Author: greatlrd
Date: Sun Apr 15 19:28:57 2007
New Revision: 26361
URL:
http://svn.reactos.org/svn/reactos?rev=26361&view=rev
Log:
Find some older works, dxsdk header compatible with dxsdk 2004 dec release. I will clean
up sdk so dx thuse dx header belong to dxsdk will be here. later.
In this folder will contain all header that is compatible with dxsdk 2004 dec. later I
will upgrade this folder file to more resent dxsdk headers.
Added:
trunk/reactos/include/dxsdk/d3d8caps.h (with props)
Added: trunk/reactos/include/dxsdk/d3d8caps.h
URL:
http://svn.reactos.org/svn/reactos/trunk/reactos/include/dxsdk/d3d8caps.h?r…
==============================================================================
--- trunk/reactos/include/dxsdk/d3d8caps.h (added)
+++ trunk/reactos/include/dxsdk/d3d8caps.h Sun Apr 15 19:28:57 2007
@@ -1,0 +1,250 @@
+
+
+#ifndef _D3D8CAPS_H
+#define _D3D8CAPS_H
+
+#ifndef DIRECT3D_VERSION
+ #define DIRECT3D_VERSION 0x0800
+#endif
+
+
+#if(DIRECT3D_VERSION >= 0x0800)
+
+#if defined(_X86_) || defined(_IA64_)
+ #pragma pack(4)
+#endif
+
+
+#define D3DCAPS_READ_SCANLINE 0x00020000
+#define D3DCAPS2_NO2DDURING3DSCENE 0x00000002
+#define D3DCAPS2_FULLSCREENGAMMA 0x00020000
+#define D3DCAPS2_CANRENDERWINDOWED 0x00080000
+#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000
+#define D3DCAPS2_RESERVED 0x02000000
+#define D3DCAPS2_CANMANAGERESOURCE 0x10000000
+#define D3DCAPS2_DYNAMICTEXTURES 0x20000000
+#define D3DCAPS3_RESERVED 0x8000001F
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
+#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
+#define D3DPRESENT_INTERVAL_ONE 0x00000001
+#define D3DPRESENT_INTERVAL_TWO 0x00000002
+#define D3DPRESENT_INTERVAL_THREE 0x00000004
+#define D3DPRESENT_INTERVAL_FOUR 0x00000008
+#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
+#define D3DCURSORCAPS_COLOR 0x00000001
+#define D3DCURSORCAPS_LOWRES 0x00000002
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
+#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
+#define D3DDEVCAPS_HWRASTERIZATION 0x00080000
+#define D3DDEVCAPS_PUREDEVICE 0x00100000
+#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000
+#define D3DDEVCAPS_RTPATCHES 0x00400000
+#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
+#define D3DDEVCAPS_NPATCHES 0x01000000
+#define D3DPMISCCAPS_MASKZ 0x00000002
+#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
+#define D3DPMISCCAPS_CULLNONE 0x00000010
+#define D3DPMISCCAPS_CULLCW 0x00000020
+#define D3DPMISCCAPS_CULLCCW 0x00000040
+#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
+#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200
+#define D3DPMISCCAPS_TSSARGTEMP 0x00000400
+#define D3DPMISCCAPS_BLENDOP 0x00000800
+#define D3DPMISCCAPS_NULLREFERENCE 0x00001000
+#define D3DLINECAPS_TEXTURE 0x00000001
+#define D3DLINECAPS_ZTEST 0x00000002
+#define D3DLINECAPS_BLEND 0x00000004
+#define D3DLINECAPS_ALPHACMP 0x00000008
+#define D3DLINECAPS_FOG 0x00000010
+#define D3DPRASTERCAPS_DITHER 0x00000001
+#define D3DPRASTERCAPS_PAT 0x00000008
+#define D3DPRASTERCAPS_ZTEST 0x00000010
+#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
+#define D3DPRASTERCAPS_FOGTABLE 0x00000100
+#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
+#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
+#define D3DPRASTERCAPS_ZBIAS 0x00004000
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
+#define D3DPRASTERCAPS_FOGRANGE 0x00010000
+#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
+#define D3DPRASTERCAPS_WBUFFER 0x00040000
+#define D3DPRASTERCAPS_WFOG 0x00100000
+#define D3DPRASTERCAPS_ZFOG 0x00200000
+#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
+#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000
+#define D3DPCMPCAPS_NEVER 0x00000001
+#define D3DPCMPCAPS_LESS 0x00000002
+#define D3DPCMPCAPS_EQUAL 0x00000004
+#define D3DPCMPCAPS_LESSEQUAL 0x00000008
+#define D3DPCMPCAPS_GREATER 0x00000010
+#define D3DPCMPCAPS_NOTEQUAL 0x00000020
+#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
+#define D3DPCMPCAPS_ALWAYS 0x00000080
+#define D3DPBLENDCAPS_ZERO 0x00000001
+#define D3DPBLENDCAPS_ONE 0x00000002
+#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
+#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
+#define D3DPBLENDCAPS_SRCALPHA 0x00000010
+#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
+#define D3DPBLENDCAPS_DESTALPHA 0x00000040
+#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
+#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
+#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
+#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
