Thanks Aleksey for pointing out these achievable needs ;)
Aleksey wrote:
Victor - don't be so critical, not every dev has an overview, and
those who have knowledge about any specific part already commented on
that.
I hope sometimes a criticism is positive for the wellfare of the Project. If you look
carefully the only Devs which answered this guy was GedMurphy,JoseCatena(quite recent
dev)and You. And really noone of you(except JoseCatena) were pointing Sudhir to places to
work on. In a Drama more than 10 Devs attacks one against others with spoons and plastic
helmets.
To create an overview we just need to know the needs of a Dev in his particular area. I
can tell to the community what needs to be fixed in my house, my neighbor can tell to the
community which room needs a re-paint or need to be construct(I can´t say what needs to be
fixed in my neighbor apartment).If the neighborhood write the needs in a list, and a
Free-as-a-beer Developer arrives to the Community, he can pick a task and try to fix it.
As Developers werent showing their own needs(Plan A),neither general needs, i asked you
for an Overview as Coordinator(this was the Plan B).I´m pretty sure each Dev could have
told us a thing to be solved in their houses.That would have created a Whole Overview
quite easy.
***************************
Ged wrote:
I'm not really sure what you expect anyone to say. There's thousands of
things that need doing, we can't start listing everything.
I didnt ask for a Thousand list of items,just a couple.Until this morning(and before my
latest Email) i did not see a single one need sent from a Developer email. Just Jose
Catena´s.
Contrary
to your beliefs, we aren't available
to walk every interested person
through the process of working out what they are interested in, what
their skill set allows and what they can work on.
I didnt ask for a List of Personalized Tasks for this guy, I asked for a List of
"Achievable and Concise Tasks" as Aleksey sent in his latest email.
Btw, my beliefs are exactly the same as Jose Catena: "He’s who can tell if it fits
his interest
and abilities or not.", so he will choose the tasks, not we.So we dont need to go
through any working out process.
The request was much simpler: "A-List-of-Tasks"
The general rule is 'you can work on anything that
interests you'.
Everything needs work, there's virtually no module
that's complete.
1)How a newcomer knows that all the modules are not complete?A newcomer is someone that
wants to help but doesnt know which Apartment needs a fix. Put in the Main Door a list of
tasks and he will choose one that fits his interest and he will go directly to the
apartament number 124,room "Kitchen". But the sentence "you can work on
anything that interests you" really means NOTHING,or worse,it means that the newcomer
needs to go appartment through appartment searching room through room,what needs to be
fixed inside of each one,totally clueless.
As boring task for a newcomer Dev as working on Documentation for Devs.So newcomers will
end leaving totally bored. And we would have lost a Dev.
2)Guiding. Thanks to the "you can work on anything that interests you" rule, one
newcomer can begin working in preparing ReactOS to give support to "Veritas File
System",something that is maybe not critical or needed in our current state.And maybe
it will,indeed,be rejected.We will lose a valuable Dev that maybe could have work in other
areas of the System,and a potential foe after refusing his 100hours-patch.
So having a List of tasks in the "Main Door" that we consider basics for now
will help to:
A)Newcomer will know that is really helping us, with a high possibility of having his work
commited.
B)It guides newcomers to have an operative OS asap thanks to a positive discrimation made
when writting a task in the Main Door and deciding not writting other tasks because not
needed now.Or writting the latter ones to a Non-prioritary List.
"Easier newcomers find what they need,Easier they will join the project".And
currently we can´t apply this rule to ReactOS.
Sorry the big wall of text ;)
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