////////////////////////////////
+// Gracefully shuts the connection sd down.  Returns true if it was able
+// to shut it down nicely, false if we had to "slam" it shut.
+// (either way, the socket does get closed)
+bool suShutdownConnection(SOCKET sd)
+{
+	if ( sd == INVALID_SOCKET )
+		return true;
+	// Disallow any further data sends.  This will tell the other side
+	// that we want to go away now.  If we skip this step, we don't
+	// shut the connection down nicely.
+	if (shutdown(sd, SD_SEND) == SOCKET_ERROR)
+	{
+		closesocket(sd);
+		return false;
+	}
+	// Receive any extra data still sitting on the socket.  After all
+	// data is received, this call will block until the remote host
+	// acknowledges the TCP control packet sent by the shutdown above.
+	// Then we'll get a 0 back from recv, signalling that the remote
+	// host has closed its side of the connection.
+	char acReadBuffer[kBufferSize];
+	for ( ;; )
+	{
+		int nNewBytes = recv(sd, acReadBuffer, kBufferSize, 0);
+		if (nNewBytes == SOCKET_ERROR)
+		{
+			closesocket(sd);
+			return false;
+		}
+		else if (nNewBytes != 0)
+		{
+			// FYI, received (nNewBytes) unexpected bytes during shutdown.
+		}
+		else
+		{
+			// Okay, we're done!
+			break;
+		}
+	}
+	// Close the socket.
+	if (closesocket(sd) == SOCKET_ERROR)
+	{
+		return false;
+	}
+	return true;
+}
+//// suLookupAddress ////////////////////////////////////////////////
+// Basically converts a name address to an ip address
+in_addr_t suLookupAddress ( const char* pcHost )
+{
+	in_addr_t nRemoteAddr = inet_addr(pcHost);
+	if ( nRemoteAddr == INADDR_NONE )
+	{
+		// pcHost isn't a dotted IP, so resolve it through DNS
+		hostent* pHE = gethostbyname(pcHost);
+		if ( pHE == 0 )
+		{
+#if defined(_DEBUG) && defined(WIN32)
+			if ( WSANOTINITIALISED == WSAGetLastError() )
+				MessageBox ( NULL, "You forgot to call suStartup()!", "SockUtils", MB_OK|MB_ICONEXCLAMATION );
+#endif
+			return INADDR_NONE;
+		}
+		nRemoteAddr = *((in_addr_t*)pHE->h_addr_list[0]);
+	}
+	return nRemoteAddr;
+}
+bool suConnect ( SOCKET so, in_addr_t iAddress, u_short iPort )
+{
+	SockAddrIn sinRemote ( iAddress, iPort );
+	if ( SOCKET_ERROR == connect(so,sinRemote,sizeof(sinRemote)) )
+	{
+#if defined(_DEBUG) && defined(WIN32)
+		if ( WSANOTINITIALISED == WSAGetLastError() )
+			MessageBox ( NULL, "You forgot to call suStartup()!", "SockUtils", MB_OK|MB_ICONEXCLAMATION );
+#endif
+		return false;
+	}
+	return true;
+}
+bool suConnect ( SOCKET so, const char* szAddress, u_short iPort )
+{
+	return suConnect ( so, suLookupAddress(szAddress), iPort );
+}
+//// suEstablishConnection ////////////////////////////////////////////////
+// creates a socket of the specified type, connects to the ip address/port
+// requested, and returns the SOCKET created
+SOCKET suEstablishConnection ( in_addr_t iAddress, u_short iPort, int type )
+{
+	// Create a socket
+	if ( type != SOCK_STREAM && type != SOCK_DGRAM )
+		return INVALID_SOCKET;
+	SOCKET so = socket(AF_INET, type, 0);
+	if ( so == INVALID_SOCKET )
+		return so;
+	if ( !suConnect(so, iAddress, iPort) )
+	{
+		closesocket(so);
+		return INVALID_SOCKET;
+	}
+	return so;
+}
+//// suEstablishConnection ////////////////////////////////////////////////
+// creates a socket of the specified type, connects to the address/port
+// requested, and returns the SOCKET created
+SOCKET suEstablishConnection ( const char* szAddress, u_short iPort, int type )
+{
+	return suEstablishConnection ( suLookupAddress ( szAddress ), iPort, type );
+}
+//// suBroadcast ////////////////////////////////////////////////
+// takes a previously created broadcast-enabled UDP socket, and broadcasts
+// a message on the local network
+bool suBroadcast ( SOCKET so, u_short port, const char* buf, int len /* = -1 */ )
+{
+	if ( len == -1 )
+		len = (int)strlen(buf);
+#if 1
+	SockAddrIn to ( INADDR_BROADCAST, port );
+#else // some strange MS OS's don't broadcast to localhost...
+	SockAddrIn to ( "127.0.0.1", port );
+	if ( SOCKET_ERROR == sendto ( so, buf, len, 0, to, sizeof(to) ) )
+		return false;
+	to.sin_addr.s_addr = INADDR_BROADCAST;
+#endif
+	if ( SOCKET_ERROR == sendto ( so, buf, len, 0, to, sizeof(to) ) )
+		return false;
+	return true;
+}
+//// suRecv ////////////////////////////////////////////////
+// retrieves data sent to our TCP socket. If no data, waits for
+// a period of timeout ms.
+// returns bytes received
+// -1 == SOCKET_ERROR
+// -2 == timed out waiting for data
+int suRecv ( SOCKET so, char* buf, int buflen, int timeout )
+{
+	struct timeval to;
+	fd_set rread;
+	int res;
+	FD_ZERO(&rread);   // clear the fd_set
+	FD_SET(so,&rread); // indicate which socket(s) we want to check
+	memset((char *)&to,0,sizeof(to)); // clear the timeval struct
+	to.tv_sec = timeout;  // timeout select after (timeout) seconds
+	// select returns > 0 if there is an event on the socket
+	res = select((int)so+1, &rread, (fd_set *)0, (fd_set *)0, &to );
+	if (res < 0)
+		return -1; // socket error
+	// there was an event on the socket
+	if ( (res>0) && (FD_ISSET(so,&rread)) )
+		return recv ( so, buf, buflen, 0 );
+	return -2;
+}
+//// suRecvFrom ////////////////////////////////////////////////
+// retrieves data sent to our UDP socket. If no data, waits for
+// a period of timeout ms.
+// returns bytes received
+// returns bytes received
+// -1 == SOCKET_ERROR
+// -2 == timed out waiting for data
+int suRecvFrom ( SOCKET so, char* buf, int buflen, int timeout, sockaddr_in* from, socklen_t* fromlen )
+{
+	struct timeval to;
+	fd_set rread;
+	int res;
+	FD_ZERO(&rread);   // clear the fd_set
+	FD_SET(so,&rread); // indicate which socket(s) we want to check
+	memset((char *)&to,0,sizeof(to)); // clear the timeval struct
+	to.tv_sec = timeout;  // timeout select after (timeout) seconds
+	// select returns > 0 if there is an event on the socket
+	res = select((int)so+1, &rread, (fd_set *)0, (fd_set *)0, &to );
+	if (res < 0)
+		return -1; // socket error
+	// there was an event on the socket
+	if ( (res>0) && (FD_ISSET(so,&rread)) )
+		return recvfrom ( so, buf, buflen, 0, (sockaddr*)from, fromlen );
+	return -2; // timeout
+}
