7 removed + 2 modified, total 9 files
reactos/lib/opengl32
diff -u -r1.8 -r1.9
--- gl.c 16 Jul 2004 16:16:16 -0000 1.8
+++ gl.c 4 Dec 2004 17:10:52 -0000 1.9
@@ -76,7 +76,7 @@
{ \
PROC *table; \
PROC fn; \
- if (tebidx >= 10000) \
+ if (tebidx >= 0 && 0) \
{ \
table = (PROC *)NtCurrentTeb()->glDispatchTable; \
fn = table[tebidx]; \
reactos/lib/opengl32
diff -u -r1.4 -r1.5
--- icdtable.h 16 Jul 2004 16:16:16 -0000 1.4
+++ icdtable.h 4 Dec 2004 17:10:52 -0000 1.5
@@ -14,7 +14,7 @@
typedef struct tagICDTable
{
- DWORD num_funcs; /*!< Normally 336 (0x150) -- the number of functions in OpenGL 1.1 */
+ DWORD num_funcs; /*!< Normally 336 (0x150) -- the number of functions in OpenGL 1.1 */
PROC dispatch_table[812]; /*!< Table containing \a num_funcs pointers to OpenGL functions */
} ICDTable, *PICDTable;
reactos/lib/opengl32
diff -N glfuncs.mac
--- glfuncs.mac 6 Feb 2004 18:17:18 -0000 1.1
+++ /dev/null 1 Jan 1970 00:00:00 -0000
@@ -1,337 +0,0 @@
-;GLFUNC name,icdidx,tebidx,stack
-GLFUNC glAccum,213,-1,8
-GLFUNC glAlphaFunc,240,-1,8
-GLFUNC glAreTexturesResident,322,-1,12
-GLFUNC glArrayElement,306,144,4
-GLFUNC glBegin,7,2,4
-GLFUNC glBindTexture,307,145,8
-GLFUNC glBitmap,8,-1,28
-GLFUNC glBlendFunc,241,-1,8
-GLFUNC glCallList,2,0,4
-GLFUNC glCallLists,3,1,12
-GLFUNC glClear,203,-1,4
-GLFUNC glClearAccum,204,-1,16
-GLFUNC glClearColor,206,-1,16
-GLFUNC glClearDepth,208,-1,8
-GLFUNC glClearIndex,205,-1,4
-GLFUNC glClearStencil,207,-1,4
-GLFUNC glClipPlane,150,-1,8
-GLFUNC glColor3b,9,3,12
-GLFUNC glColor3bv,10,4,4
-GLFUNC glColor3d,11,5,24
-GLFUNC glColor3dv,12,6,4
-GLFUNC glColor3f,13,7,12
-GLFUNC glColor3fv,14,8,4
-GLFUNC glColor3i,15,9,12
-GLFUNC glColor3iv,16,10,4
-GLFUNC glColor3s,17,11,12
-GLFUNC glColor3sv,18,12,4
-GLFUNC glColor3ub,19,13,12
-GLFUNC glColor3ubv,20,14,4
-GLFUNC glColor3ui,21,15,12
-GLFUNC glColor3uiv,22,16,4
-GLFUNC glColor3us,23,17,12
-GLFUNC glColor3usv,24,18,4
-GLFUNC glColor4b,25,19,16
-GLFUNC glColor4bv,26,20,4
-GLFUNC glColor4d,27,21,32
-GLFUNC glColor4dv,28,22,4
-GLFUNC glColor4f,29,23,16
-GLFUNC glColor4fv,30,24,4
-GLFUNC glColor4i,31,25,16
-GLFUNC glColor4iv,32,26,4
-GLFUNC glColor4s,33,27,16
-GLFUNC glColor4sv,34,28,4
-GLFUNC glColor4ub,35,29,16
-GLFUNC glColor4ubv,36,30,4
-GLFUNC glColor4ui,37,31,16
-GLFUNC glColor4uiv,38,32,4
-GLFUNC glColor4us,39,33,16
-GLFUNC glColor4usv,40,34,4
-GLFUNC glColorMask,210,-1,16
-GLFUNC glColorMaterial,151,-1,8
-GLFUNC glColorPointer,308,146,16
-GLFUNC glCopyPixels,255,-1,20
-GLFUNC glCopyTexImage1D,323,-1,28
-GLFUNC glCopyTexImage2D,324,-1,32
-GLFUNC glCopyTexSubImage1D,325,-1,24
-GLFUNC glCopyTexSubImage2D,326,-1,32
-GLFUNC glCullFace,152,-1,4
-GLFUNC glDeleteLists,4,-1,8
-GLFUNC glDeleteTextures,327,-1,8
-GLFUNC glDepthFunc,245,-1,4
-GLFUNC glDepthMask,211,-1,4
-GLFUNC glDepthRange,288,-1,16
-GLFUNC glDisable,214,116,4
-GLFUNC glDisableClientState,309,147,4
-GLFUNC glDrawArrays,310,148,12
-GLFUNC glDrawBuffer,202,-1,4
-GLFUNC glDrawElements,311,149,16
-GLFUNC glDrawPixels,257,-1,20
-GLFUNC glEdgeFlag,41,35,4
-GLFUNC glEdgeFlagPointer,312,150,8
-GLFUNC glEdgeFlagv,42,36,4
-GLFUNC glEnable,215,117,4
-GLFUNC glEnableClientState,313,151,4
-GLFUNC glEnd,43,37,0
-GLFUNC glEndList,1,-1,0
-GLFUNC glEvalCoord1d,228,120,8
-GLFUNC glEvalCoord1dv,229,121,4
-GLFUNC glEvalCoord1f,230,122,4
-GLFUNC glEvalCoord1fv,231,123,4
-GLFUNC glEvalCoord2d,232,124,16
-GLFUNC glEvalCoord2dv,233,125,4
-GLFUNC glEvalCoord2f,234,126,8
-GLFUNC glEvalCoord2fv,235,127,4
-GLFUNC glEvalMesh1,236,-1,12
-GLFUNC glEvalMesh2,238,-1,20
-GLFUNC glEvalPoint1,237,128,4
-GLFUNC glEvalPoint2,239,129,8
-GLFUNC glFeedbackBuffer,194,-1,12
-GLFUNC glFinish,216,-1,0
-GLFUNC glFlush,217,-1,0
-GLFUNC glFogf,153,-1,8
-GLFUNC glFogfv,154,-1,8
-GLFUNC glFogi,155,-1,8
-GLFUNC glFogiv,156,-1,8
-GLFUNC glFrontFace,157,-1,4
-GLFUNC glFrustum,289,-1,48
-GLFUNC glGenLists,5,-1,4
-GLFUNC glGenTextures,328,-1,8
-GLFUNC glGetBooleanv,258,-1,8
-GLFUNC glGetClipPlane,259,-1,8
-GLFUNC glGetDoublev,260,-1,8
-GLFUNC glGetError,261,-1,0
-GLFUNC glGetFloatv,262,-1,8
-GLFUNC glGetIntegerv,263,-1,8
-GLFUNC glGetLightfv,264,-1,12
-GLFUNC glGetLightiv,265,-1,12
-GLFUNC glGetMapdv,266,-1,12
-GLFUNC glGetMapfv,267,-1,12
-GLFUNC glGetMapiv,268,-1,12
-GLFUNC glGetMaterialfv,269,-1,12
-GLFUNC glGetMaterialiv,270,-1,12
-GLFUNC glGetPixelMapfv,271,-1,8
-GLFUNC glGetPixelMapuiv,272,-1,8
-GLFUNC glGetPixelMapusv,273,-1,8
-GLFUNC glGetPointerv,329,160,8
-GLFUNC glGetPolygonStipple,274,-1,4
-GLFUNC glGetString,275,-1,4
-GLFUNC glGetTexEnvfv,276,-1,12
-GLFUNC glGetTexEnviv,277,-1,12
-GLFUNC glGetTexGendv,278,-1,12
-GLFUNC glGetTexGenfv,279,-1,12
-GLFUNC glGetTexGeniv,280,-1,12
-GLFUNC glGetTexImage,281,-1,20
-GLFUNC glGetTexLevelParameterfv,284,-1,16
-GLFUNC glGetTexLevelParameteriv,285,-1,16
-GLFUNC glGetTexParameterfv,282,-1,12
-GLFUNC glGetTexParameteriv,283,-1,12
-GLFUNC glHint,158,-1,8
-GLFUNC glIndexMask,212,-1,4
-GLFUNC glIndexPointer,314,152,12
-GLFUNC glIndexd,44,38,8
-GLFUNC glIndexdv,45,39,4
-GLFUNC glIndexf,46,40,4
-GLFUNC glIndexfv,47,41,4
-GLFUNC glIndexi,48,42,4
-GLFUNC glIndexiv,49,43,4
-GLFUNC glIndexs,50,44,4
-GLFUNC glIndexsv,51,45,4
-GLFUNC glIndexub,315,153,4
-GLFUNC glIndexubv,316,154,4
-GLFUNC glInitNames,197,-1,0
-GLFUNC glInterleavedArrays,317,155,12
-GLFUNC glIsEnabled,286,-1,4
-GLFUNC glIsList,287,-1,4
-GLFUNC glIsTexture,330,-1,4
-GLFUNC glLightModelf,163,-1,8
-GLFUNC glLightModelfv,164,-1,8
-GLFUNC glLightModeli,165,-1,8
-GLFUNC glLightModeliv,166,-1,8
-GLFUNC glLightf,159,-1,12
-GLFUNC glLightfv,160,-1,12
-GLFUNC glLighti,161,-1,12
-GLFUNC glLightiv,162,-1,12
-GLFUNC glLineStipple,167,-1,8
-GLFUNC glLineWidth,168,-1,4
-GLFUNC glListBase,6,-1,4
-GLFUNC glLoadIdentity,290,130,0
-GLFUNC glLoadMatrixd,292,132,4
-GLFUNC glLoadMatrixf,291,131,4
-GLFUNC glLoadName,198,-1,4
-GLFUNC glLogicOp,242,-1,4
-GLFUNC glMap1d,220,-1,32
-GLFUNC glMap1f,221,-1,24
-GLFUNC glMap2d,222,-1,56
