added oledlg.dll to the build. Needed by visio2k setup.
Modified: trunk/reactos/bootdata/packages/reactos.dff
Modified: trunk/reactos/lib/directory.xml
Added: trunk/reactos/lib/oledlg/oledlg.xml
_____
Modified: trunk/reactos/bootdata/packages/reactos.dff
--- trunk/reactos/bootdata/packages/reactos.dff 2005-08-05 03:44:24 UTC
(rev 17053)
+++ trunk/reactos/bootdata/packages/reactos.dff 2005-08-05 03:59:05 UTC
(rev 17054)
@@ -118,6 +118,7 @@
lib\objsel\objsel.dll 1
lib\ole32\ole32.dll 1
lib\oleaut32\oleaut32.dll 1
+lib\oledlg\oledlg.dll 1
lib\olepro32\olepro32.dll 1
lib\opengl32\opengl32.dll 1
lib\psapi\psapi.dll 1
_____
Modified: trunk/reactos/lib/directory.xml
--- trunk/reactos/lib/directory.xml 2005-08-05 03:44:24 UTC (rev
17053)
+++ trunk/reactos/lib/directory.xml 2005-08-05 03:59:05 UTC (rev
17054)
@@ -203,6 +203,9 @@
<directory name="oleaut32">
<xi:include href="oleaut32/oleaut32.xml" />
</directory>
+<directory name="oledlg">
+ <xi:include href="oledlg/oledlg.xml" />
+</directory>
<directory name="olepro32">
<xi:include href="olepro32/olepro32.xml" />
</directory>
_____
Added: trunk/reactos/lib/oledlg/oledlg.xml
--- trunk/reactos/lib/oledlg/oledlg.xml 2005-08-05 03:44:24 UTC (rev
17053)
+++ trunk/reactos/lib/oledlg/oledlg.xml 2005-08-05 03:59:05 UTC (rev
17054)
@@ -0,0 +1,19 @@
+<module name="oledlg" type="win32dll"
baseaddress="${BASEADDRESS_OLEDLG}" installbase="system32"
installname="oledlg.dll">
+ <importlibrary definition="oledlg.spec.def" />
+ <include base="oledlg">.</include>
+ <include base="ReactOS">include/wine</include>
+ <define name="__REACTOS__" />
+ <define name="__USE_W32API" />
+ <define name="_WIN32_IE">0x600</define>
+ <define name="_WIN32_WINNT">0x501</define>
+ <define name="WINVER">0x501</define>
+ <library>wine</library>
+ <library>ntdll</library>
+ <library>kernel32</library>
+ <library>comdlg32</library>
+ <library>ole32</library>
+ <file>oledlg_main.c</file>
+ <file>insobjdlg.c</file>
+ <file>rsrc.rc</file>
+ <file>oledlg.spec</file>
+</module>