directx header from mingw, writen by our Filip Navara
Modified: trunk/reactos/w32api/include/d3d9caps.h
_____
Modified: trunk/reactos/w32api/include/d3d9caps.h
--- trunk/reactos/w32api/include/d3d9caps.h 2005-12-04 17:20:09 UTC
(rev 19880)
+++ trunk/reactos/w32api/include/d3d9caps.h 2005-12-04 17:36:01 UTC
(rev 19881)
@@ -1,391 +1,342 @@
/*
- * Copyright (C) 2002-2003 Jason Edmeades
- * Raphael Junqueira
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA
- */
-#ifndef __WINE_D3D9CAPS_H
-#define __WINE_D3D9CAPS_H
+ d3d9caps.h - Header file for the Direct3D9 API
-/*
- * Definitions
- */
-#define D3DCAPS_READ_SCANLINE 0x20000
+ Written by Filip Navara <xnavara(a)volny.cz>
-#define D3DCURSORCAPS_COLOR 1
-#define D3DCURSORCAPS_LOWRES 2
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+*/
-#define D3DDEVCAPS2_STREAMOFFSET 0x00000001L
-#define D3DDEVCAPS2_DMAPNPATCH 0x00000002L
-#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L
-#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L
-#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L
-#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L
-#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L
+#ifndef _D3D9_CAPS_H
+#define _D3D9_CAPS_H
+#if __GNUC__ >=3
+#pragma GCC system_header
+#endif
-#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
-#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
-#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
-#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
-#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
-#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
-#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
-#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
-#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
-#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
-#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
-#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
-#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
-#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
-#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
-#define D3DDEVCAPS_PUREDEVICE 0x0100000
-#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
-#define D3DDEVCAPS_RTPATCHES 0x0400000
-#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
-#define D3DDEVCAPS_NPATCHES 0x1000000
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION 0x0900
+#endif
-#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
-#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
-#define D3DFVFCAPS_PSIZE 0x100000
+#if (DIRECT3D_VERSION >= 0x0900)
-#define D3DLINECAPS_TEXTURE 0x01
-#define D3DLINECAPS_ZTEST 0x02
-#define D3DLINECAPS_BLEND 0x04
-#define D3DLINECAPS_ALPHACMP 0x08
-#define D3DLINECAPS_FOG 0x10
+#if defined(_X86_) || defined(_IA64)
+#pragma pack(4)
+#endif
-#define D3DPBLENDCAPS_ZERO 0x00000001
-#define D3DPBLENDCAPS_ONE 0x00000002
-#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
-#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
-#define D3DPBLENDCAPS_SRCALPHA 0x00000010
-#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
-#define D3DPBLENDCAPS_DESTALPHA 0x00000040
-#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
-#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
-#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
-#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
-#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
-#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
-#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
+#define D3DCURSORCAPS_COLOR 1
+#define D3DCURSORCAPS_LOWRES 2
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x10
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x20
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x40
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x80
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x1000
+#define D3DDEVCAPS_DRAWPRIMITIVES2 0x2000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x4000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x8000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x10000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x20000
+#define D3DDEVCAPS_HWRASTERIZATION 0x80000
+#define D3DDEVCAPS_PUREDEVICE 0x100000
+#define D3DDEVCAPS_QUINTICRTPATCHES 0x200000