-GLFUNC glMap2f,223,-1,40
-GLFUNC glMapGrid1d,224,-1,20
-GLFUNC glMapGrid1f,225,-1,12
-GLFUNC glMapGrid2d,226,-1,40
-GLFUNC glMapGrid2f,227,-1,24
-GLFUNC glMaterialf,169,112,12
-GLFUNC glMaterialfv,170,113,12
-GLFUNC glMateriali,171,114,12
-GLFUNC glMaterialiv,172,115,12
-GLFUNC glMatrixMode,293,133,4
-GLFUNC glMultMatrixd,295,135,4
-GLFUNC glMultMatrixf,294,134,4
-GLFUNC glNewList,0,-1,8
-GLFUNC glNormal3b,52,46,12
-GLFUNC glNormal3bv,53,47,4
-GLFUNC glNormal3d,54,48,24
-GLFUNC glNormal3dv,55,49,4
-GLFUNC glNormal3f,56,50,12
-GLFUNC glNormal3fv,57,51,4
-GLFUNC glNormal3i,58,52,12
-GLFUNC glNormal3iv,59,53,4
-GLFUNC glNormal3s,60,54,12
-GLFUNC glNormal3sv,61,55,4
-GLFUNC glNormalPointer,318,156,12
-GLFUNC glOrtho,296,-1,48
-GLFUNC glPassThrough,199,-1,4
-GLFUNC glPixelMapfv,251,-1,12
-GLFUNC glPixelMapuiv,252,-1,12
-GLFUNC glPixelMapusv,253,-1,12
-GLFUNC glPixelStoref,249,-1,8
-GLFUNC glPixelStorei,250,-1,8
-GLFUNC glPixelTransferf,247,-1,8
-GLFUNC glPixelTransferi,248,-1,8
-GLFUNC glPixelZoom,246,-1,8
-GLFUNC glPointSize,173,-1,4
-GLFUNC glPolygonMode,174,-1,8
-GLFUNC glPolygonOffset,319,157,8
-GLFUNC glPolygonStipple,175,-1,4
-GLFUNC glPopAttrib,218,118,0
-GLFUNC glPopClientAttrib,334,161,0
-GLFUNC glPopMatrix,297,136,0
-GLFUNC glPopName,200,-1,0
-GLFUNC glPrioritizeTextures,331,-1,12
-GLFUNC glPushAttrib,219,119,4
-GLFUNC glPushClientAttrib,335,162,4
-GLFUNC glPushMatrix,298,137,0
-GLFUNC glPushName,201,-1,4
-GLFUNC glRasterPos2d,62,-1,16
-GLFUNC glRasterPos2dv,63,-1,4
-GLFUNC glRasterPos2f,64,-1,8
-GLFUNC glRasterPos2fv,65,-1,4
-GLFUNC glRasterPos2i,66,-1,8
-GLFUNC glRasterPos2iv,67,-1,4
-GLFUNC glRasterPos2s,68,-1,8
-GLFUNC glRasterPos2sv,69,-1,4
-GLFUNC glRasterPos3d,70,-1,24
-GLFUNC glRasterPos3dv,71,-1,4
-GLFUNC glRasterPos3f,72,-1,12
-GLFUNC glRasterPos3fv,73,-1,4
-GLFUNC glRasterPos3i,74,-1,12
-GLFUNC glRasterPos3iv,75,-1,4
-GLFUNC glRasterPos3s,76,-1,12
-GLFUNC glRasterPos3sv,77,-1,4
-GLFUNC glRasterPos4d,78,-1,32
-GLFUNC glRasterPos4dv,79,-1,4
-GLFUNC glRasterPos4f,80,-1,16
-GLFUNC glRasterPos4fv,81,-1,4
-GLFUNC glRasterPos4i,82,-1,16
-GLFUNC glRasterPos4iv,83,-1,4
-GLFUNC glRasterPos4s,84,-1,16
-GLFUNC glRasterPos4sv,85,-1,4
-GLFUNC glReadBuffer,254,-1,4
-GLFUNC glReadPixels,256,-1,28
-GLFUNC glRectd,86,-1,32
-GLFUNC glRectdv,87,-1,8
-GLFUNC glRectf,88,-1,16
-GLFUNC glRectfv,89,-1,8
-GLFUNC glRecti,90,-1,16
-GLFUNC glRectiv,91,-1,8
-GLFUNC glRects,92,-1,16
-GLFUNC glRectsv,93,-1,8
-GLFUNC glRenderMode,196,-1,4
-GLFUNC glRotated,299,138,32
-GLFUNC glRotatef,300,139,16
-GLFUNC glScaled,301,140,24
-GLFUNC glScalef,302,141,12
-GLFUNC glScissor,176,-1,16
-GLFUNC glSelectBuffer,195,-1,8
-GLFUNC glShadeModel,177,-1,4
-GLFUNC glStencilFunc,243,-1,12
-GLFUNC glStencilMask,209,-1,4
-GLFUNC glStencilOp,244,-1,12
-GLFUNC glTexCoord1d,94,56,8
-GLFUNC glTexCoord1dv,95,57,4
-GLFUNC glTexCoord1f,96,58,4
-GLFUNC glTexCoord1fv,97,59,4
-GLFUNC glTexCoord1i,98,60,4
-GLFUNC glTexCoord1iv,99,61,4
-GLFUNC glTexCoord1s,100,62,4
-GLFUNC glTexCoord1sv,101,63,4
-GLFUNC glTexCoord2d,102,64,16
-GLFUNC glTexCoord2dv,103,65,4
-GLFUNC glTexCoord2f,104,66,8
-GLFUNC glTexCoord2fv,105,67,4
-GLFUNC glTexCoord2i,106,68,8
-GLFUNC glTexCoord2iv,107,69,4
-GLFUNC glTexCoord2s,108,70,8
-GLFUNC glTexCoord2sv,109,71,4
-GLFUNC glTexCoord3d,110,72,24
-GLFUNC glTexCoord3dv,111,73,4
-GLFUNC glTexCoord3f,112,74,12
-GLFUNC glTexCoord3fv,113,75,4
-GLFUNC glTexCoord3i,114,76,12
-GLFUNC glTexCoord3iv,115,77,4
-GLFUNC glTexCoord3s,116,78,12
-GLFUNC glTexCoord3sv,117,79,4
-GLFUNC glTexCoord4d,118,80,32
-GLFUNC glTexCoord4dv,119,81,4
-GLFUNC glTexCoord4f,120,82,16
-GLFUNC glTexCoord4fv,121,83,4
-GLFUNC glTexCoord4i,122,84,16
-GLFUNC glTexCoord4iv,123,85,4
-GLFUNC glTexCoord4s,124,86,16
-GLFUNC glTexCoord4sv,125,87,4
-GLFUNC glTexCoordPointer,320,158,16
-GLFUNC glTexEnvf,184,-1,12
-GLFUNC glTexEnvfv,185,-1,12
-GLFUNC glTexEnvi,186,-1,12
-GLFUNC glTexEnviv,187,-1,12
-GLFUNC glTexGend,188,-1,16
-GLFUNC glTexGendv,189,-1,12
-GLFUNC glTexGenf,190,-1,12
-GLFUNC glTexGenfv,191,-1,12
-GLFUNC glTexGeni,192,-1,12
-GLFUNC glTexGeniv,193,-1,12
-GLFUNC glTexImage1D,182,-1,32
-GLFUNC glTexImage2D,183,-1,36
-GLFUNC glTexParameterf,178,-1,12
-GLFUNC glTexParameterfv,179,-1,12
-GLFUNC glTexParameteri,180,-1,12
-GLFUNC glTexParameteriv,181,-1,12
-GLFUNC glTexSubImage1D,332,-1,28
-GLFUNC glTexSubImage2D,333,-1,36
-GLFUNC glTranslated,303,142,24
-GLFUNC glTranslatef,304,143,12
-GLFUNC glVertex2d,126,88,16
-GLFUNC glVertex2dv,127,89,4
-GLFUNC glVertex2f,128,90,8
-GLFUNC glVertex2fv,129,91,4
-GLFUNC glVertex2i,130,92,8
-GLFUNC glVertex2iv,131,93,4
-GLFUNC glVertex2s,132,94,8
-GLFUNC glVertex2sv,133,95,4
-GLFUNC glVertex3d,134,96,24
-GLFUNC glVertex3dv,135,97,4
-GLFUNC glVertex3f,136,98,12
-GLFUNC glVertex3fv,137,99,4
-GLFUNC glVertex3i,138,100,12
-GLFUNC glVertex3iv,139,101,4
-GLFUNC glVertex3s,140,102,12
-GLFUNC glVertex3sv,141,103,4
-GLFUNC glVertex4d,142,104,32
-GLFUNC glVertex4dv,143,105,4
-GLFUNC glVertex4f,144,106,16
-GLFUNC glVertex4fv,145,107,4
-GLFUNC glVertex4i,146,108,16
-GLFUNC glVertex4iv,147,109,4
-GLFUNC glVertex4s,148,110,16
-GLFUNC glVertex4sv,149,111,4
-GLFUNC glVertexPointer,321,159,16
-GLFUNC glViewport,305,-1,16
reactos/lib/opengl32
diff -N slowlist.h
--- slowlist.h 6 Feb 2004 18:17:18 -0000 1.1
+++ /dev/null 1 Jan 1970 00:00:00 -0000
@@ -1,192 +0,0 @@
-/*
- * COPYRIGHT: See COPYING in the top level directory
- * PROJECT: ReactOS kernel
- * FILE: lib/opengl32/glfuncs.h
- * PURPOSE: OpenGL32 lib, GLFUNCS_MACRO
- * PROGRAMMER: gen_glfuncs_macro.sh
- * UPDATE HISTORY:
- * !!! AUTOMATICALLY CREATED FROM glfuncs.csv !!!
- */
-
-/* To use this macro define a macro X(name, ret, typeargs, args, icdidx, tebidx, stack).
- * It gets called for every glXXX function. i.e. glVertex3f: name = "glVertex3f",
- * ret = "void", typeargs = "(GLfloat x, GLfloat y, GLfloat z)", args = "(x,y,z)",
- * icdidx = "136", tebidx = "98" and stack = "12".
