https://git.reactos.org/?p=reactos.git;a=commitdiff;h=e6c95b14e36b35adbedd7…
commit e6c95b14e36b35adbedd796792ed4ed830996c2a
Author: Amine Khaldi <amine.khaldi(a)reactos.org>
AuthorDate: Sun Jan 21 22:13:33 2018 +0100
Commit: Amine Khaldi <amine.khaldi(a)reactos.org>
CommitDate: Sun Jan 21 22:13:33 2018 +0100
[D3D8] Sync with Wine 3.0. CORE-14225
---
dll/directx/wine/d3d8/d3d8_main.c | 80 ++++++++++++++++++++-------------------
dll/directx/wine/d3d8/device.c | 7 +++-
dll/directx/wine/d3d8/directx.c | 2 +-
dll/directx/wine/d3d8/texture.c | 6 +--
media/doc/README.WINE | 2 +-
5 files changed, 51 insertions(+), 46 deletions(-)
diff --git a/dll/directx/wine/d3d8/d3d8_main.c b/dll/directx/wine/d3d8/d3d8_main.c
index a8ad29b3b3..144817a545 100644
--- a/dll/directx/wine/d3d8/d3d8_main.c
+++ b/dll/directx/wine/d3d8/d3d8_main.c
@@ -53,73 +53,75 @@ IDirect3D8 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT
sdk_version)
/***********************************************************************
* ValidateVertexShader (D3D8.@)
+ *
+ * I've seen reserved1 and reserved2 always passed as 0's
+ * bool seems always passed as 0 or 1, but other values work as well...
+ * toto result?
*/
-HRESULT WINAPI ValidateVertexShader(DWORD *vertexshader, DWORD *reserved1, DWORD
*reserved2,
- BOOL return_error, char **errors)
+HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD*
reserved2, BOOL bool, DWORD* toto)
{
- const char *message = "";
- HRESULT hr = E_FAIL;
+ HRESULT ret;
+ static BOOL warned;
- TRACE("(%p %p %p %d %p): semi-stub\n", vertexshader, reserved1, reserved2,
return_error, errors);
+ if (TRACE_ON(d3d8) || !warned) {
+ FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2,
bool, toto);
+ warned = TRUE;
+ }
- if (!vertexshader)
- {
- message = "(Global Validation Error) Version Token: Code pointer cannot be
NULL.\n";
- goto done;
- }
+ if (!vertexshader)
+ return E_FAIL;
- switch (*vertexshader)
- {
+ if (reserved1 || reserved2)
+ return E_FAIL;
+
+ switch(*vertexshader) {
case 0xFFFE0101:
case 0xFFFE0100:
- hr = S_OK;
+ ret=S_OK;
break;
-
default:
WARN("Invalid shader version token %#x.\n", *vertexshader);
- message = "(Global Validation Error) Version Token: Unsupported vertex
shader version.\n";
- }
+ ret=E_FAIL;
+ }
-done:
- if (!return_error) message = "";
- if (errors && (*errors = HeapAlloc(GetProcessHeap(), 0, strlen(message) +
1)))
- strcpy(*errors, message);
-
- return hr;
+ return ret;
}
/***********************************************************************
* ValidatePixelShader (D3D8.@)
+ *
+ * PARAMS
+ * toto result?
