Take care of one BSOD in NtGdiDdCreateDirectDrawObject, it is not correct fix, it is a work around, the HDC can be NULL. it prevent some bsod for my new test apps for directx Modified: trunk/reactos/subsys/win32k/ntddraw/ddraw.c _____
Modified: trunk/reactos/subsys/win32k/ntddraw/ddraw.c --- trunk/reactos/subsys/win32k/ntddraw/ddraw.c 2005-12-09 19:28:04 UTC (rev 20016) +++ trunk/reactos/subsys/win32k/ntddraw/ddraw.c 2005-12-09 20:40:52 UTC (rev 20017) @@ -48,7 +48,13 @@
RtlZeroMemory(&palette_callbacks, sizeof(DD_PALETTECALLBACKS)); palette_callbacks.dwSize = sizeof(DD_PALETTECALLBACKS);
- + /* FIXME hdc can be zero for d3d9 */ + /* we need create it, if in that case */ + if (hdc == NULL) + { + return NULL; + } + DC *pDC = DC_LockDc(hdc); if (!pDC) return NULL;