- * Don't forget to undefine X ;-)
- */
-
-XVOID(glAccum,(GLenum op, GLfloat value), (op,value), 213, 8)
-XVOID(glAlphaFunc, (GLenum func, GLclampf ref), (func,ref), 240, 8)
-X(glAreTexturesResident, GLboolean, (GLsizei n, const GLuint *textures, GLboolean *residences), (n,textures,residences), 322, 12)
-XVOID(glBitmap, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap), (width,height,xorig,yorig,xmove,ymove,bitmap), 8, 28)
-XVOID(glBlendFunc, (GLenum sfactor, GLenum dfactor), (sfactor,dfactor), 241, 8)
-XVOID(glClear, (GLbitfield mask), (mask), 203, 4)
-XVOID(glClearAccum, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red,green,blue,alpha), 204, 16)
-XVOID(glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), (red,green,blue,alpha), 206, 16)
-XVOID(glClearDepth, (GLclampd depth), (depth), 208, 8)
-XVOID(glClearIndex, (GLfloat c), (c), 205, 4)
-XVOID(glClearStencil, (GLint s), (s), 207, 4)
-XVOID(glClipPlane, (GLenum plane, const GLdouble *equation), (plane,equation), 150, 8)
-XVOID(glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha), (red,green,blue,alpha), 210, 16)
-XVOID(glColorMaterial, (GLenum face, GLenum mode), (face,mode), 151, 8)
-XVOID(glCopyPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type), (x,y,width,height,type), 255, 20)
-XVOID(glCopyTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border), (target,level,internalformat,x,y,width,border), 323, 28)
-XVOID(glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border), (target,level,internalformat,x,y,width,height,border), 324, 32)
-XVOID(glCopyTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width), (target,level,xoffset,x,y,width), 325, 24)
-XVOID(glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height), (target,level,xoffset,yoffset,x,y,width,height), 326, 32)
-XVOID(glCullFace, (GLenum mode), (mode), 152, 4)
-XVOID(glDeleteLists, (GLuint list, GLsizei range), (list,range), 4, 8)
-XVOID(glDeleteTextures, (GLsizei n, const GLuint *textures), (n,textures), 327, 8)
-XVOID(glDepthFunc, (GLenum func), (func), 245, 4)
-XVOID(glDepthMask, (GLboolean flag), (flag), 211, 4)
-XVOID(glDepthRange, (GLclampd zNear, GLclampd zFar), (zNear,zFar), 288, 16)
-XVOID(glDrawBuffer, (GLenum mode), (mode), 202, 4)
-XVOID(glDrawPixels, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels), (width,height,format,type,pixels), 257, 20)
-XVOID(glEndList, (void), (), 1, 0)
-XVOID(glEvalMesh1, (GLenum mode, GLint i1, GLint i2), (mode,i1,i2), 236, 12)
-XVOID(glEvalMesh2, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2), (mode,i1,i2,j1,j2), 238, 20)
-XVOID(glFeedbackBuffer, (GLsizei size, GLenum type, GLfloat *buffer), (size,type,buffer), 194, 12)
-XVOID(glFinish, (void), (), 216, 0)
-XVOID(glFlush, (void), (), 217, 0)
-XVOID(glFogf, (GLenum pname, GLfloat param), (pname,param), 153, 8)
-XVOID(glFogfv, (GLenum pname, const GLfloat *params), (pname,params), 154, 8)
-XVOID(glFogi, (GLenum pname, GLint param), (pname,param), 155, 8)
-XVOID(glFogiv, (GLenum pname, const GLint *params), (pname,params), 156, 8)
-XVOID(glFrontFace, (GLenum mode), (mode), 157, 4)
-XVOID(glFrustum, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar), (left,right,bottom,top,zNear,zFar), 289, 48)
-X(glGenLists, GLuint, (GLsizei range), (range), 5, 4)
-XVOID(glGenTextures, (GLsizei n, GLuint *textures), (n,textures), 328, 8)
-XVOID(glGetBooleanv, (GLenum pname, GLboolean *params), (pname,params), 258, 8)
-XVOID(glGetClipPlane, (GLenum plane, GLdouble *equation), (plane,equation), 259, 8)
-XVOID(glGetDoublev, (GLenum pname, GLdouble *params), (pname,params), 260, 8)
-X(glGetError, GLenum, (void), (), 261, 0)
-XVOID(glGetFloatv, (GLenum pname, GLfloat *params), (pname,params), 262, 8)
-XVOID(glGetIntegerv, (GLenum pname, GLint *params), (pname,params), 263, 8)
-XVOID(glGetLightfv, (GLenum light, GLenum pname, GLfloat *params), (light,pname,params), 264, 12)
-XVOID(glGetLightiv, (GLenum light, GLenum pname, GLint *params), (light,pname,params), 265, 12)
-XVOID(glGetMapdv, (GLenum target, GLenum query, GLdouble *v), (target,query,v), 266, 12)
-XVOID(glGetMapfv, (GLenum target, GLenum query, GLfloat *v), (target,query,v), 267, 12)
-XVOID(glGetMapiv, (GLenum target, GLenum query, GLint *v), (target,query,v), 268, 12)
-XVOID(glGetMaterialfv, (GLenum face, GLenum pname, GLfloat *params), (face,pname,params), 269, 12)
-XVOID(glGetMaterialiv, (GLenum face, GLenum pname, GLint *params), (face,pname,params), 270, 12)
-XVOID(glGetPixelMapfv, (GLenum map, GLfloat *values), (map,values), 271, 8)
-XVOID(glGetPixelMapuiv, (GLenum map, GLuint *values), (map,values), 272, 8)
-XVOID(glGetPixelMapusv, (GLenum map, GLushort *values), (map,values), 273, 8)
-XVOID(glGetPolygonStipple, (GLubyte *mask), (mask), 274, 4)
-X(glGetString, const GLubyte* , (GLenum name), (name), 275, 4)
-XVOID(glGetTexEnvfv, (GLenum target, GLenum pname, GLfloat *params), (target,pname,params), 276, 12)
-XVOID(glGetTexEnviv, (GLenum target, GLenum pname, GLint *params), (target,pname,params), 277, 12)
-XVOID(glGetTexGendv, (GLenum coord, GLenum pname, GLdouble *params), (coord,pname,params), 278, 12)
-XVOID(glGetTexGenfv, (GLenum coord, GLenum pname, GLfloat *params), (coord,pname,params), 279, 12)
-XVOID(glGetTexGeniv, (GLenum coord, GLenum pname, GLint *params), (coord,pname,params), 280, 12)
-XVOID(glGetTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels), (target,level,format,type,pixels), 281, 20)
-XVOID(glGetTexLevelParameterfv, (GLenum target, GLint level, GLenum pname, GLfloat *params), (target,level,pname,params), 284, 16)
-XVOID(glGetTexLevelParameteriv, (GLenum target, GLint level, GLenum pname, GLint *params), (target,level,pname,params), 285, 16)
-XVOID(glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params), (target,pname,params), 282, 12)
-XVOID(glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params), (target,pname,params), 283, 12)
-XVOID(glHint, (GLenum target, GLenum mode), (target,mode), 158, 8)
-XVOID(glIndexMask, (GLuint mask), (mask), 212, 4)
-XVOID(glInitNames, (void), (), 197, 0)
-X(glIsEnabled, GLboolean, (GLenum cap), (cap), 286, 4)
-X(glIsList, GLboolean, (GLuint list), (list), 287, 4)
-X(glIsTexture, GLboolean, (GLuint texture), (texture), 330, 4)
-XVOID(glLightModelf, (GLenum pname, GLfloat param), (pname,param), 163, 8)
-XVOID(glLightModelfv, (GLenum pname, const GLfloat *params), (pname,params), 164, 8)
-XVOID(glLightModeli, (GLenum pname, GLint param), (pname,param), 165, 8)
-XVOID(glLightModeliv, (GLenum pname, const GLint *params), (pname,params), 166, 8)
-XVOID(glLightf, (GLenum light, GLenum pname, GLfloat param), (light,pname,param), 159, 12)
-XVOID(glLightfv, (GLenum light, GLenum pname, const GLfloat *params), (light,pname,params), 160, 12)
-XVOID(glLighti, (GLenum light, GLenum pname, GLint param), (light,pname,param), 161, 12)
-XVOID(glLightiv, (GLenum light, GLenum pname, const GLint *params), (light,pname,params), 162, 12)
-XVOID(glLineStipple, (GLint factor, GLushort pattern), (factor,pattern), 167, 8)
-XVOID(glLineWidth, (GLfloat width), (width), 168, 4)
-XVOID(glListBase, (GLuint base), (base), 6, 4)
-XVOID(glLoadName, (GLuint name), (name), 198, 4)
-XVOID(glLogicOp, (GLenum opcode), (opcode), 242, 4)
