As one of our main features for 0.3, we can't progress out of the 0.2.*
releases until it is either complete, or the goalposts are moved.
With nobody working on networking at the moment, 0.2.8 seems likely and I'm
starting to wonder how far into the 0.2.* releases we are going to go.
Also, at what stage will the network model be enough to satisfy a 0.3
release?
Does this just mean stable, basic TCP/IP with basic ws2_32 support?
How many drivers need to be supported?
What about service providers for ws2_32.dll (Mswsock.dll is stubbed apart
from TransmitFile, and Wshtcpip.dll is non existent)
What about NDIS?
Change in circumstances has just released most of my evenings now, however
although I'm starting to work on networking apps, and hopefully soon User
Mode code, my coding skills and windows knowledge are not yet up to a level
where I can tackle the more in-depth stuff, especially kernel mode (eek)
Does any one plan to, or is anyone going to volunteer to take up networking?
I would be more than happy to throw all my spare time into helping them in
any way possible.
If we glean some information from this email, I can start to document it in
the wiki (we don't have much networking documentation in there at the
moment)
Regards,
Ged.
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Try using a crack and seeing if it works then. I know there was work done on DirectDraw, so you might have some luck.
> Glad I could help you, and help get my favorite game working on ReactOS.
>
> BTW, the colors on the liltle setup title program (or whatever you call
> it) where weird. Just skin deep, and starcraft finished installation as
> usual. However, it fails the CD test as it usually does.
>
> Ge van Geldorp wrote:
>
> >>From: Reuben Perelman
> >>
> >>
> >>
> >>>Ge van Geldorp wrote:
> >>>Does the patch below fix this?
> >>>
> >>>
> >>
> >>Yes it does.
> >>
> >>
> >
> >Ok, thanks for testing. The patch is an ugly hack and I don't want to commit
> >it. But at least I know what's going on now and can think about a better
> >patch.
> >
> >Ge van Geldorp.
> >
> >_______________________________________________
> >Ros-dev mailing list
> >Ros-dev(a)reactos.com
> >http://reactos.com:8080/mailman/listinfo/ros-dev
> >
> >
> >
>
> _______________________________________________
> Ros-dev mailing list
> Ros-dev(a)reactos.com
> http://reactos.com:8080/mailman/listinfo/ros-dev
Which linux distro is reactos.com based on?
And what are the major software packages installed?
Rick Langschultz
rlangschultz(a)cox.net (Home)
rlangschultz(a)ellemaespa.com (Work)
rlangschultz(a)email.uophx.edu (School)
As a temporary solution a DirectDraw->GDI renderer could be written.
Just an idea, anyways, i hope to commit a DirectDraw test app later today, and once i get my build environment set back up i will work on DirectDraw.
> DirectDraw will not work yetr in ros. we are missing to much of it. if we
> want directdraw working. we need implement alot more stuff in win32k, gdi32
> and ddraw.dll
>
> Status : noting works yet. to create a surface.
> some work en reusare have been made. When I can contiune or some else on
> directx devlioing I do not know when it will happen again.
>
>
> ----- Original Message -----
> From: <eek2121(a)comcast.net>
> To: "ReactOS Development List" <ros-dev(a)reactos.com>
> Sent: den 21 September 2005 16:37
> Subject: Re: [ros-dev] Starcraft Setup BSODs due to
> KMODE_EXCEPTION_NOT_HANDLED
>
>
> > Try using a crack and seeing if it works then. I know there was work done
> on DirectDraw, so you might have some luck.
> >
> >
> > > Glad I could help you, and help get my favorite game working on ReactOS.
> > >
> > > BTW, the colors on the liltle setup title program (or whatever you call
> > > it) where weird. Just skin deep, and starcraft finished installation as
> > > usual. However, it fails the CD test as it usually does.
> > >
> > > Ge van Geldorp wrote:
> > >
> > > >>From: Reuben Perelman
> > > >>
> > > >>
> > > >>
> > > >>>Ge van Geldorp wrote:
> > > >>>Does the patch below fix this?
> > > >>>
> > > >>>
> > > >>
> > > >>Yes it does.
> > > >>
> > > >>
> > > >
> > > >Ok, thanks for testing. The patch is an ugly hack and I don't want to
> commit
> > > >it. But at least I know what's going on now and can think about a
> better
> > > >patch.
> > > >
> > > >Ge van Geldorp.
> > > >
> > > >_______________________________________________
> > > >Ros-dev mailing list
> > > >Ros-dev(a)reactos.com
> > > >http://reactos.com:8080/mailman/listinfo/ros-dev
> > > >
> > > >
> > > >
> > >
> > > _______________________________________________
> > > Ros-dev mailing list
> > > Ros-dev(a)reactos.com
> > > http://reactos.com:8080/mailman/listinfo/ros-dev
> > _______________________________________________
> > Ros-dev mailing list
> > Ros-dev(a)reactos.com
> > http://reactos.com:8080/mailman/listinfo/ros-dev
> >
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Anti-Virus.
