What about reading the current TickCount from the shared user page?
Am 29.01.2014 01:25, schrieb hbelusca(a)svn.reactos.org:
> Author: hbelusca
> Date: Wed Jan 29 00:25:43 2014
> New Revision: 61875
>
> URL: http://svn.reactos.org/svn/reactos?rev=61875&view=rev
> Log:
> [NTVDM]
> - Enable experimental sound support (only PC speaker for the moment, aka. uses beep.sys).
> - Introduce a #define WORKING_TIMER which aim is to disable the currently problematic approximate performance counter value calculation done in order not to call QueryPerformanceCounter each time.
> The problem is that we then compute a number of clock ticks for the PIT, which becomes negative, and therefore everything starts to hang.
> Disabling this code and calling each time QueryPerformanceCounter, fixes everything; we gain in precision but we loose in performance...
> A definitive fix must be found, [TheFlash] !!
>
> This fixes sound (and hangs) in Advanced NetWars, Dangerous Dave, ElitePlus and Rescue Rover (the games that I've tested so far).
>
>
Hello!
This is my fix to an error in pefixup tool.
The section count was taken from a wrong struct member and the tool
only worked (when worked) by chance.
Hello all,
XP support will come to end on April this year, and i suppose GPU vendors
and manufacturers will drop driver releases for those systems as well.
So, my question is, what about trying to contact them and try to convince
them to release those drivers as "ReactOS" instead of "Windows XP"? :)
Hi!
You may have noticed that my latest patch causes buildbot failures. This
happens because the patch breaks winlogons AutoAdminLogon feature.
Please do not revert that patch! I'll provide a fix for the
AutoAdminLogon feature as soon as possible.
Regards
Eric