Author: gschneider
Date: Sun May 30 01:54:47 2010
New Revision: 47431
URL:
http://svn.reactos.org/svn/reactos?rev=47431&view=rev
Log:
[BOOTVID] Dramatically simplify 4bpp blitting routine
See issue #5103 for more details.
Modified:
trunk/reactos/drivers/base/bootvid/i386/vga.c
Modified: trunk/reactos/drivers/base/bootvid/i386/vga.c
URL:
http://svn.reactos.org/svn/reactos/trunk/reactos/drivers/base/bootvid/i386/…
==============================================================================
--- trunk/reactos/drivers/base/bootvid/i386/vga.c [iso-8859-1] (original)
+++ trunk/reactos/drivers/base/bootvid/i386/vga.c [iso-8859-1] Sun May 30 01:54:47 2010
@@ -402,33 +402,20 @@
IN ULONG BitsPerPixel,
IN ULONG Delta)
{
- ULONG LeftAnd, LeftShifted, LeftPlusOne, LeftPos;
- ULONG lMask, rMask;
- UCHAR NotlMask;
- ULONG Distance;
- ULONG DistanceMinusLeftBpp;
- ULONG SomeYesNoFlag, SomeYesNoFlag2;
- PUCHAR PixelPosition, m;
- PUCHAR i, k;
- ULONG j;
- ULONG x;
- ULONG Plane;
- UCHAR LeftArray[84];
- PUCHAR CurrentLeft;
- PUCHAR l;
- ULONG LoopCount;
- UCHAR pMask, PlaneShift;
- BOOLEAN Odd;
- UCHAR Value;
+ ULONG sx, dx, dy;
+ UCHAR color;
+ ULONG offset = 0;
+ const ULONG Bottom = Top + Height;
+ const ULONG Right = Left + Width;
/* Check if the buffer isn't 4bpp */
if (BitsPerPixel != 4)
{
/* FIXME: TODO */
DbgPrint("Unhandled BitBlt\n"
- "%lxx%lx @ (%lx,%lx)\n"
- "Bits Per Pixel %lx\n"
- "Buffer: %p. Delta: %lx\n",
+ "%lux%lu @ (%lu|%lu)\n"
+ "Bits Per Pixel %lu\n"
+ "Buffer: %p. Delta: %lu\n",
Width,
Height,
Left,
@@ -439,181 +426,28 @@
return;
}
- /* Get the masks and other values */
- LeftAnd = Left & 0x7;
- lMask = lMaskTable[LeftAnd];
- Distance = Width + Left;
- rMask = rMaskTable[(Distance - 1) & 0x7];
- Left >>= 3;
-
- /* Set some values */
- SomeYesNoFlag = FALSE;
- SomeYesNoFlag2 = FALSE;
- Distance = (Distance - 1) >> 3;
- DistanceMinusLeftBpp = Distance - Left;
-
- /* Check if the distance is equal to the left position and add the masks */
- if (Left == Distance) lMask += rMask;
-
- /* Check if there's no distance offset */
- if (DistanceMinusLeftBpp)
- {
- /* Set the first flag on */
- SomeYesNoFlag = TRUE;
-
- /* Decrease offset and check if we still have one */
- if (--DistanceMinusLeftBpp)
- {
- /* Still have a distance offset */
- SomeYesNoFlag2 = TRUE;
- }
- }
-
- /* Calculate initial pixel position */
- PixelPosition = (PUCHAR)VgaBase + (Top * 80) + Left;
-
- /* Set loop buffer variable */
- i = Buffer;
-
- /* Switch to mode 0 */
- ReadWriteMode(0);
-
- /* Leave now if the height is 0 */
- if (Height <= 0) return;
-
- /* Set more weird values */
- CurrentLeft = &LeftArray[Left];
- NotlMask = ~(UCHAR)lMask;
- LeftPlusOne = Left + 1;
- LeftShifted = (lMask << 8) | 8;
- j = Height;
-
- /* Start the height loop */
+ /* 4bpp blitting */