-XVOID(glMap1d, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points), (target,u1,u2,stride,order,points), 220, 32)
-XVOID(glMap1f, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points), (target,u1,u2,stride,order,points), 221, 24)
-XVOID(glMap2d, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points), (target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points), 222, 56)
-XVOID(glMap2f, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points), (target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points), 223, 40)
-XVOID(glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2), (un,u1,u2), 224, 20)
-XVOID(glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2), (un,u1,u2), 225, 12)
-XVOID(glMapGrid2d, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2), (un,u1,u2,vn,v1,v2), 226, 40)
-XVOID(glMapGrid2f, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2), (un,u1,u2,vn,v1,v2), 227, 24)
-XVOID(glNewList, (GLuint list, GLenum mode), (list,mode), 0, 8)
-XVOID(glOrtho, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar), (left,right,bottom,top,zNear,zFar), 296, 48)
-XVOID(glPassThrough, (GLfloat token), (token), 199, 4)
-XVOID(glPixelMapfv, (GLenum map, GLint mapsize, const GLfloat *values), (map,mapsize,values), 251, 12)
-XVOID(glPixelMapuiv, (GLenum map, GLint mapsize, const GLuint *values), (map,mapsize,values), 252, 12)
-XVOID(glPixelMapusv, (GLenum map, GLint mapsize, const GLushort *values), (map,mapsize,values), 253, 12)
-XVOID(glPixelStoref, (GLenum pname, GLfloat param), (pname,param), 249, 8)
-XVOID(glPixelStorei, (GLenum pname, GLint param), (pname,param), 250, 8)
-XVOID(glPixelTransferf, (GLenum pname, GLfloat param), (pname,param), 247, 8)
-XVOID(glPixelTransferi, (GLenum pname, GLint param), (pname,param), 248, 8)
-XVOID(glPixelZoom, (GLfloat xfactor, GLfloat yfactor), (xfactor,yfactor), 246, 8)
-XVOID(glPointSize, (GLfloat size), (size), 173, 4)
-XVOID(glPolygonMode, (GLenum face, GLenum mode), (face,mode), 174, 8)
-XVOID(glPolygonStipple, (const GLubyte *mask), (mask), 175, 4)
-XVOID(glPopName, (void), (), 200, 0)
-XVOID(glPrioritizeTextures, (GLsizei n, const GLuint *textures, const GLclampf *priorities), (n,textures,priorities), 331, 12)
-XVOID(glPushName, (GLuint name), (name), 201, 4)
-XVOID(glRasterPos2d, (GLdouble x, GLdouble y), (x,y), 62, 16)
-XVOID(glRasterPos2dv, (const GLdouble *v), (v), 63, 4)
-XVOID(glRasterPos2f, (GLfloat x, GLfloat y), (x,y), 64, 8)
-XVOID(glRasterPos2fv, (const GLfloat *v), (v), 65, 4)
-XVOID(glRasterPos2i, (GLint x, GLint y), (x,y), 66, 8)
-XVOID(glRasterPos2iv, (const GLint *v), (v), 67, 4)
-XVOID(glRasterPos2s, (GLshort x, GLshort y), (x,y), 68, 8)
-XVOID(glRasterPos2sv, (const GLshort *v), (v), 69, 4)
-XVOID(glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z), (x,y,z), 70, 24)
-XVOID(glRasterPos3dv, (const GLdouble *v), (v), 71, 4)
-XVOID(glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z), (x,y,z), 72, 12)
-XVOID(glRasterPos3fv, (const GLfloat *v), (v), 73, 4)
-XVOID(glRasterPos3i, (GLint x, GLint y, GLint z), (x,y,z), 74, 12)
-XVOID(glRasterPos3iv, (const GLint *v), (v), 75, 4)
-XVOID(glRasterPos3s, (GLshort x, GLshort y, GLshort z), (x,y,z), 76, 12)
-XVOID(glRasterPos3sv, (const GLshort *v), (v), 77, 4)
-XVOID(glRasterPos4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w), (x,y,z,w), 78, 32)
-XVOID(glRasterPos4dv, (const GLdouble *v), (v), 79, 4)
-XVOID(glRasterPos4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w), (x,y,z,w), 80, 16)
-XVOID(glRasterPos4fv, (const GLfloat *v), (v), 81, 4)
-XVOID(glRasterPos4i, (GLint x, GLint y, GLint z, GLint w), (x,y,z,w), 82, 16)
-XVOID(glRasterPos4iv, (const GLint *v), (v), 83, 4)
-XVOID(glRasterPos4s, (GLshort x, GLshort y, GLshort z, GLshort w), (x,y,z,w), 84, 16)
-XVOID(glRasterPos4sv, (const GLshort *v), (v), 85, 4)
-XVOID(glReadBuffer, (GLenum mode), (mode), 254, 4)
-XVOID(glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels), (x,y,width,height,format,type,pixels), 256, 28)
-XVOID(glRectd, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2), (x1,y1,x2,y2), 86, 32)
-XVOID(glRectdv, (const GLdouble *v1, const GLdouble *v2), (v1,v2), 87, 8)
-XVOID(glRectf, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2), (x1,y1,x2,y2), 88, 16)
-XVOID(glRectfv, (const GLfloat *v1, const GLfloat *v2), (v1,v2), 89, 8)
-XVOID(glRecti, (GLint x1, GLint y1, GLint x2, GLint y2), (x1,y1,x2,y2), 90, 16)
-XVOID(glRectiv, (const GLint *v1, const GLint *v2), (v1,v2), 91, 8)
-XVOID(glRects, (GLshort x1, GLshort y1, GLshort x2, GLshort y2), (x1,y1,x2,y2), 92, 16)
-XVOID(glRectsv, (const GLshort *v1, const GLshort *v2), (v1,v2), 93, 8)
-X(glRenderMode, GLint, (GLenum mode), (mode), 196, 4)
-XVOID(glScissor, (GLint x, GLint y, GLsizei width, GLsizei height), (x,y,width,height), 176, 16)
-XVOID(glSelectBuffer, (GLsizei size, GLuint *buffer), (size,buffer), 195, 8)
-XVOID(glShadeModel, (GLenum mode), (mode), 177, 4)
-XVOID(glStencilFunc, (GLenum func, GLint ref, GLuint mask), (func,ref,mask), 243, 12)
-XVOID(glStencilMask, (GLuint mask), (mask), 209, 4)
-XVOID(glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass), (fail,zfail,zpass), 244, 12)
-XVOID(glTexEnvf, (GLenum target, GLenum pname, GLfloat param), (target,pname,param), 184, 12)
-XVOID(glTexEnvfv, (GLenum target, GLenum pname, const GLfloat *params), (target,pname,params), 185, 12)
-XVOID(glTexEnvi, (GLenum target, GLenum pname, GLint param), (target,pname,param), 186, 12)
-XVOID(glTexEnviv, (GLenum target, GLenum pname, const GLint *params), (target,pname,params), 187, 12)
-XVOID(glTexGend, (GLenum coord, GLenum pname, GLdouble param), (coord,pname,param), 188, 16)
-XVOID(glTexGendv, (GLenum coord, GLenum pname, const GLdouble *params), (coord,pname,params), 189, 12)
-XVOID(glTexGenf, (GLenum coord, GLenum pname, GLfloat param), (coord,pname,param), 190, 12)
-XVOID(glTexGenfv, (GLenum coord, GLenum pname, const GLfloat *params), (coord,pname,params), 191, 12)
-XVOID(glTexGeni, (GLenum coord, GLenum pname, GLint param), (coord,pname,param), 192, 12)
-XVOID(glTexGeniv, (GLenum coord, GLenum pname, const GLint *params), (coord,pname,params), 193, 12)
-XVOID(glTexImage1D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels), (target,level,internalformat,width,border,format,type,pixels), 182, 32)
-XVOID(glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels), (target,level,internalformat,width,height,border,format,type,pixels), 183, 36)
-XVOID(glTexParameterf, (GLenum target, GLenum pname, GLfloat param), (target,pname,param), 178, 12)
-XVOID(glTexParameterfv, (GLenum target, GLenum pname, const GLfloat *params), (target,pname,params), 179, 12)
-XVOID(glTexParameteri, (GLenum target, GLenum pname, GLint param), (target,pname,param), 180, 12)
-XVOID(glTexParameteriv, (GLenum target, GLenum pname, const GLint *params), (target,pname,params), 181, 12)
-XVOID(glTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels), (target,level,xoffset,width,format,type,pixels), 332, 28)
-XVOID(glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels), (target,level,xoffset,yoffset,width,height,format,type,pixels), 333, 36)
