Author: fireball Date: Sun Nov 18 16:06:38 2007 New Revision: 30542
URL: http://svn.reactos.org/svn/reactos?rev=30542&view=rev Log: - Make opengl32.def MSVC-compatible.
Modified: trunk/reactos/dll/win32/opengl32/opengl32.def
Modified: trunk/reactos/dll/win32/opengl32/opengl32.def URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/win32/opengl32/opengl32... ============================================================================== --- trunk/reactos/dll/win32/opengl32/opengl32.def (original) +++ trunk/reactos/dll/win32/opengl32/opengl32.def Sun Nov 18 16:06:38 2007 @@ -8,394 +8,394 @@ EXPORTS ;DllInitialize
-glAccum@8 -glAlphaFunc@8 -glAreTexturesResident@12 -glArrayElement@4 -glBegin@4 -glBindTexture@8 -glBitmap@28 -glBlendFunc@8 -glCallList@4 -glCallLists@12 -glClear@4 -glClearAccum@16 -glClearColor@16 -glClearDepth@8 -glClearIndex@4 -glClearStencil@4 -glClipPlane@8 - -glColor3b@12 -glColor3bv@4 -glColor3d@24 -glColor3dv@4 -glColor3f@12 -glColor3fv@4 -glColor3i@12 -glColor3iv@4 -glColor3s@12 -glColor3sv@4 -glColor3ub@12 -glColor3ubv@4 -glColor3ui@12 -glColor3uiv@4 -glColor3us@12 -glColor3usv@4 - -glColor4b@16 -glColor4bv@4 -glColor4d@32 -glColor4dv@4 -glColor4f@16 -glColor4fv@4 -glColor4i@16 -glColor4iv@4 -glColor4s@16 -glColor4sv@4 -glColor4ub@16 -glColor4ubv@4 -glColor4ui@16 -glColor4uiv@4 -glColor4us@16 -glColor4usv@4 - -glColorMask@16 -glColorMaterial@8 -glColorPointer@16 -glCopyPixels@20 -glCopyTexImage1D@28 -glCopyTexImage2D@32 -glCopyTexSubImage1D@24 -glCopyTexSubImage2D@32 -glCullFace@4 +glAccum +glAlphaFunc +glAreTexturesResident +glArrayElement +glBegin +glBindTexture +glBitmap +glBlendFunc +glCallList +glCallLists +glClear +glClearAccum +glClearColor +glClearDepth +glClearIndex +glClearStencil +glClipPlane + +glColor3b +glColor3bv +glColor3d +glColor3dv +glColor3f +glColor3fv +glColor3i +glColor3iv +glColor3s +glColor3sv +glColor3ub +glColor3ubv +glColor3ui +glColor3uiv +glColor3us +glColor3usv + +glColor4b +glColor4bv +glColor4d +glColor4dv +glColor4f +glColor4fv +glColor4i +glColor4iv +glColor4s +glColor4sv +glColor4ub +glColor4ubv +glColor4ui +glColor4uiv +glColor4us +glColor4usv + +glColorMask +glColorMaterial +glColorPointer +glCopyPixels +glCopyTexImage1D +glCopyTexImage2D +glCopyTexSubImage1D +glCopyTexSubImage2D +glCullFace ;glDebugEntry -glDeleteLists@8 -glDeleteTextures@8 -glDepthFunc@4 -glDepthMask@4 -glDepthRange@16 -glDisable@4 -glDisableClientState@4 -glDrawArrays@12 -glDrawBuffer@4 -glDrawElements@16 -glDrawPixels@20 -glEdgeFlag@4 -glEdgeFlagPointer@8 -glEdgeFlagv@4 -glEnable@4 -glEnableClientState@4 -glEnd@0 -glEndList@0 - -glEvalCoord1d@8 -glEvalCoord1dv@4 -glEvalCoord1f@4 -glEvalCoord1fv@4 -glEvalCoord2d@16 -glEvalCoord2dv@4 -glEvalCoord2f@8 -glEvalCoord2fv@4 - -glEvalMesh1@12 -glEvalMesh2@20 -glEvalPoint1@4 -glEvalPoint2@8 -glFeedbackBuffer@12 -glFinish@0 -glFlush@0 -glFogf@8 -glFogfv@8 -glFogi@8 -glFogiv@8 -glFrontFace@4 -glFrustum@48 -glGenLists@4 -glGenTextures@8 -glGetBooleanv@8 -glGetClipPlane@8 -glGetDoublev@8 -glGetError@0 -glGetFloatv@8 -glGetIntegerv@8 -glGetLightfv@12 -glGetLightiv@12 -glGetMapdv@12 -glGetMapfv@12 -glGetMapiv@12 -glGetMaterialfv@12 -glGetMaterialiv@12 -glGetPixelMapfv@8 -glGetPixelMapuiv@8 -glGetPixelMapusv@8 -glGetPointerv@8 -glGetPolygonStipple@4 -glGetString@4 -glGetTexEnvfv@12 -glGetTexEnviv@12 -glGetTexGendv@12 -glGetTexGenfv@12 -glGetTexGeniv@12 -glGetTexImage@20 -glGetTexLevelParameterfv@16 -glGetTexLevelParameteriv@16 -glGetTexParameterfv@12 -glGetTexParameteriv@12 -glHint@8 -glIndexd@8 -glIndexdv@4 -glIndexf@4 -glIndexfv@4 -glIndexi@4 -glIndexiv@4 -glIndexMask@4 -glIndexPointer@12 -glIndexs@4 -glIndexsv@4 -glIndexub@4 -glIndexubv@4 -glInitNames@0 -glInterleavedArrays@12 -glIsEnabled@4 -glIsList@4 -glIsTexture@4 - -glLightf@12 -glLightfv@12 -glLighti@12 -glLightiv@12 -glLightModelf@8 -glLightModelfv@8 -glLightModeli@8 -glLightModeliv@8 - -glLineStipple@8 -glLineWidth@4 -glListBase@4 -glLoadIdentity@0 -glLoadMatrixd@4 -glLoadMatrixf@4 -glLoadName@4 -glLogicOp@4 - -glMap1d@32 -glMap1f@24 -glMap2d@56 -glMap2f@40 -glMapGrid1d@20 -glMapGrid1f@12 -glMapGrid2d@40 -glMapGrid2f@24 - -glMaterialf@12 -glMaterialfv@12 -glMateriali@12 -glMaterialiv@12 - -glMatrixMode@4 +glDeleteLists +glDeleteTextures +glDepthFunc +glDepthMask +glDepthRange +glDisable +glDisableClientState +glDrawArrays +glDrawBuffer +glDrawElements +glDrawPixels +glEdgeFlag +glEdgeFlagPointer +glEdgeFlagv +glEnable +glEnableClientState +glEnd +glEndList + +glEvalCoord1d +glEvalCoord1dv +glEvalCoord1f +glEvalCoord1fv +glEvalCoord2d +glEvalCoord2dv +glEvalCoord2f +glEvalCoord2fv + +glEvalMesh1 +glEvalMesh2 +glEvalPoint1 +glEvalPoint2 +glFeedbackBuffer +glFinish +glFlush +glFogf +glFogfv +glFogi +glFogiv +glFrontFace +glFrustum +glGenLists +glGenTextures +glGetBooleanv +glGetClipPlane +glGetDoublev +glGetError +glGetFloatv +glGetIntegerv +glGetLightfv +glGetLightiv +glGetMapdv +glGetMapfv +glGetMapiv +glGetMaterialfv +glGetMaterialiv +glGetPixelMapfv +glGetPixelMapuiv +glGetPixelMapusv +glGetPointerv +glGetPolygonStipple +glGetString +glGetTexEnvfv +glGetTexEnviv +glGetTexGendv +glGetTexGenfv +glGetTexGeniv +glGetTexImage +glGetTexLevelParameterfv +glGetTexLevelParameteriv +glGetTexParameterfv +glGetTexParameteriv +glHint +glIndexd +glIndexdv +glIndexf +glIndexfv +glIndexi +glIndexiv +glIndexMask +glIndexPointer +glIndexs +glIndexsv +glIndexub +glIndexubv +glInitNames +glInterleavedArrays +glIsEnabled +glIsList +glIsTexture + +glLightf +glLightfv +glLighti +glLightiv +glLightModelf +glLightModelfv +glLightModeli +glLightModeliv + +glLineStipple +glLineWidth +glListBase +glLoadIdentity +glLoadMatrixd +glLoadMatrixf +glLoadName +glLogicOp + +glMap1d +glMap1f +glMap2d +glMap2f +glMapGrid1d +glMapGrid1f +glMapGrid2d +glMapGrid2f + +glMaterialf +glMaterialfv +glMateriali +glMaterialiv + +glMatrixMode ;GlmfBeginGlsBlock ;GlmfCloseMetaFile ;GlmfEndGlsBlock ;GlmfEndPlayback ;GlmfInitPlayback ;GlmfPlayGlsRecord -glMultMatrixd@4 -glMultMatrixf@4 -glNewList@8 - -glNormal3b@12 -glNormal3bv@4 -glNormal3d@24 -glNormal3dv@4 -glNormal3f@12 -glNormal3fv@4 -glNormal3i@12 -glNormal3iv@4 -glNormal3s@12 -glNormal3sv@4 -glNormalPointer@12 - -glOrtho@48 -glPassThrough@4 -glPixelMapfv@12 -glPixelMapuiv@12 -glPixelMapusv@12 -glPixelStoref@8 -glPixelStorei@8 -glPixelTransferf@8 -glPixelTransferi@8 -glPixelZoom@8 -glPointSize@4 -glPolygonMode@8 -glPolygonOffset@8 -glPolygonStipple@4 -glPopAttrib@0 -glPopClientAttrib@0 -glPopMatrix@0 -glPopName@0 -glPrioritizeTextures@12 -glPushAttrib@4 -glPushClientAttrib@4 -glPushMatrix@0 -glPushName@4 -glRasterPos2d@16 -glRasterPos2dv@4 -glRasterPos2f@8 -glRasterPos2fv@4 -glRasterPos2i@8 -glRasterPos2iv@4 -glRasterPos2s@8 -glRasterPos2sv@4 -glRasterPos3d@24 -glRasterPos3dv@4 -glRasterPos3f@12 -glRasterPos3fv@4 -glRasterPos3i@12 -glRasterPos3iv@4 -glRasterPos3s@12 -glRasterPos3sv@4 -glRasterPos4d@32 -glRasterPos4dv@4 -glRasterPos4f@16 -glRasterPos4fv@4 -glRasterPos4i@16 -glRasterPos4iv@4 -glRasterPos4s@16 -glRasterPos4sv@4 -glReadBuffer@4 -glReadPixels@28 -glRectd@32 -glRectdv@8 -glRectf@16 -glRectfv@8 -glRecti@16 -glRectiv@8 -glRects@16 -glRectsv@8 -glRenderMode@4 -glRotated@32 -glRotatef@16 -glScaled@24 -glScalef@12 -glScissor@16 -glSelectBuffer@8 -glShadeModel@4 -glStencilFunc@12 -glStencilMask@4 -glStencilOp@12 - -glTexCoord1d@8 -glTexCoord1dv@4 -glTexCoord1f@4 -glTexCoord1fv@4 -glTexCoord1i@4 -glTexCoord1iv@4 -glTexCoord1s@4 -glTexCoord1sv@4 - -glTexCoord2d@16 -glTexCoord2dv@4 -glTexCoord2f@8 -glTexCoord2fv@4 -glTexCoord2i@8 -glTexCoord2iv@4 -glTexCoord2s@8 -glTexCoord2sv@4 - -glTexCoord3d@24 -glTexCoord3dv@4 -glTexCoord3f@12 -glTexCoord3fv@4 -glTexCoord3i@12 -glTexCoord3iv@4 -glTexCoord3s@12 -glTexCoord3sv@4 - -glTexCoord4d@32 -glTexCoord4dv@4 -glTexCoord4f@16 -glTexCoord4fv@4 -glTexCoord4i@16 -glTexCoord4iv@4 -glTexCoord4s@16 -glTexCoord4sv@4 - -glTexCoordPointer@16 -glTexEnvf@12 -glTexEnvfv@12 -glTexEnvi@12 -glTexEnviv@12 -glTexGend@16 -glTexGendv@12 -glTexGenf@12 -glTexGenfv@12 -glTexGeni@12 -glTexGeniv@12 -glTexImage1D@32 -glTexImage2D@36 -glTexParameterf@12 -glTexParameterfv@12 -glTexParameteri@12 -glTexParameteriv@12 -glTexSubImage1D@28 -glTexSubImage2D@36 - -glTranslated@24 -glTranslatef@12 - -glVertex2d@16 -glVertex2dv@4 -glVertex2f@8 -glVertex2fv@4 -glVertex2i@8 -glVertex2iv@4 -glVertex2s@8 -glVertex2sv@4 - -glVertex3d@24 -glVertex3dv@4 -glVertex3f@12 -glVertex3fv@4 -glVertex3i@12 -glVertex3iv@4 -glVertex3s@12 -glVertex3sv@4 - -glVertex4d@32 -glVertex4dv@4 -glVertex4f@16 -glVertex4fv@4 -glVertex4i@16 -glVertex4iv@4 -glVertex4s@16 -glVertex4sv@4 - -glVertexPointer@16 -glViewport@16 - -wglChoosePixelFormat@8=rosglChoosePixelFormat@8 -wglCopyContext@12=rosglCopyContext@12 -wglCreateContext@4=rosglCreateContext@4 -wglCreateLayerContext@8=rosglCreateLayerContext@8 -wglDeleteContext@4=rosglDeleteContext@4 -wglDescribeLayerPlane@20=rosglDescribeLayerPlane@20 -wglDescribePixelFormat@16=rosglDescribePixelFormat@16 -wglGetCurrentContext@0=rosglGetCurrentContext@0 -wglGetCurrentDC@0=rosglGetCurrentDC@0 -wglGetDefaultProcAddress=rosglGetDefaultProcAddress@4 -wglGetLayerPaletteEntries@20=rosglGetLayerPaletteEntries@20 -wglGetPixelFormat@4=rosglGetPixelFormat@4 -wglGetProcAddress@4=rosglGetProcAddress@4 -wglMakeCurrent@8=rosglMakeCurrent@8 -wglRealizeLayerPalette@12=rosglRealizeLayerPalette@12 -wglSetLayerPaletteEntries@20=rosglSetLayerPaletteEntries@20 -wglSetPixelFormat@12=rosglSetPixelFormat@12 -wglShareLists@8=rosglShareLists@8 -wglSwapBuffers@4=rosglSwapBuffers@4 -wglSwapLayerBuffers@8=rosglSwapLayerBuffers@8 -;wglSwapMultipleBuffers=rosglSwapMultipleBuffers@ -wglUseFontBitmapsA@16=rosglUseFontBitmapsA@16 -wglUseFontBitmapsW@16=rosglUseFontBitmapsW@16 -wglUseFontOutlinesA@32=rosglUseFontOutlinesA@32 -wglUseFontOutlinesW@32=rosglUseFontOutlinesW@32 +glMultMatrixd +glMultMatrixf +glNewList + +glNormal3b +glNormal3bv +glNormal3d +glNormal3dv +glNormal3f +glNormal3fv +glNormal3i +glNormal3iv +glNormal3s +glNormal3sv +glNormalPointer + +glOrtho +glPassThrough +glPixelMapfv +glPixelMapuiv +glPixelMapusv +glPixelStoref +glPixelStorei +glPixelTransferf +glPixelTransferi +glPixelZoom +glPointSize +glPolygonMode +glPolygonOffset +glPolygonStipple +glPopAttrib +glPopClientAttrib +glPopMatrix +glPopName +glPrioritizeTextures +glPushAttrib +glPushClientAttrib +glPushMatrix +glPushName +glRasterPos2d +glRasterPos2dv +glRasterPos2f +glRasterPos2fv +glRasterPos2i +glRasterPos2iv +glRasterPos2s +glRasterPos2sv +glRasterPos3d +glRasterPos3dv +glRasterPos3f +glRasterPos3fv +glRasterPos3i +glRasterPos3iv +glRasterPos3s +glRasterPos3sv +glRasterPos4d +glRasterPos4dv +glRasterPos4f +glRasterPos4fv +glRasterPos4i +glRasterPos4iv +glRasterPos4s +glRasterPos4sv +glReadBuffer +glReadPixels +glRectd +glRectdv +glRectf +glRectfv +glRecti +glRectiv +glRects +glRectsv +glRenderMode +glRotated +glRotatef +glScaled +glScalef +glScissor +glSelectBuffer +glShadeModel +glStencilFunc +glStencilMask +glStencilOp + +glTexCoord1d +glTexCoord1dv +glTexCoord1f +glTexCoord1fv +glTexCoord1i +glTexCoord1iv +glTexCoord1s +glTexCoord1sv + +glTexCoord2d +glTexCoord2dv +glTexCoord2f +glTexCoord2fv +glTexCoord2i +glTexCoord2iv +glTexCoord2s +glTexCoord2sv + +glTexCoord3d +glTexCoord3dv +glTexCoord3f +glTexCoord3fv +glTexCoord3i +glTexCoord3iv +glTexCoord3s +glTexCoord3sv + +glTexCoord4d +glTexCoord4dv +glTexCoord4f +glTexCoord4fv +glTexCoord4i +glTexCoord4iv +glTexCoord4s +glTexCoord4sv + +glTexCoordPointer +glTexEnvf +glTexEnvfv +glTexEnvi +glTexEnviv +glTexGend +glTexGendv +glTexGenf +glTexGenfv +glTexGeni +glTexGeniv +glTexImage1D +glTexImage2D +glTexParameterf +glTexParameterfv +glTexParameteri +glTexParameteriv +glTexSubImage1D +glTexSubImage2D + +glTranslated +glTranslatef + +glVertex2d +glVertex2dv +glVertex2f +glVertex2fv +glVertex2i +glVertex2iv +glVertex2s +glVertex2sv + +glVertex3d +glVertex3dv +glVertex3f +glVertex3fv +glVertex3i +glVertex3iv +glVertex3s +glVertex3sv + +glVertex4d +glVertex4dv +glVertex4f +glVertex4fv +glVertex4i +glVertex4iv +glVertex4s +glVertex4sv + +glVertexPointer +glViewport + +wglChoosePixelFormat=rosglChoosePixelFormat +wglCopyContext=rosglCopyContext +wglCreateContext=rosglCreateContext +wglCreateLayerContext=rosglCreateLayerContext +wglDeleteContext=rosglDeleteContext +wglDescribeLayerPlane=rosglDescribeLayerPlane +wglDescribePixelFormat=rosglDescribePixelFormat +wglGetCurrentContext=rosglGetCurrentContext +wglGetCurrentDC=rosglGetCurrentDC +wglGetDefaultProcAddress=rosglGetDefaultProcAddress +wglGetLayerPaletteEntries=rosglGetLayerPaletteEntries +wglGetPixelFormat=rosglGetPixelFormat +wglGetProcAddress=rosglGetProcAddress +wglMakeCurrent=rosglMakeCurrent +wglRealizeLayerPalette=rosglRealizeLayerPalette +wglSetLayerPaletteEntries=rosglSetLayerPaletteEntries +wglSetPixelFormat=rosglSetPixelFormat +wglShareLists=rosglShareLists +wglSwapBuffers=rosglSwapBuffers +wglSwapLayerBuffers=rosglSwapLayerBuffers +;wglSwapMultipleBuffers=rosglSwapMultipleBuffers +wglUseFontBitmapsA=rosglUseFontBitmapsA +wglUseFontBitmapsW=rosglUseFontBitmapsW +wglUseFontOutlinesA=rosglUseFontOutlinesA +wglUseFontOutlinesW=rosglUseFontOutlinesW