+#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
+#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
+#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
+#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
+#define D3DPTEXTURECAPS_POW2 0x00000002
+#define D3DPTEXTURECAPS_ALPHA 0x00000004
+#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
+#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
+#define D3DPTEXTURECAPS_PROJECTED 0x00000400
+#define D3DPTEXTURECAPS_CUBEMAP 0x00000800
+#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000
+#define D3DPTEXTURECAPS_MIPMAP 0x00004000
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
+#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
+#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
+#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
+#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
+#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
+#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
+#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
+#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
+#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
+#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
+#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
+#define D3DPTADDRESSCAPS_WRAP 0x00000001
+#define D3DPTADDRESSCAPS_MIRROR 0x00000002
+#define D3DPTADDRESSCAPS_CLAMP 0x00000004
+#define D3DPTADDRESSCAPS_BORDER 0x00000008
+#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
+#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020
+#define D3DSTENCILCAPS_KEEP 0x00000001
+#define D3DSTENCILCAPS_ZERO 0x00000002
+#define D3DSTENCILCAPS_REPLACE 0x00000004
+#define D3DSTENCILCAPS_INCRSAT 0x00000008
+#define D3DSTENCILCAPS_DECRSAT 0x00000010
+#define D3DSTENCILCAPS_INVERT 0x00000020
+#define D3DSTENCILCAPS_INCR 0x00000040
+#define D3DSTENCILCAPS_DECR 0x00000080
+#define D3DTEXOPCAPS_DISABLE 0x00000001
+#define D3DTEXOPCAPS_SELECTARG1 0x00000002
+#define D3DTEXOPCAPS_SELECTARG2 0x00000004
+#define D3DTEXOPCAPS_MODULATE 0x00000008
+#define D3DTEXOPCAPS_MODULATE2X 0x00000010
+#define D3DTEXOPCAPS_MODULATE4X 0x00000020
+#define D3DTEXOPCAPS_ADD 0x00000040
+#define D3DTEXOPCAPS_ADDSIGNED 0x00000080
+#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100
+#define D3DTEXOPCAPS_SUBTRACT 0x00000200
+#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
+#define D3DTEXOPCAPS_PREMODULATE 0x00010000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
+#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
+#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000
+#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000
+#define D3DTEXOPCAPS_LERP 0x02000000
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
+#define D3DFVFCAPS_PSIZE 0x00100000
+#define D3DVTXPCAPS_TEXGEN 0x00000001
+#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
+#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
+#define D3DVTXPCAPS_LOCALVIEWER 0x00000020
+#define D3DVTXPCAPS_TWEENING 0x00000040
+#define D3DVTXPCAPS_NO_VSDT_UBYTE4 0x00000080
+
+typedef struct _D3DCAPS8
+{
+ D3DDEVTYPE DeviceType;
+ UINT AdapterOrdinal;
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD Caps3;
+ DWORD PresentationIntervals;
+ DWORD CursorCaps;
+ DWORD DevCaps;
+ DWORD PrimitiveMiscCaps;
+ DWORD RasterCaps;
+ DWORD ZCmpCaps;
+ DWORD SrcBlendCaps;
+ DWORD DestBlendCaps;
+ DWORD AlphaCmpCaps;
+ DWORD ShadeCaps;
+ DWORD TextureCaps;
+ DWORD TextureFilterCaps;
+ DWORD CubeTextureFilterCaps;
+ DWORD VolumeTextureFilterCaps;
+ DWORD TextureAddressCaps;
+ DWORD VolumeTextureAddressCaps;
+ DWORD LineCaps;
+ DWORD MaxTextureWidth;
+ DWORD MaxTextureHeight;
+ DWORD MaxVolumeExtent;
+ DWORD MaxTextureRepeat;
+ DWORD MaxTextureAspectRatio;
+ DWORD MaxAnisotropy;
+ float MaxVertexW;
+ float GuardBandLeft;
+ float GuardBandTop;
+ float GuardBandRight;
+ float GuardBandBottom;
+ float ExtentsAdjust;
+ DWORD StencilCaps;
+ DWORD FVFCaps;
+ DWORD TextureOpCaps;
+ DWORD MaxTextureBlendStages;
+ DWORD MaxSimultaneousTextures;
+ DWORD VertexProcessingCaps;
+ DWORD MaxActiveLights;
+ DWORD MaxUserClipPlanes;
+ DWORD MaxVertexBlendMatrices;
+ DWORD MaxVertexBlendMatrixIndex;
+ float MaxPointSize;
+ DWORD MaxPrimitiveCount;
+ DWORD MaxVertexIndex;
+ DWORD MaxStreams;
+ DWORD MaxStreamStride;
+ DWORD VertexShaderVersion;
+ DWORD MaxVertexShaderConst;
+ DWORD PixelShaderVersion;
+ float MaxPixelShaderValue;
+} D3DCAPS8;
+
+#pragma pack()
+
+#endif
+#endif
+
Propchange: trunk/reactos/include/dxsdk/d3d8caps.h
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