Author: greatlrd Date: Sun Sep 2 23:03:50 2007 New Revision: 28780
URL: http://svn.reactos.org/svn/reactos?rev=28780&view=rev Log: update ntgdibad.h before I forget thuse details that are need be done.
Modified: trunk/reactos/include/reactos/win32k/ntgdibad.h
Modified: trunk/reactos/include/reactos/win32k/ntgdibad.h URL: http://svn.reactos.org/svn/reactos/trunk/reactos/include/reactos/win32k/ntgd... ============================================================================== --- trunk/reactos/include/reactos/win32k/ntgdibad.h (original) +++ trunk/reactos/include/reactos/win32k/ntgdibad.h Sun Sep 2 23:03:50 2007 @@ -147,13 +147,6 @@ LPCWSTR Description );
-/* Use NtGdiCreatePaletteInternal with palNumEntries at the end. */ -HPALETTE -STDCALL -NtGdiCreatePalette ( - CONST PLOGPALETTE lgpl - ); - /* Use NtGdiPolyPolyDraw with PolyPolyRgn. */ HRGN STDCALL @@ -626,3 +619,21 @@ (COLORREF)NtUserCallTwoParam((DWORD)(hbr), (DWORD)crColor, TWOPARAM_ROUTINE_SETDCPENCOLOR)
#endif /* WIN32K_NTGDI_BAD_INCLUDED */ + + +/* Follow thing need be rewriten + * + * Opengl icd are complete hacked in reactos and are using own way, this need be rewriten and be setup with the correct syscall + * and the opengl32 shall using correct syscall to optain then driver interface or using the correct version in gdi32. + * it mean whole icd are hacked in frist place and need be rewtiten from scrash. and it need enum the opengl correct way and + * export the driver correct + * + * DirectX aka ReactX alot api that have been implement in reactos win32k for ReactX shall move to a file call dxg.sys + * there from it will really doing the stuff. And we should setup loading of dxg.sys + * + * The Init of Gdi subsystem shall move into NtGdiInit() + * + * The Init of spooler are done in NtGdiInitSpool() + * + * The Init of the User subsystem shall move into NtUserInit() + */