+//// suBind ////////////////////////////////////////////////
+// binds a UDP socket to an interface & port to receive
+// data on that port
+bool suBind ( SOCKET so, in_addr_t iInterfaceAddress, u_short iListenPort, bool bReuseAddr /* = false */ )
+{
+	SockAddrIn sinInterface ( iInterfaceAddress, iListenPort );
+	if ( bReuseAddr )
+	{
+		int optval = -1; // true
+		if ( SOCKET_ERROR == setsockopt ( so, SOL_SOCKET, SO_REUSEADDR, (const char*)&optval, sizeof(optval) ) )
+		{
+#if defined(_DEBUG) && defined(WIN32)
+			if ( WSANOTINITIALISED == WSAGetLastError() )
+				MessageBox ( NULL, "You forgot to call suStartup()!", "SockUtils", MB_OK|MB_ICONEXCLAMATION );
+#endif
+			return false;
+		}
+	}
+	if ( SOCKET_ERROR == bind(so, sinInterface, sizeof(sinInterface)) )
+	{
+		int err = SUERRNO;
+		if ( err != EADDRINUSE )
+			return false;
+#if defined(_DEBUG) && defined(WIN32)
+		if ( WSANOTINITIALISED == WSAGetLastError() )
+			MessageBox ( NULL, "You forgot to call suStartup()!", "SockUtils", MB_OK|MB_ICONEXCLAMATION );
+#endif
+	}
+	return true;
+}
+//// suBind ////////////////////////////////////////////////
+// binds a UDP socket to an interface & port to receive
+// data on that port
+bool suBind ( SOCKET so, const char* szInterfaceAddress, u_short iListenPort, bool bReuseAddr /* = false */ )
+{
+	in_addr_t iInterfaceAddr = inet_addr(szInterfaceAddress);
+	if ( iInterfaceAddr == INADDR_NONE )
+		return false;
+	return suBind ( so, iInterfaceAddr, iListenPort, bReuseAddr );
+}
+//// suEnableBroadcast ////////////////////////////////////////////////
+// in order to send broadcast messages on a UDP socket, this function
+// must be called first
+bool suEnableBroadcast ( SOCKET so, bool bEnable /* = true */ )
+{
+	int optval = bEnable ? -1 : 0;
+	if ( SOCKET_ERROR == setsockopt ( so, SOL_SOCKET, SO_BROADCAST, (const char*)&optval, sizeof(optval) ) )
+		return false;
+	return true;
+}
+//// suErrDesc ////////////////////////////////////////////////
+// returns text description of error code
+const char* suErrDesc ( int err )
+{
+	static char errbuf[256];
+#ifdef WIN32
+	switch ( err )
+	{
+#define X(E) case E: return #E;
+		X(WSAEINTR)	X(WSAEBADF)
+		X(WSAEACCES)	X(WSAEFAULT)
+		X(WSAEINVAL)	X(WSAEMFILE)
+		X(WSAEWOULDBLOCK)	X(WSAEINPROGRESS)
+		X(WSAEALREADY)	X(WSAENOTSOCK)
+		X(WSAEDESTADDRREQ)	X(WSAEMSGSIZE)
+		X(WSAEPROTOTYPE)	X(WSAENOPROTOOPT)
+		X(WSAEPROTONOSUPPORT)	X(WSAESOCKTNOSUPPORT)
+		X(WSAEOPNOTSUPP)	X(WSAEPFNOSUPPORT)
+		X(WSAEAFNOSUPPORT)	X(WSAEADDRINUSE)
+		X(WSAEADDRNOTAVAIL)	X(WSAENETDOWN)
+		X(WSAENETUNREACH)	X(WSAENETRESET)
+		X(WSAECONNABORTED)	X(WSAECONNRESET)
+		X(WSAENOBUFS)	X(WSAEISCONN)
+		X(WSAENOTCONN)	X(WSAESHUTDOWN)
+		X(WSAETOOMANYREFS)	X(WSAETIMEDOUT)
+		X(WSAECONNREFUSED)	X(WSAELOOP)
+		X(WSAENAMETOOLONG)	X(WSAEHOSTDOWN)
+		X(WSAEHOSTUNREACH)	X(WSAENOTEMPTY)
+		X(WSAEPROCLIM)	X(WSAEUSERS)
+		X(WSAEDQUOT)	X(WSAESTALE)
+		X(WSAEREMOTE)	X(WSASYSNOTREADY)
+		X(WSAVERNOTSUPPORTED)	X(WSANOTINITIALISED)
+		X(WSAEDISCON)	X(WSAENOMORE)
+		X(WSAECANCELLED)	X(WSAEINVALIDPROCTABLE)
+		X(WSAEINVALIDPROVIDER)	X(WSAEPROVIDERFAILEDINIT)
+		X(WSASYSCALLFAILURE)	X(WSASERVICE_NOT_FOUND)
+		X(WSATYPE_NOT_FOUND)	X(WSA_E_NO_MORE)
+		X(WSA_E_CANCELLED)	X(WSAEREFUSED)
+#undef X
+	}
+	snprintf ( errbuf, sizeof(errbuf), "Unknown socket error (%lu)", err );
+	errbuf[sizeof(errbuf)-1] = '\0';
+	return errbuf;
+#elif defined(UNIX)
+	perror(errbuf);
+	return errbuf;
+#else
+#  error unrecognized target
+#endif
+}
+#if defined(UNICODE) || defined(_UNICODE)
+in_addr_t suLookupAddress ( const wchar_t* pcHost )
+{
+	int len = wcslen(pcHost);
+	char* p = new char[len+1];
+	wcstombs ( p, pcHost, len );
+	p[len] = 0;
+	in_addr_t rc = suLookupAddress ( p );
+	delete[] p;
+	return rc;
+}
+bool suBroadcast ( SOCKET so, u_short port, const wchar_t* buf, int len /* = -1 */ )
+{
+	char* p = new char[len+1];
+	wcstombs ( p, buf, len );
+	p[len] = 0;
+	bool rc = suBroadcast ( so, port, p, len );
+	delete[] p;
+	return rc;
+}
+int suRecv ( SOCKET so, wchar_t* buf, int buflen, int timeout )
+{
+	char* p = new char[buflen+1];
+	int rc = suRecv ( so, p, buflen, timeout );
+	p[buflen] = 0;
+	mbstowcs ( buf, p, buflen );
+	delete[] p;
+	return rc;
+}
+int suRecvFrom ( SOCKET so, wchar_t* buf, int buflen, int timeout, sockaddr_in* from, int* fromlen )
+{
+	char* p = new char[buflen+1];
+	int rc = suRecvFrom ( so, p, buflen, timeout, from, fromlen );
+	p[buflen] = 0;
+	mbs2wcs ( buf, p, buflen );
+	delete[] p;
+	return rc;
+}
+bool suBind ( SOCKET so, const wchar_t* szInterfaceAddress, u_short iListenPort, bool bReuseAddr /* = false */ )
+{
+	int len = wcslen(szInterfaceAddress);
+	char* p = new char[len+1];
+	wcstombs ( p, szInterfaceAddress, len );
+	p[len] = 0;
+	bool rc = suBind ( so, p, iListenPort, bReuseAddr );
+	delete[] p;
+	return rc;
+}
+#endif//UNICODE
+
+suBufferedRecvSocket::suBufferedRecvSocket ( SOCKET so )
+	: suSocket ( so ), _off(0), _len(0)
+{
+}
+
+int suBufferedRecvSocket::recvUntil ( std::string& buf, char until, int timeout )
+{
+	if ( !_len )
+		_off = 0;
+	else if ( _off > (sizeof(_buf)>>1) )
+	{
+		memmove ( _buf, &_buf[_off], _len );
+		_off = 0;
+	}
+	char* poff = &_buf[_off];
+	for ( ;; )
+	{
+		char* p = (char*)memchr ( poff, until, _len );
+		if ( p /*&& p < &poff[_len]*/ )
+		{
+			int ret_len = p-poff+1;
+			buf.resize ( ret_len );
+			memmove ( &buf[0], poff, ret_len );
+			_off += ret_len;
+			_len -= ret_len;
+			return ret_len;
+		}
+		int rc = suRecv ( *this, &poff[_len], sizeof(_buf)-_len-_off, timeout );
+		if ( rc < 0 )
+		{
+			if ( _len )
+			{
+				rc = _len;
+				buf.resize ( rc );
+				memmove ( &buf[0], &_buf[_off], rc );
+				_len = 0;
+			}
+			return rc;
+		}
+		_len += rc;
+	}
+}
+
+void suBufferedRecvSocket::recvPending()
+{
+	if ( !_len )
+		_off = 0;
+	else if ( _off > (sizeof(_buf)>>1) )
+	{
+		memmove ( _buf, &_buf[_off], _len );
+		_off = 0;
+	}
+	char* poff = &_buf[_off];
+	while ( sizeof(_buf)-_len-_off )
+	{
+		int rc = suRecv ( *this, &poff[_len], sizeof(_buf)-_len-_off, 1 );
+		if ( rc <= 0 )
+			break;
+		_len += rc;
+	}
+}
+
+bool suBufferedRecvSocket::recvInStr ( char c )
+{
+	return NULL != memchr ( &_buf[_off], c, _len );
+}