-XVOID(glViewport, (GLint x, GLint y, GLsizei width, GLsizei height), (x,y,width,height), 305, 16)
-
-/* EOF */
reactos/lib/opengl32
diff -N slowlist.mac
--- slowlist.mac 6 Feb 2004 19:18:39 -0000 1.1
+++ /dev/null 1 Jan 1970 00:00:00 -0000
@@ -1,174 +0,0 @@
-;SLOW_ENTRY name,icdidx,stack
-SLOW_ENTRY glAccum,213,8
-SLOW_ENTRY glAlphaFunc,240,8
-SLOW_ENTRY glAreTexturesResident,322,12
-SLOW_ENTRY glBitmap,8,28
-SLOW_ENTRY glBlendFunc,241,8
-SLOW_ENTRY glClear,203,4
-SLOW_ENTRY glClearAccum,204,16
-SLOW_ENTRY glClearColor,206,16
-SLOW_ENTRY glClearDepth,208,8
-SLOW_ENTRY glClearIndex,205,4
-SLOW_ENTRY glClearStencil,207,4
-SLOW_ENTRY glClipPlane,150,8
-SLOW_ENTRY glColorMask,210,16
-SLOW_ENTRY glColorMaterial,151,8
-SLOW_ENTRY glCopyPixels,255,20
-SLOW_ENTRY glCopyTexImage1D,323,28
-SLOW_ENTRY glCopyTexImage2D,324,32
-SLOW_ENTRY glCopyTexSubImage1D,325,24
-SLOW_ENTRY glCopyTexSubImage2D,326,32
-SLOW_ENTRY glCullFace,152,4
-SLOW_ENTRY glDeleteLists,4,8
-SLOW_ENTRY glDeleteTextures,327,8
-SLOW_ENTRY glDepthFunc,245,4
-SLOW_ENTRY glDepthMask,211,4
-SLOW_ENTRY glDepthRange,288,16
-SLOW_ENTRY glDrawBuffer,202,4
-SLOW_ENTRY glDrawPixels,257,20
-SLOW_ENTRY glEndList,1,0
-SLOW_ENTRY glEvalMesh1,236,12
-SLOW_ENTRY glEvalMesh2,238,20
-SLOW_ENTRY glFeedbackBuffer,194,12
-SLOW_ENTRY glFinish,216,0
-SLOW_ENTRY glFlush,217,0
-SLOW_ENTRY glFogf,153,8
-SLOW_ENTRY glFogfv,154,8
-SLOW_ENTRY glFogi,155,8
-SLOW_ENTRY glFogiv,156,8
-SLOW_ENTRY glFrontFace,157,4
-SLOW_ENTRY glFrustum,289,48
-SLOW_ENTRY glGenLists,5,4
-SLOW_ENTRY glGenTextures,328,8
-SLOW_ENTRY glGetBooleanv,258,8
-SLOW_ENTRY glGetClipPlane,259,8
-SLOW_ENTRY glGetDoublev,260,8
-SLOW_ENTRY glGetError,261,0
-SLOW_ENTRY glGetFloatv,262,8
-SLOW_ENTRY glGetIntegerv,263,8
-SLOW_ENTRY glGetLightfv,264,12
-SLOW_ENTRY glGetLightiv,265,12
-SLOW_ENTRY glGetMapdv,266,12
-SLOW_ENTRY glGetMapfv,267,12
-SLOW_ENTRY glGetMapiv,268,12
-SLOW_ENTRY glGetMaterialfv,269,12
-SLOW_ENTRY glGetMaterialiv,270,12
-SLOW_ENTRY glGetPixelMapfv,271,8
-SLOW_ENTRY glGetPixelMapuiv,272,8
-SLOW_ENTRY glGetPixelMapusv,273,8
-SLOW_ENTRY glGetPolygonStipple,274,4
-SLOW_ENTRY glGetString,275,4
-SLOW_ENTRY glGetTexEnvfv,276,12
-SLOW_ENTRY glGetTexEnviv,277,12
-SLOW_ENTRY glGetTexGendv,278,12
-SLOW_ENTRY glGetTexGenfv,279,12
-SLOW_ENTRY glGetTexGeniv,280,12
-SLOW_ENTRY glGetTexImage,281,20
-SLOW_ENTRY glGetTexLevelParameterfv,284,16
-SLOW_ENTRY glGetTexLevelParameteriv,285,16
-SLOW_ENTRY glGetTexParameterfv,282,12
-SLOW_ENTRY glGetTexParameteriv,283,12
-SLOW_ENTRY glHint,158,8
-SLOW_ENTRY glIndexMask,212,4
-SLOW_ENTRY glInitNames,197,0
-SLOW_ENTRY glIsEnabled,286,4
-SLOW_ENTRY glIsList,287,4
-SLOW_ENTRY glIsTexture,330,4
-SLOW_ENTRY glLightModelf,163,8
-SLOW_ENTRY glLightModelfv,164,8
-SLOW_ENTRY glLightModeli,165,8
-SLOW_ENTRY glLightModeliv,166,8
-SLOW_ENTRY glLightf,159,12
-SLOW_ENTRY glLightfv,160,12
-SLOW_ENTRY glLighti,161,12
-SLOW_ENTRY glLightiv,162,12
-SLOW_ENTRY glLineStipple,167,8
-SLOW_ENTRY glLineWidth,168,4
-SLOW_ENTRY glListBase,6,4
-SLOW_ENTRY glLoadName,198,4
-SLOW_ENTRY glLogicOp,242,4
-SLOW_ENTRY glMap1d,220,32
-SLOW_ENTRY glMap1f,221,24
-SLOW_ENTRY glMap2d,222,56
-SLOW_ENTRY glMap2f,223,40
-SLOW_ENTRY glMapGrid1d,224,20
-SLOW_ENTRY glMapGrid1f,225,12
-SLOW_ENTRY glMapGrid2d,226,40
-SLOW_ENTRY glMapGrid2f,227,24
-SLOW_ENTRY glNewList,0,8
-SLOW_ENTRY glOrtho,296,48
-SLOW_ENTRY glPassThrough,199,4
-SLOW_ENTRY glPixelMapfv,251,12
-SLOW_ENTRY glPixelMapuiv,252,12
-SLOW_ENTRY glPixelMapusv,253,12
-SLOW_ENTRY glPixelStoref,249,8
-SLOW_ENTRY glPixelStorei,250,8
-SLOW_ENTRY glPixelTransferf,247,8
-SLOW_ENTRY glPixelTransferi,248,8
-SLOW_ENTRY glPixelZoom,246,8
-SLOW_ENTRY glPointSize,173,4
-SLOW_ENTRY glPolygonMode,174,8
-SLOW_ENTRY glPolygonStipple,175,4
-SLOW_ENTRY glPopName,200,0
-SLOW_ENTRY glPrioritizeTextures,331,12
-SLOW_ENTRY glPushName,201,4
-SLOW_ENTRY glRasterPos2d,62,16
-SLOW_ENTRY glRasterPos2dv,63,4
-SLOW_ENTRY glRasterPos2f,64,8
-SLOW_ENTRY glRasterPos2fv,65,4
-SLOW_ENTRY glRasterPos2i,66,8
-SLOW_ENTRY glRasterPos2iv,67,4
-SLOW_ENTRY glRasterPos2s,68,8
-SLOW_ENTRY glRasterPos2sv,69,4
-SLOW_ENTRY glRasterPos3d,70,24
-SLOW_ENTRY glRasterPos3dv,71,4
-SLOW_ENTRY glRasterPos3f,72,12
-SLOW_ENTRY glRasterPos3fv,73,4
-SLOW_ENTRY glRasterPos3i,74,12
-SLOW_ENTRY glRasterPos3iv,75,4
-SLOW_ENTRY glRasterPos3s,76,12
-SLOW_ENTRY glRasterPos3sv,77,4
-SLOW_ENTRY glRasterPos4d,78,32
-SLOW_ENTRY glRasterPos4dv,79,4
-SLOW_ENTRY glRasterPos4f,80,16
-SLOW_ENTRY glRasterPos4fv,81,4
-SLOW_ENTRY glRasterPos4i,82,16
-SLOW_ENTRY glRasterPos4iv,83,4
-SLOW_ENTRY glRasterPos4s,84,16
-SLOW_ENTRY glRasterPos4sv,85,4
-SLOW_ENTRY glReadBuffer,254,4
-SLOW_ENTRY glReadPixels,256,28
-SLOW_ENTRY glRectd,86,32
-SLOW_ENTRY glRectdv,87,8
-SLOW_ENTRY glRectf,88,16
-SLOW_ENTRY glRectfv,89,8
-SLOW_ENTRY glRecti,90,16
-SLOW_ENTRY glRectiv,91,8
-SLOW_ENTRY glRects,92,16
-SLOW_ENTRY glRectsv,93,8
-SLOW_ENTRY glRenderMode,196,4
-SLOW_ENTRY glScissor,176,16
-SLOW_ENTRY glSelectBuffer,195,8
-SLOW_ENTRY glShadeModel,177,4
-SLOW_ENTRY glStencilFunc,243,12
-SLOW_ENTRY glStencilMask,209,4
-SLOW_ENTRY glStencilOp,244,12
-SLOW_ENTRY glTexEnvf,184,12
-SLOW_ENTRY glTexEnvfv,185,12
-SLOW_ENTRY glTexEnvi,186,12
-SLOW_ENTRY glTexEnviv,187,12
-SLOW_ENTRY glTexGend,188,16
-SLOW_ENTRY glTexGendv,189,12
-SLOW_ENTRY glTexGenf,190,12
-SLOW_ENTRY glTexGenfv,191,12
-SLOW_ENTRY glTexGeni,192,12
-SLOW_ENTRY glTexGeniv,193,12
-SLOW_ENTRY glTexImage1D,182,32
-SLOW_ENTRY glTexImage2D,183,36
-SLOW_ENTRY glTexParameterf,178,12
-SLOW_ENTRY glTexParameterfv,179,12
-SLOW_ENTRY glTexParameteri,180,12
-SLOW_ENTRY glTexParameteriv,181,12
-SLOW_ENTRY glTexSubImage1D,332,28
-SLOW_ENTRY glTexSubImage2D,333,36
-SLOW_ENTRY glViewport,305,16
reactos/lib/opengl32
diff -N stubs.c
--- stubs.c 3 Feb 2004 14:23:42 -0000 1.3
+++ /dev/null 1 Jan 1970 00:00:00 -0000
@@ -1,520 +0,0 @@
-/* $Id: stubs.c,v 1.3 2004/02/03 14:23:42 royce Exp $
- *
- * COPYRIGHT: See COPYING in the top level directory
- * PROJECT: ReactOS kernel
- * FILE: lib/opengl32/stubs.c
- * PURPOSE: OpenGL32 lib
- * PROGRAMMER: Royce Mitchell III (Royce3)
- * UPDATE HISTORY:
- * Feb 1, 2004: Created
- */
-
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-/*#include <gl/gl.h>*/
-#include "opengl32.h"
-
-GLFUNCLIST*
-OPENGL32_GetFuncList(); // see bottom of this file...
-
-/*
- * @implemented
- */
-void
-WINAPI
-glAccum (
- GLenum op,
- GLfloat value )
-{
- GLFUNCLIST* list = OPENGL32_GetFuncList();
- /* FIXME - jump directly to target... */
- if ( list )
- (*list->glAccum)(op,value);
-}
-
-/*
- * @implemented
- */
-static // not exported, except via wglGetProcAddress
-void
-WINAPI
-glAddSwapHintRectWIN (
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height )
-{
- (*OPENGL32_GetFuncList()->glAddSwapHintRectWIN)(x,y,width,height);
-}
-
-/*
- * @implemented
- */
-void
-WINAPI
-glAlphaFunc (
- GLenum func,
- GLclampf ref )
-{
- (*OPENGL32_GetFuncList()->glAlphaFunc)(func,ref);
-}
-
-/*
- * @unimplemented
- */
-GLboolean
-WINAPI
-glAreTexturesResident (
- GLsizei n,
- GLuint * textures
- GLboolean * residences )
-{
- UNIMPLEMENTED; /* FIXME */
-}
-
-/*
- * @unimplemented
- */
-void
-WINAPI
-glArrayElement ( GLint index )
-{
- UNIMPLEMENTED; /* FIXME */
-}
-
-/*
- * @unimplemented
