Author: nyadav Date: Thu Jun 9 18:43:48 2011 New Revision: 52162
URL: http://svn.reactos.org/svn/reactos?rev=52162&view=rev Log: [AUDSRV] Fix Function Names to Conventions
Modified: branches/nyadav-audio-branch/dll/win32/audsrvapi/audsrvapi.c branches/nyadav-audio-branch/dll/win32/audsrvapi/audsrvapi.spec branches/nyadav-audio-branch/drivers/wdm/audio/backpln/audclient/audclient.c
Modified: branches/nyadav-audio-branch/dll/win32/audsrvapi/audsrvapi.c URL: http://svn.reactos.org/svn/reactos/branches/nyadav-audio-branch/dll/win32/au... ============================================================================== --- branches/nyadav-audio-branch/dll/win32/audsrvapi/audsrvapi.c [iso-8859-1] (original) +++ branches/nyadav-audio-branch/dll/win32/audsrvapi/audsrvapi.c [iso-8859-1] Thu Jun 9 18:43:48 2011 @@ -14,7 +14,7 @@ /*Initialize an audio stream *Return -1 if callbacks are NULL pointers */ -WINAPI int initstream (ClientStream * clientstream,LONG frequency,int channels,int bitspersample,int datatype, ULONG channelmask,int volume,int mute,float balance) +WINAPI int InitStream (ClientStream * clientstream,LONG frequency,int channels,int bitspersample,int datatype, ULONG channelmask,int volume,int mute,float balance) { long streamid;
@@ -61,7 +61,7 @@ return 0; }
-WINAPI int playaudio ( ClientStream * clientstream ) +WINAPI int PlayAudio ( ClientStream * clientstream ) { /*This is an ActiveScheduler*/ clientstream->callbacks.OpenComplete(0); @@ -85,12 +85,11 @@ } clientstream->callbacks.PlayComplete(0);
-DEAD: /*Audio Thread Ended*/ return 0; }
-WINAPI int stopaudio (ClientStream * clientstream ) +WINAPI int StopAudio (ClientStream * clientstream ) { /*Server Side termination is remaining*/ /*If connected Properly call the remote audsrv_stop() function*/
Modified: branches/nyadav-audio-branch/dll/win32/audsrvapi/audsrvapi.spec URL: http://svn.reactos.org/svn/reactos/branches/nyadav-audio-branch/dll/win32/au... ============================================================================== --- branches/nyadav-audio-branch/dll/win32/audsrvapi/audsrvapi.spec [iso-8859-1] (original) +++ branches/nyadav-audio-branch/dll/win32/audsrvapi/audsrvapi.spec [iso-8859-1] Thu Jun 9 18:43:48 2011 @@ -1,6 +1,6 @@ -@ stdcall initstream (ptr long long long long long long long long) -@ stdcall playaudio ( ptr); -@ stdcall stopaudio (ptr ); +@ stdcall InitStream (ptr long long long long long long long long) +@ stdcall PlayAudio ( ptr); +@ stdcall StopAudio (ptr ); @ stdcall Volume(ptr ptr ); @ stdcall SetVolume(ptr long); @ stdcall Write(ptr ptr);
Modified: branches/nyadav-audio-branch/drivers/wdm/audio/backpln/audclient/audclient.c URL: http://svn.reactos.org/svn/reactos/branches/nyadav-audio-branch/drivers/wdm/... ============================================================================== --- branches/nyadav-audio-branch/drivers/wdm/audio/backpln/audclient/audclient.c [iso-8859-1] (original) +++ branches/nyadav-audio-branch/drivers/wdm/audio/backpln/audclient/audclient.c [iso-8859-1] Thu Jun 9 18:43:48 2011 @@ -13,16 +13,16 @@ #include <audsrvapi.h> #include <stdio.h>
-void opencomplete (int error ); -void buffercopied (int error ); -void playcomplete (int error ); +void OpenComplete (int error ); +void BufferCopied (int error ); +void PlayComplete (int error );
ClientStream clientstream = {0, 0, {NULL}, - {opencomplete, - buffercopied, - playcomplete} + {OpenComplete, + BufferCopied, + PlayComplete} };
DWORD WINAPI RunAudioThread(LPVOID param) @@ -32,18 +32,18 @@
return 0; } -void opencomplete (int error ) +void OpenComplete (int error ) { /*Copy First Buffer and write*/ Write(&clientstream, "HELLO_RANDOM_STRING"); } -void buffercopied (int error ) +void BufferCopied (int error ) { Write(&clientstream, "HELLO_RANDOM_STRING"); } -void playcomplete (int error ) +void PlayComplete (int error ) { OutputDebugStringA("Playback Completed\n"); } @@ -55,7 +55,7 @@ DWORD dwID; HANDLE audiothread = NULL; char input='\0'; - printf("ReactOS Audio Mixer Sample Client.Enter 'a' to Stop.\n"); + OutputDebugStringA("ReactOS Audio Mixer Sample Client.Enter 'a' to Stop.\n"); //if (clientstream->callbacks.OpenComplete == NULL || clientstream->callbacks.BufferCopied == NULL || clientstream->callbacks.PlayComplete == NULL) printf("");
/*[out]HANDLE * streamhandle,[in] long frequency,[in] int number of channels,[in] int bitspersample,[in]ULONG channelmask,[in] int volume,[in] int mute,[in] float balance*/ @@ -71,19 +71,19 @@
if ( error ) { - printf("Failed to Initialize Stream.Error %d\n", error); + OutputDebugStringA("Failed to Initialize Stream.Error \n"); goto error; } else { - printf("StreamID : %ld\n",clientstream.stream); + OutputDebugStringA("StreamID : %ld\n",clientstream.stream); audiothread = CreateThread(NULL,0,RunAudioThread,&clientstream,0,&dwID); }
while ( input != 'a' ) scanf("%c",&input);
- printf("Stoping Audio Stream.\n"); + OutputDebugStringA("Stoping Audio Stream.\n"); stopaudio(&clientstream); WaitForSingleObject(audiothread,INFINITE);