rosapps/games/ArchBlackmann
SockUtils.h added at 1.1
diff -N SockUtils.h
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ SockUtils.h	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,132 @@
+// SockUtils.h - Declarations for the Winsock utility functions module.
+// (C) 2002-2004 Royce Mitchell III
+// This file is under the BSD & LGPL licenses
+
+#ifndef __SOCKUTILS_H
+#define __SOCKUTILS_H
+
+#include <string>
+#ifdef WIN32
+#  include <winsock2.h>
+#  define in_addr_t u_long
+#  define SUERRNO WSAGetLastError()
+#  define EADDRINUSE WSAEADDRINUSE
+#  define ENOTSOCK WSAENOTSOCK
+#  define socklen_t int
+#elif defined(UNIX)
+#  include <sys/types.h>
+#  include <sys/socket.h>
+#  include <netinet/in.h>
+#  include <unistd.h>
+#  include <errno.h>
+#  define closesocket(so) close(so)
+#  define SOCKET int
+#  define INVALID_SOCKET -1
+#  define SOCKET_ERROR -1
+#  define SUERRNO errno
+#  ifdef MACOSX
+#    define socklen_t int  //Stupid mac
+#  endif
+#else
+#  error unrecognized target
+#endif
+
+#include <assert.h>
+
+extern bool suStartup();
+extern SOCKET suTcpSocket();
+extern SOCKET suUdpSocket();
+extern bool suShutdownConnection(SOCKET sd);
+extern in_addr_t suLookupAddress ( const char* pcHost );
+extern bool suConnect ( SOCKET so, in_addr_t iAddress, u_short iPort );
+extern bool suConnect ( SOCKET so, const char* szAddress, u_short iPort );
+extern SOCKET suEstablishConnection ( in_addr_t iAddress, u_short iPort, int type );
+extern SOCKET suEstablishConnection ( const char* szAddress, u_short iPort, int type );
+extern bool suBroadcast ( SOCKET so, u_short port, const char* buf, int len = -1 );
+extern int suRecv ( SOCKET so, char* buf, int buflen, int timeout );
+extern int suRecvFrom ( SOCKET so, char* buf, int buflen, int timeout, sockaddr_in* from, socklen_t* fromlen );
+extern bool suBind ( SOCKET so, in_addr_t iInterfaceAddress, u_short iListenPort, bool bReuseAddr = false );
+extern bool suBind ( SOCKET so, const char* szInterfaceAddress, u_short iListenPort, bool bReuseAddr = false );
+extern bool suEnableBroadcast ( SOCKET so, bool bEnable = true );
+extern const char* suErrDesc ( int err );
+
+#if defined(UNICODE) || defined(_UNICODE)
+extern in_addr_t suLookupAddress ( const wchar_t* pcHost );
+extern bool suBroadcast ( SOCKET so, u_short port, const wchar_t* buf, int len = -1 );
+extern int suRecv ( SOCKET so, wchar_t* buf, int buflen, int timeout );
+extern int suRecvFrom ( SOCKET so, wchar_t* buf, int buflen, int timeout, sockaddr_in* from, int* fromlen );
+extern bool suBind ( SOCKET so, const wchar_t* szInterfaceAddress, u_short iListenPort, bool bReuseAddr = false );
+#endif//UNICODE
+
+class suSocket
+{
+	SOCKET _so;
+public:
+	suSocket ( SOCKET so = INVALID_SOCKET ) : _so(so)
+	{
+	}
+	const suSocket& operator = ( SOCKET so )
+	{
+		assert ( _so == INVALID_SOCKET ); // must Detach() or Close() existing socket first
+		_so = so;
+		return *this;
+	}
+	virtual ~suSocket()
+	{
+		Close();
+	}
+	void Close()
+	{
+		if ( _so != INVALID_SOCKET )
+		{
+			//suShutdownConnection ( _so ); // TODO - only valid on TCP sockets
+			closesocket ( _so );
+			_so = INVALID_SOCKET;
+		}
+	}
+	operator SOCKET() const
+	{
+		return _so;
+	}
+	SOCKET Attach ( SOCKET so )
+	{
+		SOCKET old = Detach();
+		_so = so;
+		return old;
+	}
+	SOCKET Detach()
+	{
+		SOCKET so = _so;
+		_so = INVALID_SOCKET;
+		return so;
+	}
+
+private:
+	// disable copy semantics
+	suSocket ( const suSocket& );
+	const suSocket& operator = ( const suSocket& );
+};
+
+class suBufferedRecvSocket : public suSocket
+{
+	char _buf[2048];
+	int _off;
+	int _len;
+public:
+	suBufferedRecvSocket ( SOCKET so = INVALID_SOCKET );
+	int recvUntil ( std::string& buf, char until, int timeout );
+	void recvPending();
+	bool recvInStr ( char c );
+};
+
+class SockAddrIn : public sockaddr_in
+{
+public:
+	SockAddrIn(); // creates broadcast address
+	SockAddrIn ( const char* szAddr, u_short iPort );
+	SockAddrIn ( in_addr_t iAddr, u_short iPort );
+	operator sockaddr* () { return (sockaddr*)this; }
+	operator sockaddr_in* () { return (sockaddr_in*)this; }
+};
+
+#endif//__SOCKUTILS_H