- */
-void
-WINAPI
-glBegin ( GLenum mode )
-{
- UNIMPLEMENTED; /* FIXME */
-}
-
-/*
- * @unimplemented
- */
-void
-WINAPI
-glBindTexture ( GLenum target, GLuint texture )
-{
- UNIMPLEMENTED; /* FIXME */
-}
-
-/*
-glBindTexture=glBindTexture@8
-glBitmap=glBitmap@28
-glBlendFunc=glBlendFunc@8
-glCallList=glCallList@4
-glCallLists=glCallLists@12
-glClear=glClear@4
-glClearAccum=glClearAccum@16
-glClearColor=glClearColor@16
-glClearDepth=glClearDepth@4
-glClearIndex=glClearIndex@4
-glClearStencil=glClearStencil@4
-glClipPlane=glClipPlane@8
-
-glColor3b=glColor3b@3
-glColor3bv=glColor3b@4
-glColor3d=glColor3d@24
-glColor3dv=glColor3d@4
-glColor3f=glColor3f@12
-glColor3fv=glColor3fv@4
-glColor3i=glColor3i@12
-glColor3iv=glColor3iv@4
-glColor3s=glColor3s@6
-glColor3sv=glColor3sv@4
-glColor3ub=glColor3ub@3
-glColor3ubv=glColor3ubv@4
-glColor3ui=glColor3ui@12
-glColor3uiv=glColor3uiv@4
-glColor3us=glColor3us@6
-glColor3usv=glColor3usv@4
-
-glColor4b=glColor4b@4
-glColor4bv=glColor4bv@4
-glColor4d=glColor4d@32
-glColor4dv=glColor4dv@4
-glColor4f=glColor4f@16
-glColor4fv=glColor4fv@4
-glColor4i=glColor4i@16
-glColor4iv=glColor4iv@4
-glColor4s=glColor4s@8
-glColor4sv=glColor4sv@4
-glColor4ub=glColor4ub@4
-glColor4ubv=glColor4ubv@4
-glColor4ui=glColor4ui@16
-glColor4uiv=glColor4uiv@4
-glColor4us=glColor4us@8
-glColor4usv=glColor4usv@4
-
-glColorMask=glColorMask@4
-glColorMaterial=glColorMaterial@8
-glColorPointer=glColorPointer@16
-glCopyPixels=glCopyPixels@20
-glCopyTexImage1D=glCopyTexImage1D@28
-glCopyTexImage2D=glCopyTexImage2D@32
-glCopyTexSubImage1D=glCopyTexSubImage1D@24
-glCopyTexSubImage2D=glCopyTexSubImage2D@32
-glCullFace=glCullFace@4
-;glDebugEntry
-glDeleteLists=glDeleteLists@8
-glDeleteTextures=glDeleteTextues@8
-glDepthFunc=glDepthFunc@4
-glDepthMask=glDepthMask@4
-glDepthRange=glDepthRange@8
-glDisable=glDisable@4
-glDisableClientState=glDisableClientState@4
-glDrawArrays=glDrawArrays@12
-glDrawBuffer=glDrawBuffer@4
-glDrawElements=glDrawElements@16
-glDrawPixels=glDrawPixels@20
-glEdgeFlag=glEdgeFlag@1
-glEdgeFlagPointer=glEdgeFlagPointer@8
-glEdgeFlagv=glEdgeFlagv@4
-glEnable=glEnable@4
-glEnableClientState=glEnableClientState@4
-*/
-
-/*
- * @unimplemented
- */
-void
-WINAPI
-glEnd ( void )
-{
- UNIMPLEMENTED; /* FIXME */
-}
-
-/*
-glEndList=glEndList@0
-
-glEvalCoord1d=glEvalCoord1d@8
-glEvalCoord1dv=glEvalCoord1dv@4
-glEvalCoord1f=glEvalCoord1f@4
-glEvalCoord1fv=glEvalCoord1fv@4
-glEvalCoord2d=glEvalCoord2d@16
-glEvalCoord2dv=glEvalCoord2dv@4
-glEvalCoord2f=glEvalCoord2f@8
-glEvalCoord2fv=glEvalCoord2fv@4
-
-glEvalMesh1=glEvalMesh1@12
-glEvalMesh2=glEvalMesh2@12
-glEvalPoint1=glEvalPoint1@4
-glEvalPoint2=glEvalPoint2@8
-glFeedbackBuffer=glFeedbackBuffer@12
-glFinish=glFinish@0
-glFlush=glFlush@0
-glFogf=glFogf@8
-glFogfv=glFogv@8
-glFogi=glFogi@8
-glFogiv=glFogiv@8
-glFrontFace=glFrontFace@4
-glFrustum=glFrustum@48
-glGenLists=glGenLists@4
-glGenTextures=glGenTextires@8
-glGetBooleanv=glGetBooleanv@8
-glGetClipPlane=glGetClipPlane@8
-glGetDoublev=glGetDoublev@8
-glGetError=glGetError@0
-glGetFloatv=glGetFloatv@8
-glGetIntegerv=glGetIntegerv@8
-glGetLightfv=glGetLightfv@12
-glGetLightiv=glGetLightiv@12
-glGetMapdv=glGetMapdv@12
-glGetMapfv=glGetMapfv@12
-glGetMapiv=glGetMapiv@12
-glGetMaterialfv=glGetMaterialfv@12
-glGetMaterialiv=glGetMaterialiv@12
-glGetPixelMapfv=glGetPixelMapfv@8
-glGetPixelMapuiv=glGetPixelMapuiv@8
-glGetPixelMapusv=glGetPixelMapusv@8
-glGetPointerv=glGetPointerv@8
-glGetPolygonStipple=glGetPolygonStipple@4
-glGetString=glGetString@4
-glGetTexEnvfv=glGetTexEnvfv@12
-glGetTexEnviv=glGetTexEnviv@12
-glGetTexGendv=glGetTexGendv@12
-glGetTexGenfv=glGetTexGenfv@12
-glGetTexGeniv=glGetTexGeniv@12
-glGetTexImage=glGetTexImage@20
-glGetTexLevelParameterfv=glGetTexLevelParameterfv@16
-glGetTexLevelParameteriv=glGetTexLevelParameteriv@16
-glGetTexParameterfv=glGetTexParameterfv@12
-glGetTexParameteriv=glGetTexParameteriv@12
-glHint=glHint@8
-glIndexd=glIndexd@8
-glIndexdv=glIndexdv@4
-glIndexf=glIndexf@4
-glIndexfv=glIndexfv@4
-glIndexi=glIndexi@4
-glIndexiv=glIndexiv@4
-glIndexMask=glIndexMask@4
-glIndexPointer=glIndexPointer@12
-glIndexs=glIndexs@2
-glIndexsv=glIndexsv@4
-glIndexub=glIndexub@1
-glIndexubv=glIndexubv@4
-glInitNames=glInitNames@0
-glInterleavedArrays=glInterleavedArrays@12
-glIsEnabled=glIsEnabled@4
-glIsList=glIsList@4
-glIsTexture=glTexture@4
-
-glLightf=glLightf@12
-glLightfv=glLightfv@12
-glLighti=glLighti@12
-glLightiv=glLightiv@12
-glLightModelf=glLightModelf@8
-glLightModelfv=glLightModelfv@8
-glLightModeli=glLightModeli@8
-glLightModeliv=glLightModeliv@8
-
-glLineStipple=glLineStipple@6
-glLineWidth=glLineWidth@4
-glListBase=glListBase@4
-glLoadIdentity=glLoadIdentity@0
-glLoadMatrixd=glLoadMatrixd@4
-glLoadMatrixf=glLoadMatrixf@4
-glLoadName=glLoadName@4
-glLogicOp=glLogicOp@4
-
-glMap1d=glMap1d@32
-glMap1f=glMap1f@24
-glMap2d=glMap2d@56
-glMap2f=glMap2f@40
-glMapGrid1d=glMapGrid1d@20
-glMapGrid1f=glMapGrid1f@12
-glMapGrid2d=glMapGrid2d@40
-glMapGrid2f=glMapGrid2f@24
-
-glMaterialf=glMaterialf@12
-glMaterialfv=glMaterialfv@12
-glMateriali=glMateriali@12
-glMaterialiv=glMaterialiv@12
-
-glMatrixMode=glMatrixMode@4
-glMultMatrixd=glMultMatrixd@4
-glMultMatrixf=glMultMatrixf@4
-glNewList=glNewList@8
-
-glNormal3b=glNormal3b@3
-glNormal3bv=glNormal3bv@4
-glNormal3d=glNormal3d@24
-glNormal3dv=glNormal3dv@4
-glNormal3f=glNormal3f@12
-glNormal3fv=glNormal3fv@4
-glNormal3i=glNormal3i@12
-glNormal3iv=glNormal3iv@4
-glNormal3s=glNormal3s@6
-glNormal3sv=glNormal3sv@4
-glNormalPointer=glNormalPointer@12
-
-glOrtho=glOrtho@24
-glPassThrough=glPassThrough@4
-glPixelMapfv=glPixelMapfv@12
-glPixelMapuiv=glPixelMapuiv@12
-glPixelMapusv=glPixelMapusv@12
-glPixelStoref=glPixelStoref@8
-glPixelStorei=glPixelStorei@8
-glPixelTransferf=glPixelTransferf@8
-glPixelTransferi=glPixelTransferi@8
-glPixelZoom=glPixelZoom@8
-glPointSize=glPointSize@4
-glPolygonMode=glPolygonMode@8
-glPolygonOffset=glPolygonOffset@8
-glPolygonStipple=glPolygonStipple@4
-glPopAttrib=glPopAttrib@0
-glPopClientAttrib=glPopClientAttrib@0
-glPopMatrix=glPopMatrix@0
-glPopName=glPopName@0
-glPrioritizeTextures=glPrioritizeTextures@12
-glPushAttrib=glPushAttrib@4
-glPushClientAttrib=glPushClientAttrib@4
-glPushMatrix=glPushMatrix@0
-glPushName=glPushName@4
-glRasterPos2d=glRasterPos2d@16
-glRasterPos2dv=glRasterPos2dv@4
-glRasterPos2f=glRasterPos2f@8
-glRasterPos2fv=glRasterPos2fv@4
-glRasterPos2i=glRasterPos2i@8
-glRasterPos2iv=glRasterPos2iv@4
-glRasterPos2s=glRasterPos2s@8
-glRasterPos2sv=glRasterPos2sv@8
-glRasterPos3d=glRasterPos3d@24
-glRasterPos3dv=glRasterPos3dv@4
-glRasterPos3f=glRasterPos3f@12
-glRasterPos3fv=glRasterPos3fv@4
-glRasterPos3i=glRasterPos3i@12
-glRasterPos3iv=glRasterPos3iv@4
-glRasterPos3s=glRasterPos3s@12
-glRasterPos3sv=glRasterPos3sv@4
-glRasterPos4d=glRasterPos4d@32
-glRasterPos4dv=glRasterPos4dv@4
-glRasterPos4f=glRasterPos4f@16
-glRasterPos4fv=glRasterPos4fv@4
-glRasterPos4i=glRasterPos4i@16
-glRasterPos4iv=glRasterPos4iv@4
-glRasterPos4s=glRasterPos4s@16
-glRasterPos4sv=glRasterPos4sv@4
-glReadBuffer=glReadBuffer@4
-glReadPixels=glReadPixels@28
-glRectd=glRectd@32
-glRectdv=glRectdv@4
-glRectf=glRectf@16
-glRectfv=glRectfv@4