*/
-HRESULT WINAPI ValidatePixelShader(DWORD *pixelshader, DWORD *reserved1, BOOL
return_error, char **errors)
+HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool,
DWORD* toto)
{
- const char *message = "";
- HRESULT hr = E_FAIL;
+ HRESULT ret;
+ static BOOL warned;
+
+ if (TRACE_ON(d3d8) || !warned) {
+ FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
+ warned = TRUE;
+ }
- TRACE("(%p %p %d %p): semi-stub\n", pixelshader, reserved1, return_error,
errors);
+ if (!pixelshader)
+ return E_FAIL;
- if (!pixelshader)
- return E_FAIL;
+ if (reserved1)
+ return E_FAIL;
- switch (*pixelshader)
- {
+ switch(*pixelshader) {
case 0xFFFF0100:
case 0xFFFF0101:
case 0xFFFF0102:
case 0xFFFF0103:
case 0xFFFF0104:
- hr = S_OK;
+ ret=S_OK;
break;
default:
WARN("Invalid shader version token %#x.\n", *pixelshader);
- message = "(Global Validation Error) Version Token: Unsupported pixel
shader version.\n";
- }
-
- if (!return_error) message = "";
- if (errors && (*errors = HeapAlloc(GetProcessHeap(), 0, strlen(message) +
1)))
- strcpy(*errors, message);
-
- return hr;
+ ret=E_FAIL;
+ }
+ return ret;
}
void d3d8_resource_cleanup(struct d3d8_resource *resource)
diff --git a/dll/directx/wine/d3d8/device.c b/dll/directx/wine/d3d8/device.c
index 5dbfe174f9..6573baa355 100644
--- a/dll/directx/wine/d3d8/device.c
+++ b/dll/directx/wine/d3d8/device.c
@@ -734,6 +734,8 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
{
present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
wined3d_device_set_render_state(device->wined3d_device,
WINED3D_RS_POINTSIZE_MIN, 0);
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
+ !!swapchain_desc.enable_auto_depth_stencil);
device->device_state = D3D8_DEVICE_STATE_OK;
}
else
@@ -3258,8 +3260,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent,
struct wine
return D3DERR_INVALIDCALL;
}
- hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
- if (FAILED(hr))
+ if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device,
&swapchain_desc)))
{
WARN("Failed to initialize 3D, hr %#x.\n", hr);
wined3d_device_release_focus_window(device->wined3d_device);
@@ -3269,6 +3270,8 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent,
struct wine
return hr;
}
+ wined3d_device_set_render_state(device->wined3d_device,
+ WINED3D_RS_ZENABLE, !!swapchain_desc.enable_auto_depth_stencil);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN,
0);
wined3d_mutex_unlock();
diff --git a/dll/directx/wine/d3d8/directx.c b/dll/directx/wine/d3d8/directx.c
index ccf54565e2..ffb8ddefb4 100644
--- a/dll/directx/wine/d3d8/directx.c
+++ b/dll/directx/wine/d3d8/directx.c
@@ -405,7 +405,7 @@ BOOL d3d8_init(struct d3d8 *d3d8)
DWORD flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING
| WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
| WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART
- | WINED3D_LEGACY_CUBEMAP_FILTERING | WINED3D_LIMIT_VIEWPORT;
+ | WINED3D_LEGACY_CUBEMAP_FILTERING;
d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl;
d3d8->refcount = 1;
diff --git a/dll/directx/wine/d3d8/texture.c b/dll/directx/wine/d3d8/texture.c
index c0fa7469ae..b860859987 100644
--- a/dll/directx/wine/d3d8/texture.c
+++ b/dll/directx/wine/d3d8/texture.c
@@ -20,17 +20,17 @@
static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
{
- return CONTAINING_RECORD((IDirect3DBaseTexture8 *)iface, struct d3d8_texture,
IDirect3DBaseTexture8_iface);
+ return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
}
static inline struct d3d8_texture *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8
*iface)
{
- return CONTAINING_RECORD((IDirect3DBaseTexture8 *)iface, struct d3d8_texture,
IDirect3DBaseTexture8_iface);
+ return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
}
static inline struct d3d8_texture
*impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
{
- return CONTAINING_RECORD((IDirect3DBaseTexture8 *)iface, struct d3d8_texture,
IDirect3DBaseTexture8_iface);
+ return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
}
static HRESULT WINAPI d3d8_texture_2d_QueryInterface(IDirect3DTexture8 *iface, REFIID
riid, void **out)
diff --git a/media/doc/README.WINE b/media/doc/README.WINE
index 5077043221..375b675a93 100644
--- a/media/doc/README.WINE
+++ b/media/doc/README.WINE
@@ -22,7 +22,7 @@ reactos/sdk/tools/wpp # Synced to WineStaging-2.9
The following libraries are shared with Wine.
reactos/dll/directx/wine/amstream # Synced to Wine-3.0
-reactos/dll/directx/wine/d3d8 # Synced to WineStaging-2.16
+reactos/dll/directx/wine/d3d8 # Synced to Wine-3.0
reactos/dll/directx/wine/d3d9 # Synced to WineStaging-2.16
reactos/dll/directx/wine/d3dcompiler_43 # Synced to WineStaging-2.16
reactos/dll/directx/wine/d3drm # Synced to WineStaging-2.16