rosapps/games/ArchBlackmann
SplitJoin.cpp added at 1.1
diff -N SplitJoin.cpp
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ SplitJoin.cpp	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,96 @@
+// SplitJoin.cpp
+//
+// This code is copyright 2003-2004 Royce Mitchell III
+// and released under the BSD & LGPL licenses
+
+#ifdef _MSC_VER
+#pragma warning ( disable : 4786 ) // MSVC6 can't handle too-long template names
+#endif//_MSC_VER
+
+//#include <sstream>
+
+#include "SplitJoin.h"
+
+#include <string.h>
+
+using std::string;
+using std::vector;
+//using std::stringstream;
+
+static const char* quotes = "\"\'";
+
+bool Split ( vector<string>& vec, const char* csv, char sep, bool merge )
+{
+	string scsv ( csv );
+	char* col = &scsv[0];
+	vec.resize ( 0 );
+	for ( ;; )
+	{
+		char* p = col;
+		while ( isspace(*p) && *p != sep )
+			p++;
+		char quote = 0;
+		if ( strchr ( quotes, *p ) )
+			quote = *p++;
+		while ( *p && (*p != sep || quote) )
+		{
+			if ( *p++ == quote )
+				break;
+		}
+
+		while ( isspace(*p) && *p != sep )
+			p++;
+
+		if ( *p && *p != sep )
+			return false;
+
+		string scol ( col, p-col );
+
+		//quote = scol[0];
+		if ( quote )
+		{
+			if ( scol[scol.size()-1] == quote )
+				scol = string ( &scol[1], scol.size()-2 );
+		}
+
+		if ( scol.length() || !merge )
+			vec.push_back ( scol );
+
+		if ( !*p )
+			break;
+
+		col = p + 1;
+	}
+	return true;
+}
+
+bool Join ( string& csv, vector<string>& vec, char sep )
+{
+	csv.resize(0);
+	for ( int i = 0; i < vec.size(); i++ )
+	{
+		if ( i )
+			csv += sep;
+		string& s = vec[i];
+		if ( strchr ( s.c_str(), sep ) )
+		{
+			if ( strchr ( s.c_str(), '\"' ) )
+			{
+				if ( strchr ( s.c_str(), '\'' ) )
+					return false; // the sep, " and ' are all in the string, can't build valid output
+				csv += '\'';
+				csv += s;
+				csv += '\'';
+			}
+			else
+			{
+				csv += '\"';
+				csv += s;
+				csv += '\"';
+			}
+		}
+		else
+			csv += s;
+	}
+	return true;
+}

