update the intddraw.h so it use some struct that was missing.
Modified: trunk/reactos/subsys/win32k/include/intddraw.h

Modified: trunk/reactos/subsys/win32k/include/intddraw.h
--- trunk/reactos/subsys/win32k/include/intddraw.h	2005-10-23 23:40:19 UTC (rev 18729)
+++ trunk/reactos/subsys/win32k/include/intddraw.h	2005-10-24 05:05:07 UTC (rev 18730)
@@ -44,20 +44,21 @@
 	DD_COLORCONTROLCALLBACKS         Color;
 
 	// D3DHAL_CALLBACKS
-	//D3DHAL_CALLBACKS                 D3dHal;
-	//D3DHAL_CALLBACKS3                D3dHal3;
-	//D3DHAL_D3DEXTENDEDCAPS           D3dHal3Ext;
+	// D3DHAL_CALLBACKS                 D3dHal;
+	// D3DHAL_CALLBACKS3                D3dHal3;
+	// D3DHAL_D3DEXTENDEDCAPS           D3dHal3Ext;
 
 	// Heap Callback
-	//DD_GETHEAPALIGNMENTDATA          HeapData;
+	DD_GETHEAPALIGNMENTDATA          HeapData;
 	
 	// Kernel Callback
-	//DD_KERNELCALLBACKS               Kernel;
-    //DDKERNELCAPS                     KernelCaps;
+	DD_KERNELCALLBACKS               Kernel;
+    DDKERNELCAPS                     KernelCaps;
 
 	// Miscellaneous Callback
 	DD_MISCELLANEOUSCALLBACKS        Misc;
 
+
     
 	// NT-based Callback 
 	PDD_FLIPTOGDISURFACE             DdFlipToGDISurface;