+#define D3DDEVCAPS_RTPATCHES 0x400000
+#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x800000
+#define D3DDEVCAPS_NPATCHES 0x1000000
+#define D3DDEVCAPS2_STREAMOFFSET 0x01
+#define D3DDEVCAPS2_DMAPNPATCH 0x02
+#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x04
+#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x08
+#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x10
+#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x20
+#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x40
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0xFFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x80000
+#define D3DFVFCAPS_PSIZE 0x100000
+#define D3DLINECAPS_TEXTURE 0x01
+#define D3DLINECAPS_ZTEST 0x02
+#define D3DLINECAPS_BLEND 0x04
+#define D3DLINECAPS_ALPHACMP 0x08
+#define D3DLINECAPS_FOG 0x10
+#define D3DLINECAPS_ANTIALIAS 0x20
+#define D3DPBLENDCAPS_ZERO 0x01
+#define D3DPBLENDCAPS_ONE 0x02
+#define D3DPBLENDCAPS_SRCCOLOR 0x04
+#define D3DPBLENDCAPS_INVSRCCOLOR 0x08
+#define D3DPBLENDCAPS_SRCALPHA 0x10
+#define D3DPBLENDCAPS_INVSRCALPHA 0x20
+#define D3DPBLENDCAPS_DESTALPHA 0x40
+#define D3DPBLENDCAPS_INVDESTALPHA 0x80
+#define D3DPBLENDCAPS_DESTCOLOR 0x100
+#define D3DPBLENDCAPS_INVDESTCOLOR 0x200
+#define D3DPBLENDCAPS_SRCALPHASAT 0x400
+#define D3DPBLENDCAPS_BOTHSRCALPHA 0x800
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
+#define D3DPBLENDCAPS_BLENDFACTOR 0x2000
+#define D3DPCMPCAPS_NEVER 0x01
+#define D3DPCMPCAPS_LESS 0x02
+#define D3DPCMPCAPS_EQUAL 0x04
+#define D3DPCMPCAPS_LESSEQUAL 0x08
+#define D3DPCMPCAPS_GREATER 0x10
+#define D3DPCMPCAPS_NOTEQUAL 0x20
+#define D3DPCMPCAPS_GREATEREQUAL 0x40
+#define D3DPCMPCAPS_ALWAYS 0x80
+#define D3DPMISCCAPS_MASKZ 0x02
+#define D3DPMISCCAPS_CULLNONE 0x10
+#define D3DPMISCCAPS_CULLCW 0x20
+#define D3DPMISCCAPS_CULLCCW 0x40
+#define D3DPMISCCAPS_COLORWRITEENABLE 0x80
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x100
+#define D3DPMISCCAPS_CLIPTLVERTS 0x200
+#define D3DPMISCCAPS_TSSARGTEMP 0x400
+#define D3DPMISCCAPS_BLENDOP 0x800
+#define D3DPMISCCAPS_NULLREFERENCE 0x1000
+#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x4000
+#define D3DPMISCCAPS_PERSTAGECONSTANT 0x8000
+#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x10000
+#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x20000
+#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x40000
+#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x80000
+#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x100000
+#define D3DPRASTERCAPS_DITHER 0x01
+#define D3DPRASTERCAPS_ZTEST 0x10
+#define D3DPRASTERCAPS_FOGVERTEX 0x80
+#define D3DPRASTERCAPS_FOGTABLE 0x100
+#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x2000
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x8000
+#define D3DPRASTERCAPS_FOGRANGE 0x10000
+#define D3DPRASTERCAPS_ANISOTROPY 0x20000
+#define D3DPRASTERCAPS_WBUFFER 0x40000
+#define D3DPRASTERCAPS_WFOG 0x100000
+#define D3DPRASTERCAPS_ZFOG 0x200000
+#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x400000
+#define D3DPRASTERCAPS_SCISSORTEST 0x1000000
+#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x2000000
+#define D3DPRASTERCAPS_DEPTHBIAS 0x4000000
+#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x8000000
+#define D3DPRESENT_INTERVAL_DEFAULT 0x00
+#define D3DPRESENT_INTERVAL_ONE 0x01
+#define D3DPRESENT_INTERVAL_TWO 0x02
+#define D3DPRESENT_INTERVAL_THREE 0x04
+#define D3DPRESENT_INTERVAL_FOUR 0x08
+#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
+#define D3DPSHADECAPS_COLORGOURAUDRGB 0x08
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x200
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x4000
+#define D3DPSHADECAPS_FOGGOURAUD 0x80000
+#define D3DPTADDRESSCAPS_WRAP 0x01
+#define D3DPTADDRESSCAPS_MIRROR 0x02
+#define D3DPTADDRESSCAPS_CLAMP 0x04
+#define D3DPTADDRESSCAPS_BORDER 0x08
+#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
+#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
+#define D3DPTEXTURECAPS_PERSPECTIVE 0x01
+#define D3DPTEXTURECAPS_POW2 0x02
+#define D3DPTEXTURECAPS_ALPHA 0x04
+#define D3DPTEXTURECAPS_SQUAREONLY 0x20
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x40
+#define D3DPTEXTURECAPS_ALPHAPALETTE 0x80
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x100