rosapps/games/ArchBlackmann
SplitJoin.h added at 1.1
diff -N SplitJoin.h
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ SplitJoin.h	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,32 @@
+// SplitJoin.h
+//
+// This code is copyright 2003-2004 Royce Mitchell III
+// and released under the BSD & LGPL licenses
+
+#ifndef SPLITJOIN_H
+#define SPLITJOIN_H
+
+#include <vector>
+#include <string>
+
+bool Split (
+	std::vector<std::string>& vec,
+	const char* csv,
+	char sep=',',
+	bool merge=false );
+
+bool Join (
+	std::string& csv,
+	std::vector<std::string>& vec,
+	char sep=',' );
+
+inline bool Split (
+	std::vector<std::string>& vec,
+	const std::string& csv,
+	char sep=',',
+	bool merge=false )
+{
+	return Split ( vec, csv.c_str(), sep, merge );
+}
+
+#endif//SPLIT_H

rosapps/games/ArchBlackmann
ThreadPool.cpp added at 1.1
diff -N ThreadPool.cpp
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ ThreadPool.cpp	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,240 @@
+// ThreadPool.cpp
+// This file is (C) 2003-2004 Royce Mitchell III
+// and released under the LGPL & BSD licenses
+
+#include <vector>
+using std::vector;
+#include "ThreadPool.h"
+#include "QueueT.h"
+#include "auto_vector.h"
+#include "verify.h"
+#include "ReliMT.h"
+
+class PoolableThread : public ActiveObject
+{
+public:
+	PoolableThread ( ThreadPoolImpl& );
+	~PoolableThread()
+	{
+		Kill();
+	}
+	void InitThread();
+	void Run();
+	void FlushThread();
+
+	ThreadPoolImpl& _pool;
+};
+
+class ThreadPoolLaunchData
+{
+public:
+	ThreadPoolFunc* pFun;
+	void* pArg;
+};
+
+template <class T>
+class AtomicCounter : public Uncopyable
+{
+	Mutex _m;
+	T _t;
+public:
+	AtomicCounter ( T init = 0 ) : _t(init)
+	{
+	}
+	AtomicCounter ( const AtomicCounter<T>& t )
+	{
+		//Mutex::Lock l ( _m ); // don't need to lock since this is a ctor
+		Mutex::Lock l2 ( t._m );
+		_t = t._t;
+	}
+	const AtomicCounter<T>& operator = ( const AtomicCounter<T>& t )
+	{
+		Mutex::Lock l ( _m );
+		Mutex::Lock l2 ( t._m );
+		_t = t._t;
+		return *this;
+	}
+	T operator ++ ()
+	{
+		Mutex::Lock l ( _m );
+		T t = _t++;
+		return t;
+	}
+	const AtomicCounter<T>& operator ++ ( int )
+	{
+		Mutex::Lock l ( _m );
+		++_t;
+		return *this;
+	}
+	T operator -- ()
+	{
+		Mutex::Lock l ( _m );
+		T t = _t--;
+		return t;
+	}
+	const AtomicCounter<T>& operator -- ( int )
+	{
+		Mutex::Lock l ( _m );
+		--_t;
+		return *this;
+	}
+	const AtomicCounter<T>& operator += ( T t )
+	{
+		Mutex::Lock l ( _m );
+		return _t += t;
+		return *this;
+	}
+	const AtomicCounter<T>& operator -= ( T t )
+	{
+		Mutex::Lock l ( _m );
+		return _t -= t;
+		return *this;
+	}
+	operator const T& () const
+	{
+		//Mutex::Lock l ( _m );
+		return _t;
+	}
+	T operator !() const
+	{
+		//Mutex::Lock l ( _m );
+		return !_t;
+	}
+};
+
+class ThreadPoolImpl : public Uncopyable
+{
+public:
+	ThreadPoolImpl() : _isDying(false), _idleThreads(0)
+	{
+	}
+
+	~ThreadPoolImpl()
+	{
+	}
+
+	void Shutdown()
+	{
+		_isDying = true;
+		while ( _idleThreads )
+		{
+			_threadWaitEvent.Release();
+			_threadStartEvent.Wait(); // let thread actually get a grip
+		}
+	}
+
+	void Launch ( ThreadPoolFunc* pFun, void* pArg )
+	{
+		// this mutex is necessary to make sure we never have a conflict
+		// between checking !_idleThreads and the call to _threadStartEvent.Wait()
+		// basically if 2 threads call Launch() simultaneously, and there is only
+		// 1 idle thread, it's possible that a new thread won't be created to
+		// satisfy the 2nd request until an existing thread finishes.
+		Mutex::Lock launchlock ( _launchMutex );
+
+		ASSERT ( pFun );
+		ThreadPoolLaunchData* data;
+		{
+			Mutex::Lock lock ( _vectorMutex );
+			if ( !_spareData.size() )
+				_spareData.push_back ( new ThreadPoolLaunchData() );
+			data = _spareData.pop_back().release();
+			if ( !_idleThreads )
+				_threads.push_back ( new PoolableThread(*this) );
+		}
+
+		data->pFun = pFun;
+		data->pArg = pArg;
+		verify ( _pendingData.Add ( data ) );
+		_threadWaitEvent.Release(); // tell a thread to do it's thing...
+		_threadStartEvent.Wait(); // wait on a thread to pick up the request
+	}
+
+	// functions for threads to call...
+	ThreadPoolLaunchData* GetPendingData()
+	{
+		ThreadPoolLaunchData* data = NULL;
+		++_idleThreads;
+		_threadWaitEvent.Wait(); // waits until there's a request
+		--_idleThreads;
+		_threadStartEvent.Release(); // tell requester we got it
+		if ( _isDying )
+			return NULL;
+		_pendingData.Get ( data );
+		ASSERT ( data );
+		return data;
+	}
+
+	void RecycleData ( ThreadPoolLaunchData* data )
+	{
+		Mutex::Lock lock ( _vectorMutex );
+		_spareData.push_back ( data );
+	}
+
+	bool _isDying;
+	Mutex _vectorMutex, _launchMutex;
+	auto_vector<PoolableThread> _threads;
+	auto_vector<ThreadPoolLaunchData> _spareData;
+	CQueueT<ThreadPoolLaunchData*> _pendingData;
+	Event _threadWaitEvent, _threadStartEvent;
+	AtomicCounter<int> _idleThreads;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// ThreadPool
+
+/*static*/ ThreadPool& ThreadPool::Instance()
+{
+	static ThreadPool tp;
+	return tp;
+}
+
+ThreadPool::ThreadPool() : _pimpl ( new ThreadPoolImpl )
+{
+};
+
+ThreadPool::~ThreadPool()
+{
+	_pimpl->Shutdown();
+	delete _pimpl;
+	_pimpl = 0;
+}
+
+void ThreadPool::Launch ( ThreadPoolFunc* pFun, void* pArg )
+{
+	_pimpl->Launch ( pFun, pArg );
+}
+
+int ThreadPool::IdleThreads()
+{
+	return _pimpl->_idleThreads;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// PoolableThread
+
+PoolableThread::PoolableThread ( ThreadPoolImpl& pool ) : _pool(pool)
+{
+	Start();
+}
+
+void PoolableThread::InitThread()
+{
+}
+
+void PoolableThread::Run()
+{
+	ThreadPoolLaunchData* data;
+	while ( !_isDying )
+	{
+		data = _pool.GetPendingData(); // enter wait state if none...
+		if ( !data ) // NULL data means kill thread
+			break;
+		(*data->pFun) ( data->pArg ); // call the function
+		_pool.RecycleData ( data );
+	}
+}
+
+void PoolableThread::FlushThread()
+{
+}