> > Version: 7.0.344 / Virus Database: 267.11.3/107 - Release Date: 2005-09-20
> >
> >
>
> _______________________________________________
> Ros-dev mailing list
> Ros-dev(a)reactos.com
> http://reactos.com:8080/mailman/listinfo/ros-dev
There is already a test app in rosapps\demos\ddraw\
> As a temporary solution a DirectDraw->GDI renderer could be written.
>
> Just an idea, anyways, i hope to commit a DirectDraw test app later today,
> and once i get my build environment set back up i will work on DirectDraw.
>
>
>> DirectDraw will not work yetr in ros. we are missing to much of it. if
>> we
>> want directdraw working. we need implement alot more stuff in win32k,
>> gdi32
>> and ddraw.dll
>>
>> Status : noting works yet. to create a surface.
>> some work en reusare have been made. When I can contiune or some else on
>> directx devlioing I do not know when it will happen again.
>>
>>
>> ----- Original Message -----
>> From: <eek2121(a)comcast.net>
>> To: "ReactOS Development List" <ros-dev(a)reactos.com>
>> Sent: den 21 September 2005 16:37
>> Subject: Re: [ros-dev] Starcraft Setup BSODs due to
>> KMODE_EXCEPTION_NOT_HANDLED
>>
>>
>> > Try using a crack and seeing if it works then. I know there was work
>> done
>> on DirectDraw, so you might have some luck.
>> >
>> >
>> > > Glad I could help you, and help get my favorite game working on
>> ReactOS.
>> > >
>> > > BTW, the colors on the liltle setup title program (or whatever you
>> call
>> > > it) where weird. Just skin deep, and starcraft finished installation
>> as
>> > > usual. However, it fails the CD test as it usually does.
>> > >
>> > > Ge van Geldorp wrote:
>> > >
>> > > >>From: Reuben Perelman
>> > > >>
>> > > >>
>> > > >>
>> > > >>>Ge van Geldorp wrote:
>> > > >>>Does the patch below fix this?
>> > > >>>
>> > > >>>
>> > > >>
>> > > >>Yes it does.
>> > > >>
>> > > >>
>> > > >
>> > > >Ok, thanks for testing. The patch is an ugly hack and I don't want
>> to
>> commit
>> > > >it. But at least I know what's going on now and can think about a
>> better
>> > > >patch.
>> > > >
>> > > >Ge van Geldorp.
>> > > >
>> > > >_______________________________________________
>> > > >Ros-dev mailing list
>> > > >Ros-dev(a)reactos.com
>> > > >http://reactos.com:8080/mailman/listinfo/ros-dev
>> > > >
>> > > >
>> > > >
>> > >
>> > > _______________________________________________
>> > > Ros-dev mailing list
>> > > Ros-dev(a)reactos.com
>> > > http://reactos.com:8080/mailman/listinfo/ros-dev
>> > _______________________________________________
>> > Ros-dev mailing list
>> > Ros-dev(a)reactos.com
>> > http://reactos.com:8080/mailman/listinfo/ros-dev
>> >
>> >
>> > --
>> > No virus found in this incoming message.
>> > Checked by AVG Anti-Virus.
>> > Version: 7.0.344 / Virus Database: 267.11.3/107 - Release Date:
>> 2005-09-20
>> >
>> >
>>
>> _______________________________________________
>> Ros-dev mailing list
>> Ros-dev(a)reactos.com
>> http://reactos.com:8080/mailman/listinfo/ros-dev
> _______________________________________________
> Ros-dev mailing list
> Ros-dev(a)reactos.com
> http://reactos.com:8080/mailman/listinfo/ros-dev
>
hbirr(a)svn.reactos.com wrote:
> The share disposition isn't necessary for FILE_READ_ATTRIBUTES.
Actually this prevents opening the file during the operation. A better
candidate for GetFileAttributesEx is NtQueryFullAttributesFile which
accepts a OBJECT_ATTRIBUTES structure instead of a handle, so there's no
need to even open the file at all.
Best Regards,
Thomas
if someone knows where richard lives could they please blow lots of
ganga into the aircon ducts of his house, please.
l.
--
--
<a href="http://lkcl.net">http://lkcl.net</a>
--
Launching setup.exe on the starcraft CD immediatly causes a BSOD.
Part of what it says on the BSOD is says:
"The Problem Seems to be caused by the following file: win32k.sys
KMODE_EXCEPTION_NOT_HANDLED"
Attached is a screenshot of the BSOD.
I would have put this on bugzilla if bugzilla hadn't given me the error:
" The 'bug number' // is invalid. If you are trying to use QuickSearch,
you need to enable JavaScript in your browser. To help us fix this
limitation, add your comments to bug 70907
<http://bugzilla.mozilla.org/show_bug.cgi?id=70907>."
Hello,
I know this is a bit off topic but I was wondering if anyone knew how
to embed an HTA inside a c++ application. I know that the Add /
Remove Programs control panel applet uses HTAs to display registry
settings. I want to do sort of the same thing with my app.
Rick Langschultz
rlangschultz(a)cox.net (Home)
rlangschultz(a)ellemaespa.com (Work)
rlangschultz(a)email.uophx.edu (School)