+#define D3DPTEXTURECAPS_PROJECTED 0x400
+#define D3DPTEXTURECAPS_CUBEMAP 0x800
+#define D3DPTEXTURECAPS_VOLUMEMAP 0x2000
+#define D3DPTEXTURECAPS_MIPMAP 0x4000
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x8000
+#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
+#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
+#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x200000
+#define D3DPTFILTERCAPS_MINFPOINT 0x100
+#define D3DPTFILTERCAPS_MINFLINEAR 0x200
+#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x400
+#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x800
+#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x1000
+#define D3DPTFILTERCAPS_MIPFPOINT 0x10000
+#define D3DPTFILTERCAPS_MIPFLINEAR 0x20000
+#define D3DPTFILTERCAPS_MAGFPOINT 0x1000000
+#define D3DPTFILTERCAPS_MAGFLINEAR 0x2000000
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x4000000
+#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x8000000
+#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
+#define D3DSTENCILCAPS_KEEP 0x01
+#define D3DSTENCILCAPS_ZERO 0x02
+#define D3DSTENCILCAPS_REPLACE 0x04
+#define D3DSTENCILCAPS_INCRSAT 0x08
+#define D3DSTENCILCAPS_DECRSAT 0x10
+#define D3DSTENCILCAPS_INVERT 0x20
+#define D3DSTENCILCAPS_INCR 0x40
+#define D3DSTENCILCAPS_DECR 0x80
+#define D3DSTENCILCAPS_TWOSIDED 0x100
+#define D3DTEXOPCAPS_DISABLE 0x01
+#define D3DTEXOPCAPS_SELECTARG1 0x02
+#define D3DTEXOPCAPS_SELECTARG2 0x04
+#define D3DTEXOPCAPS_MODULATE 0x08
+#define D3DTEXOPCAPS_MODULATE2X 0x10
+#define D3DTEXOPCAPS_MODULATE4X 0x20
+#define D3DTEXOPCAPS_ADD 0x40
+#define D3DTEXOPCAPS_ADDSIGNED 0x80
+#define D3DTEXOPCAPS_ADDSIGNED2X 0x100
+#define D3DTEXOPCAPS_SUBTRACT 0x200
+#define D3DTEXOPCAPS_ADDSMOOTH 0x400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x1000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x2000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x4000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x8000
+#define D3DTEXOPCAPS_PREMODULATE 0x10000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x20000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x40000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x80000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x100000
+#define D3DTEXOPCAPS_BUMPENVMAP 0x200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x400000
+#define D3DTEXOPCAPS_DOTPRODUCT3 0x800000
+#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
+#define D3DTEXOPCAPS_LERP 0x2000000
+#define D3DVTXPCAPS_TEXGEN 0x01
+#define D3DVTXPCAPS_MATERIALSOURCE7 0x02
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08
+#define D3DVTXPCAPS_POSITIONALLIGHTS 0x10
+#define D3DVTXPCAPS_LOCALVIEWER 0x20
+#define D3DVTXPCAPS_TWEENING 0x40
+#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x100
+#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x200
+#define D3DCAPS_READ_SCANLINE 0x20000
+#define D3DCAPS2_FULLSCREENGAMMA 0x20000L
+#define D3DCAPS2_CANCALIBRATEGAMMA 0x100000L
+#define D3DCAPS2_RESERVED 0x2000000L
+#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
+#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
+#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x20
+#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x80
+#define D3DCAPS3_COPY_TO_VIDMEM 0x100
+#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x200
+#define D3DCAPS3_RESERVED 0x8000001fL
+#define D3DDTCAPS_UBYTE4 0x01
+#define D3DDTCAPS_UBYTE4N 0x02
+#define D3DDTCAPS_SHORT2N 0x04
+#define D3DDTCAPS_SHORT4N 0x08
+#define D3DDTCAPS_USHORT2N 0x10
+#define D3DDTCAPS_USHORT4N 0x20
+#define D3DDTCAPS_UDEC3 0x40
+#define D3DDTCAPS_DEC3N 0x80
+#define D3DDTCAPS_FLOAT16_2 0x100
+#define D3DDTCAPS_FLOAT16_4 0x200
+#define D3DMIN30SHADERINSTRUCTIONS 512
+#define D3DMAX30SHADERINSTRUCTIONS 32768
+#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMTEMPS 32
+#define D3DPS20_MIN_NUMTEMPS 12
+#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
+#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
+#define D3DPS20CAPS_ARBITRARYSWIZZLE 0x1
+#define D3DPS20CAPS_GRADIENTINSTRUCTIONS 0x2
+#define D3DPS20CAPS_PREDICATION 0x4
+#define D3DPS20CAPS_NODEPENDENTREADLIMIT 0x8
+#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x10
+#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DVS20_MAX_NUMTEMPS 32