rosapps/games/ArchBlackmann
ThreadPool.h added at 1.1
diff -N ThreadPool.h
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ ThreadPool.h	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,28 @@
+// ThreadPool.h
+// This file is (C) 2003-2004 Royce Mitchell III
+// and released under the LGPL & BSD licenses
+
+#ifndef THREADPOOL_H
+#define THREADPOOL_H
+
+#include "ReliMT.h"
+
+typedef void THREADAPI ThreadPoolFunc ( void* );
+
+class ThreadPoolImpl;
+
+class ThreadPool : public Uncopyable
+{
+public:
+	static ThreadPool& Instance();
+	~ThreadPool();
+
+	void Launch ( ThreadPoolFunc* pFun, void* pArg );
+	int IdleThreads();
+
+private:
+	ThreadPool();
+	ThreadPoolImpl *_pimpl;
+};
+
+#endif// THREADPOOL_H

rosapps/games/ArchBlackmann
auto_ptr.h added at 1.1
diff -N auto_ptr.h
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ auto_ptr.h	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,87 @@
+// auto_ptr.h
+// This file is (C) 2002-2003 Royce Mitchell III
+// and released under the LGPL & BSD licenses
+
+#ifndef AUTO_PTR_H
+#define AUTO_PTR_H
+
+template<class T>
+class auto_ptr
+{
+public:
+	typedef T element_type;
+
+	explicit auto_ptr(T *p = 0) : _p(p)
+	{
+	}
+
+	auto_ptr(auto_ptr<T>& rhs) : _p(rhs.release())
+	{
+	}
+
+	auto_ptr<T>& operator=(auto_ptr<T>& rhs)
+	{
+		if ( &rhs != this )
+		{
+			dispose();
+			_p = rhs.release();
+		}
+		return *this;
+	}
+
+	auto_ptr<T>& set ( auto_ptr<T>& rhs )
+	{
+		if ( &rhs != this )
+		{
+			dispose();
+			_p = rhs.release();
+		}
+		return *this;
+	}
+
+	~auto_ptr()
+	{
+		dispose();
+	}
+
+	void dispose()
+	{
+		if ( _p )
+		{
+			delete _p;
+			_p = 0;
+		}
+	}
+
+	T& operator[] ( int i )
+	{
+		return _p[i];
+	}
+
+	T& operator*() const
+	{
+		return *_p;
+	}
+
+	T* operator->() const
+	{
+		return _p;
+	}
+
+	T* get() const
+	{
+		return _p;
+	}
+
+	T* release()
+	{
+		T* p = _p;
+		_p = 0;
+		return p;
+	}
+
+private:
+	T* _p;
+};
+
+#endif//AUTO_PTR_H