-glRecti=glRecti@16
-glRectiv=glRectiv@4
-glRects=glRects@16
-glRectsv=glRectsv@4
-glRenderMode=glRenderMode@4
-glRotated=glRotated@32
-glRotatef=glRotatef@16
-glScaled=glScaled@24
-glScalef=glScalef@12
-glScissor=glScissor@16
-glSelectBuffer=glSelectBuffer@8
-glShadeModel=glShadeModel@4
-glStencilFunc=glStencilFunc@12
-glStencilMask=glStencilMask@4
-glStencilOp=glStencilOp@12
-
-glTexCoord1d=glTexCoord1d@8
-glTexCoord1dv=glTexCoord1dv@4
-glTexCoord1f=glTexCoord1f@4
-glTexCoord1fv=glTexCoord1fv@4
-glTexCoord1i=glTexCoord1i@4
-glTexCoord1iv=glTexCoord1iv@4
-glTexCoord1s=glTexCoord1s@2
-glTexCoord1sv=glTexCoord1sv@4
-
-glTexCoord2d=glTexCoord2d@16
-glTexCoord2dv=glTexCoord2dv@4
-glTexCoord2f=glTexCoord2f@8
-glTexCoord2fv=glTexCoord2fv@4
-glTexCoord2i=glTexCoord2i@8
-glTexCoord2iv=glTexCoord2iv@4
-glTexCoord2s=glTexCoord2s@4
-glTexCoord2sv=glTexCoord2sv@4
-
-glTexCoord3d=glTexCoord3d@24
-glTexCoord3dv=glTexCoord3dv@4
-glTexCoord3f=glTexCoord3f@12
-glTexCoord3fv=glTexCoord3fv@4
-glTexCoord3i=glTexCoord3i@12
-glTexCoord3iv=glTexCoord3iv@4
-glTexCoord3s=glTexCoord3s@6
-glTexCoord3sv=glTexCoord3sv@4
-
-glTexCoord4d=glTexCoord4d@32
-glTexCoord4dv=glTexCoord4dv@4
-glTexCoord4f=glTexCoord4f@16
-glTexCoord4fv=glTexCoord4fv@4
-glTexCoord4i=glTexCoord4i@16
-glTexCoord4iv=glTexCoord4iv@4
-glTexCoord4s=glTexCoord4s@8
-glTexCoord4sv=glTexCoord4sv@4
-
-glTexCoordPointer=glTexCoordPointer@16
-glTexEnvf=glTexEnvf@12
-glTexEnvfv=glTexEnvfv@12
-glTexEnvi=glTexEnvi@12
-glTexEnviv=glTexEnviv@12
-glTexGend=glTexGend@16
-glTexGendv=glTexGendv@12
-glTexGenf=glTexGenf@12
-glTexGenfv=glTexGenfv@12
-glTexGeni=glTexGeni@12
-glTexGeniv=glTexGeniv@12
-glTexImage1D=glTexImage1D@32
-glTexImage2D=glTexImage2d@36
-glTexParameterf=glTexParameterf@12
-glTexParameterfv=glTexParameterfv@12
-glTexParameteri=glTexParameteri@12
-glTexParameteriv=glTexParameteriv@12
-glTexSubImage1D=glTexSubImage1D@28
-glTexSubImage2D=glTexSubImage2D@36
-
-glTranslated=glTranslated@32
-glTranslatef=glTranslated@16
-
-glVertex2d=glVertex2d@16
-glVertex2dv=glVertex2dv@4
-glVertex2f=glVertex2f@8
-glVertex2fv=glVertex2fv@4
-glVertex2i=glVertex2i@8
-glVertex2iv=glVertex2iv@4
-glVertex2s=glVertex2s@4
-glVertex2sv=glVertex2sv@4
-
-glVertex3d=glVertex3d@24
-glVertex3dv=glVertex3dv@4
-glVertex3f=glVertex3f@12
-glVertex3fv=glVertex3fv@4
-glVertex3i=glVertex3i@12
-glVertex3iv=glVertex3iv@4
-glVertex3s=glVertex3s@6
-glVertex3sv=glVertex3sv@4
-
-glVertex4d=glVertex4d@32
-glVertex4dv=glVertex4dv@4
-glVertex4f=glVertex4f@16
-glVertex4fv=glVertex4fv@4
-glVertex4i=glVertex4i@16
-glVertex4iv=glVertex4iv@4
-glVertex4s=glVertex4s@8
-glVertex4sv=glVertex4sv@4
-
-glVertexPointer=glVertexPointer@16
-glViewport=glViewport@16
-
-wglChoosePixelFormat=GDI32.ChoosePixelFormat
-wglCopyContext=wglCopyContext@12
-wglCreateContext=wglCreateContext@4
-wglCreateLayerContext=wglCreateLayerContext@8
-wglDeleteContext=wglDeleteContext@4
-wglDescribeLayerPlane=wglDescribeLayerPlane@20
-wglDescribePixelFormat=GDI32.DescribePixelFormat
-wglGetCurrentContext=wglGetCurrentContext@0
-wglGetCurrentDC=wglGetCurrentDC@0
-wglGetLayerPaletteEntries=wglGetLayerPaletteEntries@20
-wglGetPixelFormat=GDI32.GetPixelFormat
-*/
-
-/*
- * @unimplemented
- */
-PROC wglGetProcAddress ( LPCSTR lpszProc )
-{
- /* FIXME - what is the right strcmp() variant to use here? */
- /* NOTE - lpszProc comparisons *ARE* case-sensitive */
- GLFUNCLIST* funclist = OPENGL32_GetFuncList();
- if ( !strcmp ( lpszProc, "glAddSwapHintRectWIN" ) )
- return (PROC)(funclist->glAddSwapHintRectWIN);
- /* FIXME - fill in the rest of the functions returned by wglGetProcAddress */
- return NULL;
-}
-
-/*
-wglMakeCurrent=wglMakeCurrent@8
-wglRealizeLayerPalette=wglRealizeLayerPalette@12
-wglSetLayerPaletteEntries=wglSetLayerPaletteEntries@20
-wglSetPixelFormat=GDI32.SetPixelFormat
-wglShareLists=wglShareLists@8
-wglSwapBuffers=GDI32.SwapBuffers
-wglSwapLayerBuffers=wglSwapLayerBuffers@8
-wglUseFontBitmapsA=wglUseFontBitmapsA@16
-wglUseFontBitmapsW=wglUseFontBitmapsW@16
-wglUseFontOutlinesA=wglUseFontOutlinesA@32
-wglUseFontOutlinesW=wglUseFontOutlinesW@32
-*/
-
-GLFUNCLIST*
-OPENGL32_GetFuncList()
-{
- threaddata = (OPENGL32_ThreadData*)TlsGetValue ( OPENGL32_tls );
- ASSERT(threaddata);
- return threaddata->list;
-}
reactos/lib/opengl32
diff -N tebimports.asm
--- tebimports.asm 9 Feb 2004 08:00:15 -0000 1.4
+++ /dev/null 1 Jan 1970 00:00:00 -0000
@@ -1,18 +0,0 @@
-section .text
-
-%macro TEB_ENTRY 4
-global _%1@%4
-_%1@%4:
- mov eax, [fs:18h] ; obtain a pointer to the TEB
- jmp [eax+4*%3+7C4h]
-%endmacro
-%include "teblist.mac"
-
-%macro SLOW_ENTRY 3
-global _%1@%3
-_%1@%3:
- mov eax, [fs:18h] ; obtain a pointer to the TEB
- mov eax, [eax+0BE8h] ; get glTable pointer
- jmp [eax+4*%2]
-%endmacro
-%include "slowlist.mac"
reactos/lib/opengl32
diff -N teblist.h
--- teblist.h 5 Feb 2004 16:11:19 -0000 1.1
+++ /dev/null 1 Jan 1970 00:00:00 -0000
@@ -1,163 +0,0 @@
-TEB_ENTRY(glCallList)
-TEB_ENTRY(glCallLists)
-TEB_ENTRY(glBegin)
-TEB_ENTRY(glColor3b)
-TEB_ENTRY(glColor3bv)
-TEB_ENTRY(glColor3d)
-TEB_ENTRY(glColor3dv)
-TEB_ENTRY(glColor3f)
-TEB_ENTRY(glColor3fv)
-TEB_ENTRY(glColor3i)
-TEB_ENTRY(glColor3iv)
-TEB_ENTRY(glColor3s)
-TEB_ENTRY(glColor3sv)
-TEB_ENTRY(glColor3ub)
-TEB_ENTRY(glColor3ubv)
-TEB_ENTRY(glColor3ui)
-TEB_ENTRY(glColor3uiv)
-TEB_ENTRY(glColor3us)
-TEB_ENTRY(glColor3usv)
-TEB_ENTRY(glColor4b)
-TEB_ENTRY(glColor4bv)
-TEB_ENTRY(glColor4d)
-TEB_ENTRY(glColor4dv)
-TEB_ENTRY(glColor4f)
-TEB_ENTRY(glColor4fv)
-TEB_ENTRY(glColor4i)
-TEB_ENTRY(glColor4iv)
-TEB_ENTRY(glColor4s)
-TEB_ENTRY(glColor4sv)
-TEB_ENTRY(glColor4ub)
-TEB_ENTRY(glColor4ubv)
-TEB_ENTRY(glColor4ui)
-TEB_ENTRY(glColor4uiv)
-TEB_ENTRY(glColor4us)
-TEB_ENTRY(glColor4usv)
-TEB_ENTRY(glEdgeFlag)
-TEB_ENTRY(glEdgeFlagv)
-TEB_ENTRY(glEnd)
-TEB_ENTRY(glIndexd)
-TEB_ENTRY(glIndexdv)
-TEB_ENTRY(glIndexf)
-TEB_ENTRY(glIndexfv)
-TEB_ENTRY(glIndexi)
-TEB_ENTRY(glIndexiv)
-TEB_ENTRY(glIndexs)
-TEB_ENTRY(glIndexsv)
-TEB_ENTRY(glNormal3b)
-TEB_ENTRY(glNormal3bv)
-TEB_ENTRY(glNormal3d)
-TEB_ENTRY(glNormal3dv)
-TEB_ENTRY(glNormal3f)
-TEB_ENTRY(glNormal3fv)
-TEB_ENTRY(glNormal3i)
-TEB_ENTRY(glNormal3iv)
-TEB_ENTRY(glNormal3s)
-TEB_ENTRY(glNormal3sv)
-TEB_ENTRY(glTexCoord1d)
-TEB_ENTRY(glTexCoord1dv)
-TEB_ENTRY(glTexCoord1f)
-TEB_ENTRY(glTexCoord1fv)
-TEB_ENTRY(glTexCoord1i)
-TEB_ENTRY(glTexCoord1iv)
-TEB_ENTRY(glTexCoord1s)
-TEB_ENTRY(glTexCoord1sv)
-TEB_ENTRY(glTexCoord2d)
-TEB_ENTRY(glTexCoord2dv)
-TEB_ENTRY(glTexCoord2f)
-TEB_ENTRY(glTexCoord2fv)
-TEB_ENTRY(glTexCoord2i)
-TEB_ENTRY(glTexCoord2iv)
-TEB_ENTRY(glTexCoord2s)
-TEB_ENTRY(glTexCoord2sv)
-TEB_ENTRY(glTexCoord3d)
-TEB_ENTRY(glTexCoord3dv)
-TEB_ENTRY(glTexCoord3f)
-TEB_ENTRY(glTexCoord3fv)
-TEB_ENTRY(glTexCoord3i)
-TEB_ENTRY(glTexCoord3iv)
-TEB_ENTRY(glTexCoord3s)
-TEB_ENTRY(glTexCoord3sv)
-TEB_ENTRY(glTexCoord4d)
-TEB_ENTRY(glTexCoord4dv)
-TEB_ENTRY(glTexCoord4f)
-TEB_ENTRY(glTexCoord4fv)
-TEB_ENTRY(glTexCoord4i)
-TEB_ENTRY(glTexCoord4iv)
-TEB_ENTRY(glTexCoord4s)
-TEB_ENTRY(glTexCoord4sv)
-TEB_ENTRY(glVertex2d)
-TEB_ENTRY(glVertex2dv)
-TEB_ENTRY(glVertex2f)
-TEB_ENTRY(glVertex2fv)
-TEB_ENTRY(glVertex2i)
-TEB_ENTRY(glVertex2iv)
-TEB_ENTRY(glVertex2s)
-TEB_ENTRY(glVertex2sv)
-TEB_ENTRY(glVertex3d)