+#define D3DVS20_MIN_NUMTEMPS 12
+#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
+#define D3DVS20CAPS_PREDICATION 1
-#define D3DPCMPCAPS_NEVER 0x01
-#define D3DPCMPCAPS_LESS 0x02
-#define D3DPCMPCAPS_EQUAL 0x04
-#define D3DPCMPCAPS_LESSEQUAL 0x08
-#define D3DPCMPCAPS_GREATER 0x10
-#define D3DPCMPCAPS_NOTEQUAL 0x20
-#define D3DPCMPCAPS_GREATEREQUAL 0x40
-#define D3DPCMPCAPS_ALWAYS 0x80
-
-#define D3DPMISCCAPS_MASKZ 0x00000002L
-#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
-#define D3DPMISCCAPS_CULLNONE 0x00000010L
-#define D3DPMISCCAPS_CULLCW 0x00000020L
-#define D3DPMISCCAPS_CULLCCW 0x00000040L
-#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
-#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L
-#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L
-#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L
-#define D3DPMISCCAPS_BLENDOP 0x00000800L
-#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L
-#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L
-#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L
-#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L
-#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L
-#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L
-#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L
-#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L
-
-
-#define D3DPRASTERCAPS_DITHER 0x00000001L
-#define D3DPRASTERCAPS_PAT 0x00000008L
-#define D3DPRASTERCAPS_ZTEST 0x00000010L
-#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
-#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
-#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
-#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
-#define D3DPRASTERCAPS_ZBIAS 0x00004000L
-#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
-#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
-#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
-#define D3DPRASTERCAPS_WBUFFER 0x00040000L
-#define D3DPRASTERCAPS_WFOG 0x00100000L
-#define D3DPRASTERCAPS_ZFOG 0x00200000L
-#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
-#define D3DPRASTERCAPS_SCISSORTEST 0x01000000L
-#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
-#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L
-#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
-
-#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
-#define D3DPRESENT_INTERVAL_ONE 0x00000001
-#define D3DPRESENT_INTERVAL_TWO 0x00000002
-#define D3DPRESENT_INTERVAL_THREE 0x00000004
-#define D3DPRESENT_INTERVAL_FOUR 0x00000008
-#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
-
-#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
-#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
-#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
-#define D3DPSHADECAPS_FOGGOURAUD 0x80000
-
-#define D3DPTADDRESSCAPS_WRAP 0x01
-#define D3DPTADDRESSCAPS_MIRROR 0x02
-#define D3DPTADDRESSCAPS_CLAMP 0x04
-#define D3DPTADDRESSCAPS_BORDER 0x08
-#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
-#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
-
-#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
-#define D3DPTEXTURECAPS_POW2 0x00000002L
-#define D3DPTEXTURECAPS_ALPHA 0x00000004L
-#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
-#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
-#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
-#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
-#define D3DPTEXTURECAPS_PROJECTED 0x00000400L
-#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L
-#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
-#define D3DPTEXTURECAPS_MIPMAP 0x00004000L
-#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
-#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
-#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
-#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
-#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
-
-#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
-#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
-#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
-#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
-#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
-#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
-#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
