--- trunk/reactos/w32api/include/ddraw.h 2005-11-01 08:37:43 UTC (rev 18921)
+++ trunk/reactos/w32api/include/ddraw.h 2005-11-01 09:48:01 UTC (rev 18922)
@@ -998,13 +998,13 @@
union {
LONG lPitch; /* 10: distance to start of next line (return value only)*/
DWORD dwLinearSize;
- } DUMMYUNIONNAME1;
+ };
DWORD dwBackBufferCount;/* 14: number of back buffers requested*/
union {
DWORD dwMipMapCount;/* 18:number of mip-map levels requested*/
DWORD dwZBufferBitDepth;/*18: depth of Z buffer requested*/
DWORD dwRefreshRate;/* 18:refresh rate (used when display mode is described)*/
- } DUMMYUNIONNAME2;
+ };
DWORD dwAlphaBitDepth;/* 1C:depth of alpha buffer requested*/
DWORD dwReserved; /* 20:reserved*/
LPVOID lpSurface; /* 24:pointer to the associated surface memory*/
@@ -1025,28 +1025,27 @@
union {
LONG lPitch; /*10: distance to start of next line (return value only)*/
DWORD dwLinearSize; /*10: formless late-allocated optimized surface size */
- } DUMMYUNIONNAME1;
+ };
DWORD dwBackBufferCount;/* 14: number of back buffers requested*/
union {
DWORD dwMipMapCount;/* 18:number of mip-map levels requested*/
DWORD dwRefreshRate;/* 18:refresh rate (used when display mode is described)*/
DWORD dwSrcVBHandle;/* 18:source used in VB::Optimize */
- } DUMMYUNIONNAME2;
+ };
DWORD dwAlphaBitDepth;/* 1C:depth of alpha buffer requested*/
DWORD dwReserved; /* 20:reserved*/
LPVOID lpSurface; /* 24:pointer to the associated surface memory*/
union {
DDCOLORKEY ddckCKDestOverlay; /* 28: CK for dest overlay use*/
DWORD dwEmptyFaceColor; /* 28: color for empty cubemap faces */
- } DUMMYUNIONNAME3;
+ };
DDCOLORKEY ddckCKDestBlt; /* 30: CK for destination blt use*/
DDCOLORKEY ddckCKSrcOverlay;/* 38: CK for source overlay use*/
DDCOLORKEY ddckCKSrcBlt; /* 40: CK for source blt use*/
-
union {
DDPIXELFORMAT ddpfPixelFormat;/* 48: pixel format description of the surface*/
DWORD dwFVF; /* 48: vertex format description of vertex buffers */
- } DUMMYUNIONNAME4;
+ };
DDSCAPS2 ddsCaps; /* 68: DDraw surface caps */
DWORD dwTextureStage; /* 78: stage in multitexture cascade */
} DDSURFACEDESC2,*LPDDSURFACEDESC2;