-TEB_ENTRY(glVertex3dv)
-TEB_ENTRY(glVertex3f)
-TEB_ENTRY(glVertex3fv)
-TEB_ENTRY(glVertex3i)
-TEB_ENTRY(glVertex3iv)
-TEB_ENTRY(glVertex3s)
-TEB_ENTRY(glVertex3sv)
-TEB_ENTRY(glVertex4d)
-TEB_ENTRY(glVertex4dv)
-TEB_ENTRY(glVertex4f)
-TEB_ENTRY(glVertex4fv)
-TEB_ENTRY(glVertex4i)
-TEB_ENTRY(glVertex4iv)
-TEB_ENTRY(glVertex4s)
-TEB_ENTRY(glVertex4sv)
-TEB_ENTRY(glMaterialf)
-TEB_ENTRY(glMaterialfv)
-TEB_ENTRY(glMateriali)
-TEB_ENTRY(glMaterialiv)
-TEB_ENTRY(glDisable)
-TEB_ENTRY(glEnable)
-TEB_ENTRY(glPopAttrib)
-TEB_ENTRY(glPushAttrib)
-TEB_ENTRY(glEvalCoord1d)
-TEB_ENTRY(glEvalCoord1dv)
-TEB_ENTRY(glEvalCoord1f)
-TEB_ENTRY(glEvalCoord1fv)
-TEB_ENTRY(glEvalCoord2d)
-TEB_ENTRY(glEvalCoord2dv)
-TEB_ENTRY(glEvalCoord2f)
-TEB_ENTRY(glEvalCoord2fv)
-TEB_ENTRY(glEvalPoint1)
-TEB_ENTRY(glEvalPoint2)
-TEB_ENTRY(glLoadIdentity)
-TEB_ENTRY(glLoadMatrixf)
-TEB_ENTRY(glLoadMatrixd)
-TEB_ENTRY(glMatrixMode)
-TEB_ENTRY(glMultMatrixf)
-TEB_ENTRY(glMultMatrixd)
-TEB_ENTRY(glPopMatrix)
-TEB_ENTRY(glPushMatrix)
-TEB_ENTRY(glRotated)
-TEB_ENTRY(glRotatef)
-TEB_ENTRY(glScaled)
-TEB_ENTRY(glScalef)
-TEB_ENTRY(glTranslated)
-TEB_ENTRY(glTranslatef)
-TEB_ENTRY(glArrayElement)
-TEB_ENTRY(glBindTexture)
-TEB_ENTRY(glColorPointer)
-TEB_ENTRY(glDisableClientState)
-TEB_ENTRY(glDrawArrays)
-TEB_ENTRY(glDrawElements)
-TEB_ENTRY(glEdgeFlagPointer)
-TEB_ENTRY(glEnableClientState)
-TEB_ENTRY(glIndexPointer)
-TEB_ENTRY(glIndexub)
-TEB_ENTRY(glIndexubv)
-TEB_ENTRY(glInterleavedArrays)
-TEB_ENTRY(glNormalPointer)
-TEB_ENTRY(glPolygonOffset)
-TEB_ENTRY(glTexCoordPointer)
-TEB_ENTRY(glVertexPointer)
-TEB_ENTRY(glGetPointerv)
-TEB_ENTRY(glPopClientAttrib)
-TEB_ENTRY(glPushClientAttrib)
reactos/lib/opengl32
diff -N teblist.mac
--- teblist.mac 6 Feb 2004 18:17:18 -0000 1.1
+++ /dev/null 1 Jan 1970 00:00:00 -0000
@@ -1,164 +0,0 @@
-;TEB_ENTRY name,icdidx,tebidx,stack
-TEB_ENTRY glCallList,2,0,4
-TEB_ENTRY glCallLists,3,1,12
-TEB_ENTRY glBegin,7,2,4
-TEB_ENTRY glColor3b,9,3,12
-TEB_ENTRY glColor3bv,10,4,4
-TEB_ENTRY glColor3d,11,5,24
-TEB_ENTRY glColor3dv,12,6,4
-TEB_ENTRY glColor3f,13,7,12
-TEB_ENTRY glColor3fv,14,8,4
-TEB_ENTRY glColor3i,15,9,12
-TEB_ENTRY glColor3iv,16,10,4
-TEB_ENTRY glColor3s,17,11,12
-TEB_ENTRY glColor3sv,18,12,4
-TEB_ENTRY glColor3ub,19,13,12
-TEB_ENTRY glColor3ubv,20,14,4
-TEB_ENTRY glColor3ui,21,15,12
-TEB_ENTRY glColor3uiv,22,16,4
-TEB_ENTRY glColor3us,23,17,12
-TEB_ENTRY glColor3usv,24,18,4
-TEB_ENTRY glColor4b,25,19,16
-TEB_ENTRY glColor4bv,26,20,4
-TEB_ENTRY glColor4d,27,21,32
-TEB_ENTRY glColor4dv,28,22,4
-TEB_ENTRY glColor4f,29,23,16
-TEB_ENTRY glColor4fv,30,24,4
-TEB_ENTRY glColor4i,31,25,16
-TEB_ENTRY glColor4iv,32,26,4
-TEB_ENTRY glColor4s,33,27,16
-TEB_ENTRY glColor4sv,34,28,4
-TEB_ENTRY glColor4ub,35,29,16
-TEB_ENTRY glColor4ubv,36,30,4
-TEB_ENTRY glColor4ui,37,31,16
-TEB_ENTRY glColor4uiv,38,32,4
-TEB_ENTRY glColor4us,39,33,16
-TEB_ENTRY glColor4usv,40,34,4
-TEB_ENTRY glEdgeFlag,41,35,4
-TEB_ENTRY glEdgeFlagv,42,36,4
-TEB_ENTRY glEnd,43,37,0
-TEB_ENTRY glIndexd,44,38,8
-TEB_ENTRY glIndexdv,45,39,4
-TEB_ENTRY glIndexf,46,40,4
-TEB_ENTRY glIndexfv,47,41,4
-TEB_ENTRY glIndexi,48,42,4
-TEB_ENTRY glIndexiv,49,43,4
-TEB_ENTRY glIndexs,50,44,4
-TEB_ENTRY glIndexsv,51,45,4
-TEB_ENTRY glNormal3b,52,46,12
-TEB_ENTRY glNormal3bv,53,47,4
-TEB_ENTRY glNormal3d,54,48,24
-TEB_ENTRY glNormal3dv,55,49,4
-TEB_ENTRY glNormal3f,56,50,12
-TEB_ENTRY glNormal3fv,57,51,4
-TEB_ENTRY glNormal3i,58,52,12
-TEB_ENTRY glNormal3iv,59,53,4
-TEB_ENTRY glNormal3s,60,54,12
-TEB_ENTRY glNormal3sv,61,55,4
-TEB_ENTRY glTexCoord1d,94,56,8
-TEB_ENTRY glTexCoord1dv,95,57,4
-TEB_ENTRY glTexCoord1f,96,58,4
-TEB_ENTRY glTexCoord1fv,97,59,4
-TEB_ENTRY glTexCoord1i,98,60,4
-TEB_ENTRY glTexCoord1iv,99,61,4
-TEB_ENTRY glTexCoord1s,100,62,4
-TEB_ENTRY glTexCoord1sv,101,63,4
-TEB_ENTRY glTexCoord2d,102,64,16
-TEB_ENTRY glTexCoord2dv,103,65,4
-TEB_ENTRY glTexCoord2f,104,66,8
-TEB_ENTRY glTexCoord2fv,105,67,4
-TEB_ENTRY glTexCoord2i,106,68,8
-TEB_ENTRY glTexCoord2iv,107,69,4
-TEB_ENTRY glTexCoord2s,108,70,8
-TEB_ENTRY glTexCoord2sv,109,71,4
-TEB_ENTRY glTexCoord3d,110,72,24
-TEB_ENTRY glTexCoord3dv,111,73,4
-TEB_ENTRY glTexCoord3f,112,74,12
-TEB_ENTRY glTexCoord3fv,113,75,4
-TEB_ENTRY glTexCoord3i,114,76,12
-TEB_ENTRY glTexCoord3iv,115,77,4
-TEB_ENTRY glTexCoord3s,116,78,12
-TEB_ENTRY glTexCoord3sv,117,79,4
-TEB_ENTRY glTexCoord4d,118,80,32
-TEB_ENTRY glTexCoord4dv,119,81,4
-TEB_ENTRY glTexCoord4f,120,82,16
-TEB_ENTRY glTexCoord4fv,121,83,4
-TEB_ENTRY glTexCoord4i,122,84,16
-TEB_ENTRY glTexCoord4iv,123,85,4
-TEB_ENTRY glTexCoord4s,124,86,16
-TEB_ENTRY glTexCoord4sv,125,87,4
-TEB_ENTRY glVertex2d,126,88,16
-TEB_ENTRY glVertex2dv,127,89,4
-TEB_ENTRY glVertex2f,128,90,8
-TEB_ENTRY glVertex2fv,129,91,4
-TEB_ENTRY glVertex2i,130,92,8
-TEB_ENTRY glVertex2iv,131,93,4
-TEB_ENTRY glVertex2s,132,94,8
-TEB_ENTRY glVertex2sv,133,95,4
-TEB_ENTRY glVertex3d,134,96,24
-TEB_ENTRY glVertex3dv,135,97,4
-TEB_ENTRY glVertex3f,136,98,12
-TEB_ENTRY glVertex3fv,137,99,4
-TEB_ENTRY glVertex3i,138,100,12
-TEB_ENTRY glVertex3iv,139,101,4
-TEB_ENTRY glVertex3s,140,102,12
-TEB_ENTRY glVertex3sv,141,103,4
-TEB_ENTRY glVertex4d,142,104,32
-TEB_ENTRY glVertex4dv,143,105,4
-TEB_ENTRY glVertex4f,144,106,16
-TEB_ENTRY glVertex4fv,145,107,4
-TEB_ENTRY glVertex4i,146,108,16
-TEB_ENTRY glVertex4iv,147,109,4
-TEB_ENTRY glVertex4s,148,110,16
-TEB_ENTRY glVertex4sv,149,111,4
-TEB_ENTRY glMaterialf,169,112,12
-TEB_ENTRY glMaterialfv,170,113,12
-TEB_ENTRY glMateriali,171,114,12
-TEB_ENTRY glMaterialiv,172,115,12
-TEB_ENTRY glDisable,214,116,4
-TEB_ENTRY glEnable,215,117,4
-TEB_ENTRY glPopAttrib,218,118,0
-TEB_ENTRY glPushAttrib,219,119,4
-TEB_ENTRY glEvalCoord1d,228,120,8
-TEB_ENTRY glEvalCoord1dv,229,121,4
-TEB_ENTRY glEvalCoord1f,230,122,4
-TEB_ENTRY glEvalCoord1fv,231,123,4
-TEB_ENTRY glEvalCoord2d,232,124,16
-TEB_ENTRY glEvalCoord2dv,233,125,4
-TEB_ENTRY glEvalCoord2f,234,126,8
-TEB_ENTRY glEvalCoord2fv,235,127,4
-TEB_ENTRY glEvalPoint1,237,128,4
-TEB_ENTRY glEvalPoint2,239,129,8
-TEB_ENTRY glLoadIdentity,290,130,0
-TEB_ENTRY glLoadMatrixf,291,131,4
-TEB_ENTRY glLoadMatrixd,292,132,4
-TEB_ENTRY glMatrixMode,293,133,4
-TEB_ENTRY glMultMatrixf,294,134,4
-TEB_ENTRY glMultMatrixd,295,135,4
-TEB_ENTRY glPopMatrix,297,136,0
-TEB_ENTRY glPushMatrix,298,137,0
-TEB_ENTRY glRotated,299,138,32
-TEB_ENTRY glRotatef,300,139,16
-TEB_ENTRY glScaled,301,140,24
-TEB_ENTRY glScalef,302,141,12
-TEB_ENTRY glTranslated,303,142,24
-TEB_ENTRY glTranslatef,304,143,12
-TEB_ENTRY glArrayElement,306,144,4
-TEB_ENTRY glBindTexture,307,145,8
-TEB_ENTRY glColorPointer,308,146,16
-TEB_ENTRY glDisableClientState,309,147,4
-TEB_ENTRY glDrawArrays,310,148,12
-TEB_ENTRY glDrawElements,311,149,16
-TEB_ENTRY glEdgeFlagPointer,312,150,8
-TEB_ENTRY glEnableClientState,313,151,4
-TEB_ENTRY glIndexPointer,314,152,12
-TEB_ENTRY glIndexub,315,153,4
-TEB_ENTRY glIndexubv,316,154,4
-TEB_ENTRY glInterleavedArrays,317,155,12
-TEB_ENTRY glNormalPointer,318,156,12
-TEB_ENTRY glPolygonOffset,319,157,8
-TEB_ENTRY glTexCoordPointer,320,158,16
-TEB_ENTRY glVertexPointer,321,159,16
-TEB_ENTRY glGetPointerv,329,160,8
-TEB_ENTRY glPopClientAttrib,334,161,0
-TEB_ENTRY glPushClientAttrib,335,162,4
CVSspam 0.2.8