rosapps/games/ArchBlackmann
auto_vector.h added at 1.1
diff -N auto_vector.h
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ auto_vector.h	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,141 @@
+// auto_vector.h
+// This file is (C) 2002-2004 Royce Mitchell III
+// and released under the LGPL & BSD licenses
+
+#ifndef AUTO_VECTOR_H
+#define AUTO_VECTOR_H
+
+#include <sys/types.h>
+#include "verify.h"
+#include "auto_ptr.h"
+
+template<class T>
+class auto_vector
+{
+public:
+	explicit auto_vector ( size_t capacity = 0 )
+		: _arr(0), _capacity(0), _end(0)
+	{
+		if ( capacity != 0 )
+			_arr = new auto_ptr<T>[capacity];
+		_capacity = capacity;
+	}
+
+	~auto_vector()
+	{
+		delete []_arr;
+	}
+
+	size_t size() const
+	{
+		return _end;
+	}
+
+	const auto_ptr<T>& operator [] ( size_t i ) const
+	{
+		ASSERT ( i < _end );
+		return _arr[i];
+	}
+
+	auto_ptr<T>& operator [] ( size_t i )
+	{
+		ASSERT ( i < _end );
+		return _arr[i];
+	}
+
+	void assign ( size_t i, auto_ptr<T>& p )
+	{
+		ASSERT ( i < _end );
+		_arr[i] = p;
+	}
+
+	void assign_direct ( size_t i, T * p )
+	{
+		ASSERT ( i < _end );
+		reserve ( i + 1 );
+		_arr[i].reset ( ptr );
+	}
+
+	void push_back ( auto_ptr<T>& p )
+	{
+		reserve ( _end + 1 );
+		_arr[_end++] = p;
+	}
+
+	auto_ptr<T>& back()
+	{
+		ASSERT ( _end != 0 );
+		return _arr[_end-1];
+	}
+
+	void push_back ( T * p )
+	{
+		reserve ( _end + 1 );
+		auto_ptr<T> tmp(p);
+		_arr[_end++] = tmp;
+		//GCC is pedantic, this is an error.
+		//_arr[_end++] = auto_ptr<T>(p);
+	}
+
+	auto_ptr<T> pop_back()
+	{
+		ASSERT ( _end != 0 );
+		if ( !_end )
+		{
+			auto_ptr<T> tmp((T*)0);
+			return tmp;
+			//GCC, this is an error.
+			//return auto_ptr<T>(NULL);
+		}
+		return _arr[--_end];
+	}
+
+	void resize ( size_t newSize )
+	{
+		ASSERT ( newSize >= 0 );
+		reserve ( newSize ); // make sure we have at least this much room
+		_end = newSize;
+	}
+
+	void reserve ( size_t reqCapacity )
+	{
+		if ( reqCapacity <= _capacity )
+			return;
+		size_t newCapacity = 2 * _capacity;
+		if ( reqCapacity > newCapacity )
+			newCapacity = reqCapacity;
+		// allocate new array
+		auto_ptr<T> * arrNew = new auto_ptr<T> [newCapacity];
+		// transfer all entries
+		for ( size_t i = 0; i < _capacity; ++i )
+			arrNew[i] = _arr[i];
+		_capacity = newCapacity;
+		// free old memory
+		delete[] _arr;
+		// substitute new array for old array
+		_arr = arrNew;
+	}
+
+	void remove ( size_t off )
+	{
+		size_t last = _end-1;
+		if ( off == last )
+			resize ( last );
+		else if ( off < last )
+		{
+			auto_ptr<T> tmp ( pop_back().release() );
+			_arr[off] = tmp;
+		}
+	}
+
+	//typedef const_auto_iterator<T> const_iterator;
+	//const_iterator begin () const { return _arr; }
+	//const_iterator end () const { return _arr + _end; }
+
+private:
+	auto_ptr<T>  *_arr;
+	size_t        _capacity;
+	size_t        _end;
+};
+
+#endif//AUTO_VECTOR_H

rosapps/games/ArchBlackmann
base64.cpp added at 1.1
diff -N base64.cpp
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ base64.cpp	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,58 @@
+// base64.cpp
+
+#include "base64.h"
+
+using std::string;
+
+static const char* alfabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
+
+string base64_encode ( const string& sInput )
+{
+	unsigned char x=0, topbit=0;
+	int v=0;
+	string sOutput;
+	do
+	{
+		if ( topbit < 6 )
+		{
+			x++;
+			v <<= 8;
+			if ( x <= sInput.length() ) v += sInput[x-1];
+			topbit += 8;
+		}
+		topbit -= 6;
+		if ( x > sInput.length() && !v )
+			break;
+		sOutput += alfabet[(v >> topbit) & 63];
+		v &= (1 << topbit) - 1;
+	} while ( x < sInput.length() || v );
+	int eq = (8 - (sOutput.length() % 4)) % 4;
+	while ( eq-- )
+		sOutput += '=';
+	return sOutput;
+}
+
+string base64_decode ( const string& sInput )
+{
+	unsigned char x=0, topbit=0;
+	int v=0, inlen = sInput.length();
+	string sOutput;
+	while ( inlen && sInput[inlen-1] == '=' )
+		inlen--;
+	do
+	{
+		while ( topbit < 8 )
+		{
+			x++;
+			v <<= 6;
+			if ( x <= inlen ) v += (strchr(alfabet, sInput[x-1]) - alfabet);
+			topbit += 6;
+		}
+		topbit -= 8;
+		if ( x > inlen && !v )
+			break;
+		sOutput += (char)((v >> topbit) & 255);
+		v &= ((1 << topbit) - 1);
+	} while ( x <= inlen || v );
+	return sOutput;
+}

rosapps/games/ArchBlackmann
base64.h added at 1.1
diff -N base64.h
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ base64.h	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,12 @@
+// base64.h
+
+#ifndef BASE64_H
+#define BASE64_H
+
+#include <string>
+
+std::string base64_encode ( const std::string& s );
+
+std::string base64_decode ( const std::string& s );
+
+#endif//BASE64_H

rosapps/games/ArchBlackmann
chomp.cpp added at 1.1
diff -N chomp.cpp
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ chomp.cpp	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,15 @@
+// chomp.cpp
+// This file is (C) 2004 Royce Mitchell III
+// and released under the BSD & LGPL licenses
+
+#include "chomp.h"
+
+std::string chomp ( const std::string& s )
+{
+	const char* p = &s[0];
+	const char* p2 = &s[0] + s.size();
+	while ( p2 > p && strchr("\r\n", p2[-1]) )
+		p2--;
+	return std::string ( p, p2-p );
+}
+