+ dy = Top;
do
{
- /* Start the plane loop */
- Plane = 0;
+ sx = 0;
do
{
- /* Clear the current value */
- *CurrentLeft = 0;
- LoopCount = 0;
-
- /* Set the buffer loop variable for this loop */
- k = i;
-
- /* Calculate plane shift and pixel mask */
- PlaneShift = 1 << Plane;
- pMask = PixelMask[LeftAnd];
-
- /* Check if we have a width */
- if (Width > 0)
- {
- /* Loop it */
- l = CurrentLeft;
- x = Width;
- do
- {
- /* Check if we're odd and increase the loop count */
- Odd = LoopCount & 1 ? TRUE : FALSE;
- LoopCount++;
- if (Odd)
- {
- /* Check for the plane shift */
- if (*k & PlaneShift)
- {
- /* Write the pixel mask */
- *l |= pMask;
- }
-
- /* Increase buffer position */
- k++;
- }
- else
- {
- /* Check for plane shift */
- if ((*k >> 4) & PlaneShift)
- {
- /* Write the pixel mask */
- *l |= pMask;
- }
- }
-
- /* Shift the pixel mask */
- pMask >>= 1;
- if (!pMask)
- {
- /* Move to the next current left position and clear it */
- l++;
- *l = 0;
-
- /* Set the pixel mask to 0x80 */
- pMask = 0x80;
- }
- } while (--x);
- }
-
- /* Set the plane value */
- __outpw(0x3C4, (1 << (Plane + 8) | 2));
-
- /* Select the bitmask register and write the mask */
- __outpw(0x3CE, (USHORT)LeftShifted);
-
- /* Read the current Pixel value */
- Value = READ_REGISTER_UCHAR(PixelPosition);
-
- /* Add our mask */
- Value = (Value & NotlMask) | *CurrentLeft;
-
- /* Set current left for the loop, and write new pixel value */
- LeftPos = LeftPlusOne;
- WRITE_REGISTER_UCHAR(PixelPosition, Value);
-
- /* Set loop pixel position and check if we should loop */
- m = PixelPosition + 1;
- if (SomeYesNoFlag2)
- {
- /* Set the bitmask to 0xFF for all 4 planes */
- __outpw(0x3CE, 0xFF08);
-
- /* Check if we have any distance left */
- if (DistanceMinusLeftBpp > 0)
- {
- /* Start looping it */
- x = DistanceMinusLeftBpp;
- do
- {
- /* Write the value */
- WRITE_REGISTER_UCHAR(m, LeftArray[LeftPos]);
-
- /* Go to the next position */
- m++;
- LeftPos++;
- } while (--x);
- }
- }
-
- /* Check if the first flag is on */
- if (SomeYesNoFlag)
- {
- /* Set the mask value */
- __outpw(0x3CE, (rMask << 8) | 8);
-
- /* Read the current Pixel value */
- Value = READ_REGISTER_UCHAR(m);
-
- /* Add our mask */
- Value = (Value & ~(UCHAR)rMask) | LeftArray[LeftPos];
-
- /* Set current left for the loop, and write new pixel value */
- WRITE_REGISTER_UCHAR(m, Value);
- }
- } while (++Plane < 4);
-
- /* Update pixel position, buffer and height */
- PixelPosition += 80;
- i += Delta;
- } while (--j);
+ /* Extract color */
+ color = Buffer[offset + sx];
+
+ /* Calc destination x */
+ dx = Left + (sx << 1);
+
+ /* Set two pixels */
+ SetPixel(dx, dy, color >> 4);
+ SetPixel(dx + 1, dy, color & 0x0F);
+
+ sx++;
+ } while (dx < Right);
+ offset += Delta;
+ dy++;
+ } while (dy < Bottom);
}
VOID