-#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
-#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
-#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
-
-#define D3DSTENCILCAPS_KEEP 0x01
-#define D3DSTENCILCAPS_ZERO 0x02
-#define D3DSTENCILCAPS_REPLACE 0x04
-#define D3DSTENCILCAPS_INCRSAT 0x08
-#define D3DSTENCILCAPS_DECRSAT 0x10
-#define D3DSTENCILCAPS_INVERT 0x20
-#define D3DSTENCILCAPS_INCR 0x40
-#define D3DSTENCILCAPS_DECR 0x80
-
-#define D3DTEXOPCAPS_DISABLE 0x0000001
-#define D3DTEXOPCAPS_SELECTARG1 0x0000002
-#define D3DTEXOPCAPS_SELECTARG2 0x0000004
-#define D3DTEXOPCAPS_MODULATE 0x0000008
-#define D3DTEXOPCAPS_MODULATE2X 0x0000010
-#define D3DTEXOPCAPS_MODULATE4X 0x0000020
-#define D3DTEXOPCAPS_ADD 0x0000040
-#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
-#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
-#define D3DTEXOPCAPS_SUBTRACT 0x0000200
-#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
-#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
-#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
-#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
-#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
-#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
-#define D3DTEXOPCAPS_PREMODULATE 0x0010000
-#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
-#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
-#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
-#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
-#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
-#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
-#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
-#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
-#define D3DTEXOPCAPS_LERP 0x2000000
-
-#define D3DVTXPCAPS_TEXGEN 0x00000001L
-#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
-#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
-#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
-#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L
-#define D3DVTXPCAPS_TWEENING 0x00000040L
-#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
-#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
-
-#define D3DDTCAPS_UBYTE4 0x00000001L
-#define D3DDTCAPS_UBYTE4N 0x00000002L
-#define D3DDTCAPS_SHORT2N 0x00000004L
-#define D3DDTCAPS_SHORT4N 0x00000008L
-#define D3DDTCAPS_USHORT2N 0x00000010L
-#define D3DDTCAPS_USHORT4N 0x00000020L
-#define D3DDTCAPS_UDEC3 0x00000040L
-#define D3DDTCAPS_DEC3N 0x00000080L
-#define D3DDTCAPS_FLOAT16_2 0x00000100L
-#define D3DDTCAPS_FLOAT16_4 0x00000200L
-
-#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
-#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
-#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L
-#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L
-#define D3DCAPS3_RESERVED 0x8000001FL
-
-#define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
-#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
-#define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
-#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
-#define D3DCAPS2_RESERVED 0x02000000L
-#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
-#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
-#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
-
-
-#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
-#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
-#define D3DVS20_MAX_NUMTEMPS 32
-#define D3DVS20_MIN_NUMTEMPS 12
-#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
-#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
-
-#define D3DVS20CAPS_PREDICATION (1 << 0)
-
-#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
-#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
-#define D3DPS20CAPS_PREDICATION (1 << 2)
-#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
-#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
-
-#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
-#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
-#define D3DPS20_MAX_NUMTEMPS 32
-#define D3DPS20_MIN_NUMTEMPS 12
-#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
-#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
-#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
-#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
