added oledlg.dll to the build. Needed by visio2k setup. Modified: trunk/reactos/bootdata/packages/reactos.dff Modified: trunk/reactos/lib/directory.xml Added: trunk/reactos/lib/oledlg/oledlg.xml _____
Modified: trunk/reactos/bootdata/packages/reactos.dff --- trunk/reactos/bootdata/packages/reactos.dff 2005-08-05 03:44:24 UTC (rev 17053) +++ trunk/reactos/bootdata/packages/reactos.dff 2005-08-05 03:59:05 UTC (rev 17054) @@ -118,6 +118,7 @@
lib\objsel\objsel.dll 1 lib\ole32\ole32.dll 1 lib\oleaut32\oleaut32.dll 1 +lib\oledlg\oledlg.dll 1 lib\olepro32\olepro32.dll 1 lib\opengl32\opengl32.dll 1 lib\psapi\psapi.dll 1 _____
Modified: trunk/reactos/lib/directory.xml --- trunk/reactos/lib/directory.xml 2005-08-05 03:44:24 UTC (rev 17053) +++ trunk/reactos/lib/directory.xml 2005-08-05 03:59:05 UTC (rev 17054) @@ -203,6 +203,9 @@
<directory name="oleaut32"> <xi:include href="oleaut32/oleaut32.xml" /> </directory> +<directory name="oledlg"> + <xi:include href="oledlg/oledlg.xml" /> +</directory> <directory name="olepro32"> <xi:include href="olepro32/olepro32.xml" /> </directory> _____
Added: trunk/reactos/lib/oledlg/oledlg.xml --- trunk/reactos/lib/oledlg/oledlg.xml 2005-08-05 03:44:24 UTC (rev 17053) +++ trunk/reactos/lib/oledlg/oledlg.xml 2005-08-05 03:59:05 UTC (rev 17054) @@ -0,0 +1,19 @@
+<module name="oledlg" type="win32dll" baseaddress="${BASEADDRESS_OLEDLG}" installbase="system32" installname="oledlg.dll"> + <importlibrary definition="oledlg.spec.def" /> + <include base="oledlg">.</include> + <include base="ReactOS">include/wine</include> + <define name="__REACTOS__" /> + <define name="__USE_W32API" /> + <define name="_WIN32_IE">0x600</define> + <define name="_WIN32_WINNT">0x501</define> + <define name="WINVER">0x501</define> + <library>wine</library> + <library>ntdll</library> + <library>kernel32</library> + <library>comdlg32</library> + <library>ole32</library> + <file>oledlg_main.c</file> + <file>insobjdlg.c</file> + <file>rsrc.rc</file> + <file>oledlg.spec</file> +</module>