rosapps/games/ArchBlackmann
chomp.h added at 1.1
diff -N chomp.h
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ chomp.h	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,13 @@
+// chomp.h
+// This file is (C) 2004 Royce Mitchell III
+// and released under the BSD & LGPL licenses
+
+#ifndef CHOMP_H
+#define CHOMP_H
+
+#include <string>
+
+std::string chomp ( const std::string& s );
+
+#endif//TRIM_H
+

rosapps/games/ArchBlackmann
cram_md5.cpp added at 1.1
diff -N cram_md5.cpp
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ cram_md5.cpp	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,23 @@
+// cram_md5.cpp
+// This file is (C) 2004 Royce Mitchell III
+// and released under the BSD & LGPL licenses
+
+#include "md5.h"
+#include "cram_md5.h"
+#include "base64.h"
+
+using std::string;
+
+string cram_md5 ( const string& username, const string& password, const string& greeting )
+{
+	string challenge = base64_decode ( greeting );
+
+	string hmac = HMAC_MD5 ( password, challenge );
+	//printf ( "(cram_md5): hmac = %s\n", hmac.c_str() );
+	string raw_response = username;
+	raw_response += " ";
+	raw_response += hmac;
+	//printf ( "(cram_md5): raw_response = %s\n", raw_response.c_str() );
+
+	return base64_encode ( raw_response );
+}

rosapps/games/ArchBlackmann
cram_md5.h added at 1.1
diff -N cram_md5.h
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ cram_md5.h	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,15 @@
+// cram_md5.h
+// This file is (C) 2004 Royce Mitchell III
+// and released under the BSD & LGPL licenses
+
+#ifndef CRAM_MD5_H
+#define CRAM_MD5_H
+
+#include <string>
+
+std::string cram_md5 (
+	const std::string& username,
+	const std::string& password,
+	const std::string& greeting );
+
+#endif//CRAM_MD5_H

rosapps/games/ArchBlackmann
panic.cpp added at 1.1
diff -N panic.cpp
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ panic.cpp	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,34 @@
+// panic.cpp
+// This file is (C) 2003-2004 Royce Mitchell III
+// and released under the BSD & LGPL licenses
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdarg.h>
+#ifdef WIN32
+#include <conio.h>
+#include <windows.h>
+#endif//WIN32
+#include "panic.h"
+
+void panic ( const char* format, ... )
+{
+	va_list arg;
+	int done;
+
+	va_start(arg, format);
+#if defined(WIN32) && !defined(_CONSOLE)
+	char buf[4096];
+	_vsnprintf ( buf, sizeof(buf)-1, format, arg );
+	MessageBox ( NULL, buf, "Panic!", MB_OK|MB_ICONEXCLAMATION );
+#else
+	done = vprintf(format, arg);
+	printf ( "\n" );
+#endif
+	va_end(arg);
+#if defined(WIN32) && defined(_CONSOLE)
+	printf ( "Press any key to exit\n" );
+	(void)getch();
+#endif//WIN32 && _CONSOLE
+	exit ( -1 );
+}

rosapps/games/ArchBlackmann
panic.h added at 1.1
diff -N panic.h
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ panic.h	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,18 @@
+// panic.h
+// This file is (C) 2003-2004 Royce Mitchell III
+// and released under the BSD & LGPL licenses
+
+#ifndef PANIC_H
+#define PANIC_H
+
+void panic ( const char* format, ... );
+
+#define suAssert(expr) if ( !(expr) ) panic ( "%s(%lu): SOCKET ERROR %s\nExpression: %s\n", __FILE__, __LINE__, suErrDesc(SUERRNO), #expr )
+
+#if defined(DEBUG) || defined(_DEBUG)
+#  define suVerify(expr) suAssert(expr)
+#else
+#  define suVerify(expr) expr
+#endif
+
+#endif//PANIC_H

rosapps/games/ArchBlackmann
trim.cpp added at 1.1
diff -N trim.cpp
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ trim.cpp	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,17 @@
+// trim.cpp
+// This file is (C) 2004 Royce Mitchell III
+// and released under the BSD & LGPL licenses
+
+#include "trim.h"
+
+std::string trim ( const std::string& s )
+{
+	const char* p = &s[0];
+	const char* p2 = p + s.size();
+	while ( *p == ' ' )
+		p++;
+	while ( p2 > p && p2[-1] == ' ' )
+		p2--;
+	return std::string ( p, p2-p );
+}
+

rosapps/games/ArchBlackmann
trim.h added at 1.1
diff -N trim.h
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ trim.h	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,13 @@
+// trim.h
+// This file is (C) 2004 Royce Mitchell III
+// and released under the BSD & LGPL licenses
+
+#ifndef TRIM_H
+#define TRIM_H
+
+#include <string>
+
+std::string trim ( const std::string& s );
+
+#endif//TRIM_H
+

rosapps/games/ArchBlackmann
verify.h added at 1.1
diff -N verify.h
--- /dev/null	1 Jan 1970 00:00:00 -0000
+++ verify.h	22 Dec 2004 18:25:29 -0000	1.1
@@ -0,0 +1,37 @@
+// verify.h
+// This code is (C) 2003-2004 Royce Mitchell III
+// and released under the LGPL & BSD licenses
+
+#ifndef VERIFY_H
+#define VERIFY_H
+
+//#include <assert.h>
+
+#ifdef ASSERT
+#undef ASSERT
+#endif//ASSERT
+
+#include "panic.h"
+
+#if defined(DEBUG) || defined(_DEBUG)
+inline void AssertHandler ( bool b, const char* str )
+{
+	if ( !b )
+		panic ( str );
+}
+#  define ASSERT(x) AssertHandler((x) ? true : false, #x )
+#else
+#  define ASSERT(x)
+#endif
+
+#ifdef verify
+#undef verify
+#endif//verify
+
+#if defined(DEBUG) || defined(_DEBUG)
+#  define verify(x) ASSERT(x)
+#else
+#  define verify(x) x
+#endif
+
+#endif//VERIFY_H
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