On 2014-11-22 23:13, hbelusca(a)svn.reactos.org wrote:
> + Status = NtCreateEvent(&Console->InputBuffer.ActiveEvent, EVENT_ALL_ACCESS,
> + &ObjectAttributes, NotificationEvent, FALSE);
> + if (!NT_SUCCESS(Status))
> + {
> + return STATUS_UNSUCCESSFUL;
> + // return Status;
> + }
This was a while ago, but I'm curious: what's the point of this?
Avoiding STATUS_UNSUCCESSFUL is usually a good thing.