-
-#define D3DMIN30SHADERINSTRUCTIONS 512
-#define D3DMAX30SHADERINSTRUCTIONS 32768
-
-
typedef struct _D3DVSHADERCAPS2_0 {
- DWORD Caps;
- INT DynamicFlowControlDepth;
- INT NumTemps;
- INT StaticFlowControlDepth;
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
} D3DVSHADERCAPS2_0;
typedef struct _D3DPSHADERCAPS2_0 {
- DWORD Caps;
- INT DynamicFlowControlDepth;
- INT NumTemps;
- INT StaticFlowControlDepth;
- INT NumInstructionSlots;
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+ INT NumInstructionSlots;
} D3DPSHADERCAPS2_0;
-/*
- * The d3dcaps9 structure
- */
typedef struct _D3DCAPS9 {
- D3DDEVTYPE DeviceType;
- UINT AdapterOrdinal;
-
- DWORD Caps;
- DWORD Caps2;
- DWORD Caps3;
- DWORD PresentationIntervals;
-
- DWORD CursorCaps;
-
- DWORD DevCaps;
-
- DWORD PrimitiveMiscCaps;
- DWORD RasterCaps;
- DWORD ZCmpCaps;
- DWORD SrcBlendCaps;
- DWORD DestBlendCaps;
- DWORD AlphaCmpCaps;
- DWORD ShadeCaps;
- DWORD TextureCaps;
- DWORD TextureFilterCaps;
- DWORD CubeTextureFilterCaps;
- DWORD VolumeTextureFilterCaps;
- DWORD TextureAddressCaps;
- DWORD VolumeTextureAddressCaps;
-
- DWORD LineCaps;
-
- DWORD MaxTextureWidth, MaxTextureHeight;
- DWORD MaxVolumeExtent;
-
- DWORD MaxTextureRepeat;
- DWORD MaxTextureAspectRatio;
- DWORD MaxAnisotropy;
- float MaxVertexW;
-
- float GuardBandLeft;
- float GuardBandTop;
- float GuardBandRight;
- float GuardBandBottom;
-
- float ExtentsAdjust;
- DWORD StencilCaps;
-
- DWORD FVFCaps;
- DWORD TextureOpCaps;
- DWORD MaxTextureBlendStages;
- DWORD MaxSimultaneousTextures;
-
- DWORD VertexProcessingCaps;
- DWORD MaxActiveLights;
- DWORD MaxUserClipPlanes;
- DWORD MaxVertexBlendMatrices;
- DWORD MaxVertexBlendMatrixIndex;
-
- float MaxPointSize;
-
- DWORD MaxPrimitiveCount;
- DWORD MaxVertexIndex;
- DWORD MaxStreams;
- DWORD MaxStreamStride;
-
- DWORD VertexShaderVersion;
- DWORD MaxVertexShaderConst;
-
- DWORD PixelShaderVersion;
- float MaxPixelShaderValue;
-
- /* DX 9 */
- DWORD DevCaps2;
-
- float MaxNpatchTessellationLevel;
- DWORD Reserved5;
-
- UINT MasterAdapterOrdinal;
- UINT AdapterOrdinalInGroup;
- UINT NumberOfAdaptersInGroup;
- DWORD DeclTypes;
- DWORD NumSimultaneousRTs;
- DWORD StretchRectFilterCaps;
- D3DVSHADERCAPS2_0 VS20Caps;
- D3DPSHADERCAPS2_0 PS20Caps;
- DWORD VertexTextureFilterCaps;
- DWORD MaxVShaderInstructionsExecuted;
- DWORD MaxPShaderInstructionsExecuted;
- DWORD MaxVertexShader30InstructionSlots;
- DWORD MaxPixelShader30InstructionSlots;
-
+ D3DDEVTYPE DeviceType;
+ UINT AdapterOrdinal;
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD Caps3;
+ DWORD PresentationIntervals;
+ DWORD CursorCaps;
+ DWORD DevCaps;
+ DWORD PrimitiveMiscCaps;
+ DWORD RasterCaps;
+ DWORD ZCmpCaps;
+ DWORD SrcBlendCaps;
+ DWORD DestBlendCaps;
+ DWORD AlphaCmpCaps;
+ DWORD ShadeCaps;
+ DWORD TextureCaps;
+ DWORD TextureFilterCaps;
+ DWORD CubeTextureFilterCaps;
+ DWORD VolumeTextureFilterCaps;
+ DWORD TextureAddressCaps;
+ DWORD VolumeTextureAddressCaps;
+ DWORD LineCaps;
+ DWORD MaxTextureWidth;
+ DWORD MaxTextureHeight;
+ DWORD MaxVolumeExtent;
+ DWORD MaxTextureRepeat;
+ DWORD MaxTextureAspectRatio;
+ DWORD MaxAnisotropy;
+ float MaxVertexW;
+ float GuardBandLeft;
+ float GuardBandTop;
+ float GuardBandRight;
+ float GuardBandBottom;
+ float ExtentsAdjust;
+ DWORD StencilCaps;
+ DWORD FVFCaps;
+ DWORD TextureOpCaps;
+ DWORD MaxTextureBlendStages;
+ DWORD MaxSimultaneousTextures;
+ DWORD VertexProcessingCaps;
+ DWORD MaxActiveLights;
+ DWORD MaxUserClipPlanes;
+ DWORD MaxVertexBlendMatrices;
+ DWORD MaxVertexBlendMatrixIndex;
+ float MaxPointSize;
+ DWORD MaxPrimitiveCount;
+ DWORD MaxVertexIndex;
+ DWORD MaxStreams;
+ DWORD MaxStreamStride;
+ DWORD VertexShaderVersion;
+ DWORD MaxVertexShaderConst;
+ DWORD PixelShaderVersion;
+ float PixelShader1xMaxValue;
+ DWORD DevCaps2;
+ float MaxNpatchTessellationLevel;
+ DWORD Reserved5;
+ UINT MasterAdapterOrdinal;
+ UINT AdapterOrdinalInGroup;
+ UINT NumberOfAdaptersInGroup;
+ DWORD DeclTypes;
+ DWORD NumSimultaneousRTs;
+ DWORD StretchRectFilterCaps;
+ D3DVSHADERCAPS2_0 VS20Caps;
+ D3DPSHADERCAPS2_0 PS20Caps;
+ DWORD VertexTextureFilterCaps;
+ DWORD MaxVShaderInstructionsExecuted;
+ DWORD MaxPShaderInstructionsExecuted;
+ DWORD MaxVertexShader30InstructionSlots;
+ DWORD MaxPixelShader30InstructionSlots;
} D3DCAPS9;
#endif
+#endif